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										 |  |  |  | // Copyright (c) 2016-2018 Easy2D - Nomango
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							|  |  |  |  | // 
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							|  |  |  |  | // Permission is hereby granted, free of charge, to any person obtaining a copy
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							|  |  |  |  | // of this software and associated documentation files (the "Software"), to deal
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							|  |  |  |  | // in the Software without restriction, including without limitation the rights
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							|  |  |  |  | // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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							|  |  |  |  | // copies of the Software, and to permit persons to whom the Software is
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							|  |  |  |  | // furnished to do so, subject to the following conditions:
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							|  |  |  |  | // 
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							|  |  |  |  | // The above copyright notice and this permission notice shall be included in
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							|  |  |  |  | // all copies or substantial portions of the Software.
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							|  |  |  |  | // 
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							|  |  |  |  | // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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							|  |  |  |  | // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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							|  |  |  |  | // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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							|  |  |  |  | // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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							|  |  |  |  | // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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							|  |  |  |  | // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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							|  |  |  |  | // THE SOFTWARE.
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							|  |  |  |  | #pragma once
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										 |  |  |  | #include "Action.hpp"
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							|  |  |  |  | namespace easy2d | 
					
						
							|  |  |  |  | { | 
					
						
							|  |  |  |  | 	// ֡<><D6A1><EFBFBD><EFBFBD>
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							|  |  |  |  | 	class Animation | 
					
						
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										 |  |  |  | 		: public ObjectBase | 
					
						
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										 |  |  |  | 	{ | 
					
						
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										 |  |  |  | 		using Images = std::vector< spImage >; | 
					
						
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										 |  |  |  | 	public: | 
					
						
							|  |  |  |  | 		Animation(); | 
					
						
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							|  |  |  |  | 		explicit Animation( | 
					
						
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										 |  |  |  | 			const Images& frames		/* <20>ؼ<EFBFBD>֡<EFBFBD><D6A1><EFBFBD><EFBFBD> */ | 
					
						
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										 |  |  |  | 		); | 
					
						
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							|  |  |  |  | 		explicit Animation( | 
					
						
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										 |  |  |  | 			Duration const& interval	/* ֡<><D6A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>룩 */ | 
					
						
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										 |  |  |  | 		); | 
					
						
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							|  |  |  |  | 		explicit Animation( | 
					
						
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										 |  |  |  | 			Duration const& interval,	/* ֡<><D6A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>룩 */ | 
					
						
							|  |  |  |  | 			const Images& frames		/* <20>ؼ<EFBFBD>֡<EFBFBD><D6A1><EFBFBD><EFBFBD> */ | 
					
						
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										 |  |  |  | 		); | 
					
						
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							|  |  |  |  | 		virtual ~Animation(); | 
					
						
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							|  |  |  |  | 		// <20><><EFBFBD>ӹؼ<D3B9>֡
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							|  |  |  |  | 		void Add( | 
					
						
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										 |  |  |  | 			spImage const& frame	/* <20>ؼ<EFBFBD>֡ */ | 
					
						
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										 |  |  |  | 		); | 
					
						
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							|  |  |  |  | 		// <20><><EFBFBD>Ӷ<EFBFBD><D3B6><EFBFBD><EFBFBD>ؼ<EFBFBD>֡
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							|  |  |  |  | 		void Add( | 
					
						
							|  |  |  |  | 			const Images& frames	/* <20>ؼ<EFBFBD>֡<EFBFBD><D6A1><EFBFBD><EFBFBD> */ | 
					
						
							|  |  |  |  | 		); | 
					
						
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							|  |  |  |  | 		// <20><>ȡ֡<C8A1><D6A1><EFBFBD><EFBFBD>
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										 |  |  |  | 		Duration const& GetInterval() const; | 
					
						
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							|  |  |  |  | 		// <20><>ȡ<EFBFBD>ؼ<EFBFBD>֡
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										 |  |  |  | 		Images const& GetFrames() const; | 
					
						
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							|  |  |  |  | 		// <20><><EFBFBD><EFBFBD>ÿһ֡<D2BB><D6A1>ʱ<EFBFBD><CAB1><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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							|  |  |  |  | 		void SetInterval( | 
					
						
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										 |  |  |  | 			Duration const& interval	/* ֡<><D6A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>룩 */ | 
					
						
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										 |  |  |  | 		); | 
					
						
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							|  |  |  |  | 		// <20><>ȡ֡<C8A1><D6A1><EFBFBD><EFBFBD><EFBFBD>Ŀ<EFBFBD><C4BF><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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										 |  |  |  | 		spAnimation Clone() const; | 
					
						
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							|  |  |  |  | 		// <20><>ȡ֡<C8A1><D6A1><EFBFBD><EFBFBD><EFBFBD>ĵ<EFBFBD>ת
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										 |  |  |  | 		spAnimation Reverse() const; | 
					
						
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							|  |  |  |  | 	protected: | 
					
						
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										 |  |  |  | 		Duration	interval_; | 
					
						
							|  |  |  |  | 		Images		frames_; | 
					
						
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										 |  |  |  | 	}; | 
					
						
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							|  |  |  |  | 	// <20><><EFBFBD>鶯<EFBFBD><E9B6AF>
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							|  |  |  |  | 	class Animate | 
					
						
							|  |  |  |  | 		: public Action | 
					
						
							|  |  |  |  | 	{ | 
					
						
							|  |  |  |  | 	public: | 
					
						
							|  |  |  |  | 		Animate(); | 
					
						
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							|  |  |  |  | 		explicit Animate( | 
					
						
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										 |  |  |  | 			spAnimation const& animation | 
					
						
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										 |  |  |  | 		); | 
					
						
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							|  |  |  |  | 		virtual ~Animate(); | 
					
						
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							|  |  |  |  | 		// <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD>
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										 |  |  |  | 		spAnimation GetAnimation() const; | 
					
						
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							|  |  |  |  | 		// <20><><EFBFBD>ö<EFBFBD><C3B6><EFBFBD>
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										 |  |  |  | 		void SetAnimation( | 
					
						
							|  |  |  |  | 			spAnimation const& animation | 
					
						
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										 |  |  |  | 		); | 
					
						
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							|  |  |  |  | 		// <20><>ȡ<EFBFBD>ö<EFBFBD><C3B6><EFBFBD><EFBFBD>Ŀ<EFBFBD><C4BF><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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										 |  |  |  | 		virtual spAction Clone() const override; | 
					
						
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							|  |  |  |  | 		// <20><>ȡ<EFBFBD>ö<EFBFBD><C3B6><EFBFBD><EFBFBD>ĵ<EFBFBD>ת
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										 |  |  |  | 		virtual spAction Reverse() const override; | 
					
						
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							|  |  |  |  | 		// <20><><EFBFBD>ö<EFBFBD><C3B6><EFBFBD>
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							|  |  |  |  | 		virtual void Reset() override; | 
					
						
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							|  |  |  |  | 		// <20><>ʼ<EFBFBD><CABC><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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										 |  |  |  | 		virtual void Init(Node* target) override; | 
					
						
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							|  |  |  |  | 		// <20><><EFBFBD>¶<EFBFBD><C2B6><EFBFBD>
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										 |  |  |  | 		virtual void Update(Node* target, Duration const& dt) override; | 
					
						
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										 |  |  |  | 		size_t frame_index_; | 
					
						
							|  |  |  |  | 		Duration delta_; | 
					
						
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										 |  |  |  | 		spAnimation animation_; | 
					
						
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										 |  |  |  | 	}; | 
					
						
							|  |  |  |  | } |