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										 |  |  |  | // Copyright (c) 2016-2018 Kiwano - Nomango
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										 |  |  |  | // 
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							|  |  |  |  | // Permission is hereby granted, free of charge, to any person obtaining a copy
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							|  |  |  |  | // of this software and associated documentation files (the "Software"), to deal
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							|  |  |  |  | // in the Software without restriction, including without limitation the rights
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							|  |  |  |  | // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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							|  |  |  |  | // copies of the Software, and to permit persons to whom the Software is
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							|  |  |  |  | // furnished to do so, subject to the following conditions:
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							|  |  |  |  | // 
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							|  |  |  |  | // The above copyright notice and this permission notice shall be included in
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							|  |  |  |  | // all copies or substantial portions of the Software.
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							|  |  |  |  | // 
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							|  |  |  |  | // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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							|  |  |  |  | // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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							|  |  |  |  | // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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							|  |  |  |  | // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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							|  |  |  |  | // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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							|  |  |  |  | // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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							|  |  |  |  | // THE SOFTWARE.
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							|  |  |  |  | #pragma once
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										 |  |  |  | #include <kiwano/core/common.h>
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							|  |  |  |  | #include <kiwano/core/time.h>
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							|  |  |  |  | #include <kiwano/core/ObjectBase.h>
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							|  |  |  |  | #include <kiwano/math/math.h>
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										 |  |  |  | #include <kiwano/2d/Transform.h>
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							|  |  |  |  | #include <kiwano/2d/action/ActionManager.h>
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										 |  |  |  | #include <kiwano/core/TimerManager.h>
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							|  |  |  |  | #include <kiwano/core/EventDispatcher.h>
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										 |  |  |  | namespace kiwano | 
					
						
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										 |  |  |  | { | 
					
						
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										 |  |  |  | 	class Stage; | 
					
						
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										 |  |  |  | 	class Director; | 
					
						
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										 |  |  |  | 	class RenderTarget; | 
					
						
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										 |  |  |  | 	KGE_DECLARE_SMART_PTR(Actor); | 
					
						
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							|  |  |  |  | 	/**
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							|  |  |  |  | 	* \~chinese | 
					
						
							|  |  |  |  | 	* \defgroup Actors <EFBFBD><EFBFBD>ɫ | 
					
						
							|  |  |  |  | 	*/ | 
					
						
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							|  |  |  |  | 	/**
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							|  |  |  |  | 	* \addtogroup Actors | 
					
						
							|  |  |  |  | 	* @{ | 
					
						
							|  |  |  |  | 	*/ | 
					
						
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							|  |  |  |  | 	/**
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							|  |  |  |  | 	* \~chinese | 
					
						
							|  |  |  |  | 	* @brief <EFBFBD><EFBFBD>ɫ | 
					
						
							|  |  |  |  | 	* @details <EFBFBD><EFBFBD>ɫ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>̨<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ԫ<EFBFBD>أ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ⱦ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>¡<EFBFBD><EFBFBD>¼<EFBFBD><EFBFBD>ַ<EFBFBD><EFBFBD>ȹ<EFBFBD><EFBFBD>ܵ<EFBFBD><EFBFBD><EFBFBD>С<EFBFBD><EFBFBD>λ<EFBFBD><EFBFBD>Ҳ<EFBFBD>Ƕ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʱ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>¼<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ȹ<EFBFBD><EFBFBD>ܵ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> | 
					
						
							|  |  |  |  | 	*/ | 
					
						
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										 |  |  |  | 	class KGE_API Actor | 
					
						
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										 |  |  |  | 		: public ObjectBase | 
					
						
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										 |  |  |  | 		, public TimerManager | 
					
						
							|  |  |  |  | 		, public ActionManager | 
					
						
							|  |  |  |  | 		, public EventDispatcher | 
					
						
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										 |  |  |  | 		, public IntrusiveListItem<ActorPtr> | 
					
						
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										 |  |  |  | 		friend class Director; | 
					
						
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										 |  |  |  | 		friend class Transition; | 
					
						
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										 |  |  |  | 		friend IntrusiveList<ActorPtr>; | 
					
						
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							|  |  |  |  | 	public: | 
					
						
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										 |  |  |  | 		using Children			= IntrusiveList<ActorPtr>; | 
					
						
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										 |  |  |  | 		using UpdateCallback	= Function<void(Duration)>; | 
					
						
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										 |  |  |  | 		Actor(); | 
					
						
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										 |  |  |  | 		/// \~chinese
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							|  |  |  |  | 		/// @brief <20><><EFBFBD>½<EFBFBD>ɫ
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							|  |  |  |  | 		/// @details ÿ֡<C3BF><D6A1><EFBFBD><EFBFBD>ˢ<EFBFBD><CBA2>ǰ<EFBFBD><C7B0><EFBFBD>øú<C3B8><C3BA><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ظú<D8B8><C3BA><EFBFBD><EFBFBD><EFBFBD>ʵ<EFBFBD>ֽ<EFBFBD>ɫ<EFBFBD>ĸ<EFBFBD><C4B8>´<EFBFBD><C2B4><EFBFBD>
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							|  |  |  |  | 		/// @param dt <20><><EFBFBD><EFBFBD>һ<EFBFBD>θ<EFBFBD><CEB8>µ<EFBFBD>ʱ<EFBFBD><CAB1><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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										 |  |  |  | 		virtual void OnUpdate(Duration dt); | 
					
						
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										 |  |  |  | 		/// \~chinese
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							|  |  |  |  | 		/// @brief <20><>Ⱦ<EFBFBD><C8BE>ɫ
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							|  |  |  |  | 		/// @details ÿ֡<C3BF><D6A1><EFBFBD><EFBFBD>ˢ<EFBFBD><CBA2>ʱ<EFBFBD><CAB1><EFBFBD>øú<C3B8><C3BA><EFBFBD><EFBFBD><EFBFBD>Ĭ<EFBFBD>ϲ<EFBFBD><CFB2><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ⱦ<EFBFBD><C8BE><EFBFBD><EFBFBD><EFBFBD>ظú<D8B8><C3BA><EFBFBD><EFBFBD><EFBFBD>ʵ<EFBFBD>־<EFBFBD><D6BE><EFBFBD><EFBFBD><EFBFBD>Ⱦ<EFBFBD><C8BE><EFBFBD><EFBFBD>
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							|  |  |  |  | 		/// @param rt <20><>ȾĿ<C8BE><C4BF>
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										 |  |  |  | 		virtual void OnRender(RenderTarget* rt); | 
					
						
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										 |  |  |  | 		/// \~chinese
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							|  |  |  |  | 		/// @brief <20><>ȡ<EFBFBD><C8A1>ʾ״̬
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										 |  |  |  | 		bool IsVisible() const; | 
					
						
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										 |  |  |  | 		/// \~chinese
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							|  |  |  |  | 		/// @brief <20><>ȡ<EFBFBD><C8A1>Ӧ״̬
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										 |  |  |  | 		bool IsResponsible() const; | 
					
						
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										 |  |  |  | 		/// \~chinese
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							|  |  |  |  | 		/// @brief <20>Ƿ<EFBFBD><C7B7><EFBFBD><EFBFBD>ü<EFBFBD><C3BC><EFBFBD><EFBFBD><CDB8><EFBFBD><EFBFBD>
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										 |  |  |  | 		bool IsCascadeOpacityEnabled() const; | 
					
						
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										 |  |  |  | 		/// \~chinese
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							|  |  |  |  | 		/// @brief <20><>ȡ<EFBFBD><C8A1><EFBFBD>Ƶ<EFBFBD> Hash ֵ
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										 |  |  |  | 		size_t GetHashName() const; | 
					
						
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										 |  |  |  | 		/// \~chinese
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							|  |  |  |  | 		/// @brief <20><>ȡ Z <20><>˳<EFBFBD><CBB3>
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										 |  |  |  | 		int GetZOrder() const; | 
					
						
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										 |  |  |  | 		/// \~chinese
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							|  |  |  |  | 		/// @brief <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD>
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										 |  |  |  | 		Point const& GetPosition() const; | 
					
						
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										 |  |  |  | 		/// \~chinese
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							|  |  |  |  | 		/// @brief <20><>ȡ x <20><><EFBFBD><EFBFBD>
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										 |  |  |  | 		float GetPositionX() const; | 
					
						
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										 |  |  |  | 		/// \~chinese
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							|  |  |  |  | 		/// @brief <20><>ȡ y <20><><EFBFBD><EFBFBD>
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										 |  |  |  | 		float GetPositionY() const; | 
					
						
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										 |  |  |  | 		/// \~chinese
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							|  |  |  |  | 		/// @brief <20><>ȡ<EFBFBD><C8A1><EFBFBD>ű<EFBFBD><C5B1><EFBFBD>
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										 |  |  |  | 		Point const& GetScale() const; | 
					
						
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										 |  |  |  | 		/// \~chinese
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							|  |  |  |  | 		/// @brief <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ű<EFBFBD><C5B1><EFBFBD>
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										 |  |  |  | 		float GetScaleX() const; | 
					
						
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										 |  |  |  | 		/// \~chinese
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							|  |  |  |  | 		/// @brief <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ű<EFBFBD><C5B1><EFBFBD>
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										 |  |  |  | 		float GetScaleY() const; | 
					
						
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										 |  |  |  | 		/// \~chinese
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							|  |  |  |  | 		/// @brief <20><>ȡ<EFBFBD><C8A1><EFBFBD>нǶ<D0BD>
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										 |  |  |  | 		Point const& GetSkew() const; | 
					
						
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										 |  |  |  | 		/// \~chinese
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							|  |  |  |  | 		/// @brief <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>нǶ<D0BD>
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										 |  |  |  | 		float GetSkewX() const; | 
					
						
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										 |  |  |  | 		/// \~chinese
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							|  |  |  |  | 		/// @brief <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>нǶ<D0BD>
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										 |  |  |  | 		float GetSkewY() const; | 
					
						
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										 |  |  |  | 		/// \~chinese
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							|  |  |  |  | 		/// @brief <20><>ȡ<EFBFBD><C8A1>ת<EFBFBD>Ƕ<EFBFBD>
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										 |  |  |  | 		float GetRotation() const; | 
					
						
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										 |  |  |  | 		/// \~chinese
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							|  |  |  |  | 		/// @brief <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD>
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										 |  |  |  | 		float GetWidth() const; | 
					
						
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										 |  |  |  | 		/// \~chinese
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							|  |  |  |  | 		/// @brief <20><>ȡ<EFBFBD>߶<EFBFBD>
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										 |  |  |  | 		float GetHeight() const; | 
					
						
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										 |  |  |  | 		/// \~chinese
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							|  |  |  |  | 		/// @brief <20><>ȡ<EFBFBD><C8A1>С
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										 |  |  |  | 		Size const& GetSize() const; | 
					
						
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										 |  |  |  | 		/// \~chinese
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							|  |  |  |  | 		/// @brief <20><>ȡ<EFBFBD><C8A1><EFBFBD>ź<EFBFBD><C5BA>Ŀ<EFBFBD><C4BF><EFBFBD>
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										 |  |  |  | 		float GetScaledWidth() const; | 
					
						
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										 |  |  |  | 		/// \~chinese
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							|  |  |  |  | 		/// @brief <20><>ȡ<EFBFBD><C8A1><EFBFBD>ź<EFBFBD><C5BA>ĸ߶<C4B8>
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										 |  |  |  | 		float GetScaledHeight() const; | 
					
						
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										 |  |  |  | 		/// \~chinese
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							|  |  |  |  | 		/// @brief <20><>ȡ<EFBFBD><C8A1><EFBFBD>ź<EFBFBD><C5BA>Ĵ<EFBFBD>С
 | 
					
						
							| 
									
										
										
										
											2019-11-07 18:16:28 +08:00
										 |  |  |  | 		Size GetScaledSize() const; | 
					
						
							| 
									
										
										
										
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							| 
									
										
										
										
											2019-12-23 18:05:08 +08:00
										 |  |  |  | 		/// \~chinese
 | 
					
						
							|  |  |  |  | 		/// @brief <20><>ȡê<C8A1><C3AA>
 | 
					
						
							| 
									
										
										
										
											2019-11-07 18:16:28 +08:00
										 |  |  |  | 		Point const& GetAnchor() const; | 
					
						
							| 
									
										
										
										
											2019-04-08 14:15:27 +08:00
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							| 
									
										
										
										
											2019-12-23 18:05:08 +08:00
										 |  |  |  | 		/// \~chinese
 | 
					
						
							|  |  |  |  | 		/// @brief <20><>ȡ x <20><><EFBFBD><EFBFBD>ê<EFBFBD><C3AA>
 | 
					
						
							| 
									
										
										
										
											2019-11-07 18:16:28 +08:00
										 |  |  |  | 		float GetAnchorX() const; | 
					
						
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											2019-03-31 01:37:06 +08:00
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							| 
									
										
										
										
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										 |  |  |  | 		/// \~chinese
 | 
					
						
							|  |  |  |  | 		/// @brief <20><>ȡ y <20><><EFBFBD><EFBFBD>ê<EFBFBD><C3AA>
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											2019-11-07 18:16:28 +08:00
										 |  |  |  | 		float GetAnchorY() const; | 
					
						
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											2019-03-31 01:37:06 +08:00
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											2019-12-23 18:05:08 +08:00
										 |  |  |  | 		/// \~chinese
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							|  |  |  |  | 		/// @brief <20><>ȡ<C8A1><CDB8><EFBFBD><EFBFBD>
 | 
					
						
							| 
									
										
										
										
											2019-11-07 18:16:28 +08:00
										 |  |  |  | 		float GetOpacity() const; | 
					
						
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											2019-03-31 01:37:06 +08:00
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											2019-12-23 18:05:08 +08:00
										 |  |  |  | 		/// \~chinese
 | 
					
						
							|  |  |  |  | 		/// @brief <20><>ȡ<EFBFBD><C8A1>ʾ<CABE><CDB8><EFBFBD><EFBFBD>
 | 
					
						
							| 
									
										
										
										
											2019-11-07 18:16:28 +08:00
										 |  |  |  | 		float GetDisplayedOpacity() const; | 
					
						
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											2019-07-29 13:42:13 +08:00
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							| 
									
										
										
										
											2019-12-23 18:05:08 +08:00
										 |  |  |  | 		/// \~chinese
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							|  |  |  |  | 		/// @brief <20><>ȡ<EFBFBD>任
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							| 
									
										
										
										
											2019-11-07 18:16:28 +08:00
										 |  |  |  | 		Transform GetTransform() const; | 
					
						
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											2019-09-29 22:23:13 +08:00
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							| 
									
										
										
										
											2019-12-23 18:05:08 +08:00
										 |  |  |  | 		/// \~chinese
 | 
					
						
							|  |  |  |  | 		/// @brief <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD>ɫ
 | 
					
						
							| 
									
										
										
										
											2019-11-07 18:16:28 +08:00
										 |  |  |  | 		Actor* GetParent() const; | 
					
						
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											2019-09-29 22:23:13 +08:00
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							| 
									
										
										
										
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										 |  |  |  | 		/// \~chinese
 | 
					
						
							|  |  |  |  | 		/// @brief <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD>̨
 | 
					
						
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										 |  |  |  | 		Stage* GetStage() const; | 
					
						
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							| 
									
										
										
										
											2019-12-23 18:05:08 +08:00
										 |  |  |  | 		/// \~chinese
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							|  |  |  |  | 		/// @brief <20><>ȡ<EFBFBD>߿<EFBFBD>
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										 |  |  |  | 		virtual Rect GetBounds() const; | 
					
						
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											2019-12-23 18:05:08 +08:00
										 |  |  |  | 		/// \~chinese
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							|  |  |  |  | 		/// @brief <20><>ȡ<EFBFBD><C8A1><EFBFBD>а<EFBFBD>Χ<EFBFBD><CEA7>
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											2019-11-07 18:16:28 +08:00
										 |  |  |  | 		virtual Rect GetBoundingBox() const; | 
					
						
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											2019-12-23 18:05:08 +08:00
										 |  |  |  | 		/// \~chinese
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							|  |  |  |  | 		/// @brief <20><>ȡ<EFBFBD><C8A1>ά<EFBFBD>任<EFBFBD><E4BBBB><EFBFBD><EFBFBD>
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										 |  |  |  | 		Matrix3x2 const& GetTransformMatrix()  const; | 
					
						
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										 |  |  |  | 		/// \~chinese
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							|  |  |  |  | 		/// @brief <20><>ȡ<EFBFBD><C8A1>ά<EFBFBD>任<EFBFBD><E4BBBB><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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											2019-11-07 18:16:28 +08:00
										 |  |  |  | 		Matrix3x2 const& GetTransformInverseMatrix()  const; | 
					
						
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										 |  |  |  | 		/// \~chinese
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							|  |  |  |  | 		/// @brief <20><><EFBFBD>ý<EFBFBD>ɫ<EFBFBD>Ƿ<EFBFBD><C7B7>ɼ<EFBFBD>
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							|  |  |  |  | 		void SetVisible(bool val); | 
					
						
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							|  |  |  |  | 		/// \~chinese
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							|  |  |  |  | 		/// @brief <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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							|  |  |  |  | 		void SetName(String const& name); | 
					
						
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							|  |  |  |  | 		/// \~chinese
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							|  |  |  |  | 		/// @brief <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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							|  |  |  |  | 		virtual void SetPosition(Point const& point); | 
					
						
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							|  |  |  |  | 		/// \~chinese
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							|  |  |  |  | 		/// @brief <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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							|  |  |  |  | 		void SetPosition(float x, float y); | 
					
						
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							|  |  |  |  | 		/// \~chinese
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							|  |  |  |  | 		/// @brief <20><><EFBFBD>ú<EFBFBD><C3BA><EFBFBD><EFBFBD><EFBFBD>
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							|  |  |  |  | 		void SetPositionX(float x); | 
					
						
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							|  |  |  |  | 		/// \~chinese
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							|  |  |  |  | 		/// @brief <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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							|  |  |  |  | 		void SetPositionY(float y); | 
					
						
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							|  |  |  |  | 		/// \~chinese
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							|  |  |  |  | 		/// @brief <20>ƶ<EFBFBD><C6B6><EFBFBD><EFBFBD><EFBFBD>
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							|  |  |  |  | 		void Move(Vec2 const& v); | 
					
						
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							|  |  |  |  | 		/// \~chinese
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							|  |  |  |  | 		/// @brief <20>ƶ<EFBFBD><C6B6><EFBFBD><EFBFBD><EFBFBD>
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							|  |  |  |  | 		void Move(float vx, float vy); | 
					
						
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							|  |  |  |  | 		/// \~chinese
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							|  |  |  |  | 		/// @brief <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ű<EFBFBD><C5B1><EFBFBD><EFBFBD><EFBFBD>Ĭ<EFBFBD><C4AC>Ϊ (1.0, 1.0)
 | 
					
						
							|  |  |  |  | 		virtual void SetScale(Vec2 const& scale); | 
					
						
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							|  |  |  |  | 		/// \~chinese
 | 
					
						
							|  |  |  |  | 		/// @brief <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ű<EFBFBD><C5B1><EFBFBD><EFBFBD><EFBFBD>Ĭ<EFBFBD><C4AC>Ϊ (1.0, 1.0)
 | 
					
						
							|  |  |  |  | 		void SetScale(float scalex, float scaley); | 
					
						
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							|  |  |  |  | 		/// \~chinese
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							|  |  |  |  | 		/// @brief <20><><EFBFBD>ô<EFBFBD><C3B4>нǶȣ<C7B6>Ĭ<EFBFBD><C4AC>Ϊ (0, 0)
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							|  |  |  |  | 		virtual void SetSkew(Vec2 const& skew); | 
					
						
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							|  |  |  |  | 		/// \~chinese
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							|  |  |  |  | 		/// @brief <20><><EFBFBD>ô<EFBFBD><C3B4>нǶȣ<C7B6>Ĭ<EFBFBD><C4AC>Ϊ (0, 0)
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							|  |  |  |  | 		void SetSkew(float skewx, float skewy); | 
					
						
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							|  |  |  |  | 		/// \~chinese
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							|  |  |  |  | 		/// @brief <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ת<EFBFBD>Ƕȣ<C7B6>Ĭ<EFBFBD><C4AC>Ϊ 0
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							|  |  |  |  | 		virtual void SetRotation(float rotation); | 
					
						
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							|  |  |  |  | 		/// \~chinese
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							|  |  |  |  | 		/// @brief <20><><EFBFBD><EFBFBD>ê<EFBFBD><C3AA>λ<EFBFBD>ã<EFBFBD>Ĭ<EFBFBD><C4AC>Ϊ (0, 0), <20><>Χ [0, 1]
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							|  |  |  |  | 		virtual void SetAnchor(Vec2 const& anchor); | 
					
						
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							|  |  |  |  | 		/// \~chinese
 | 
					
						
							|  |  |  |  | 		/// @brief <20><><EFBFBD><EFBFBD>ê<EFBFBD><C3AA>λ<EFBFBD>ã<EFBFBD>Ĭ<EFBFBD><C4AC>Ϊ (0, 0), <20><>Χ [0, 1]
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							|  |  |  |  | 		void SetAnchor(float anchorx, float anchory); | 
					
						
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							|  |  |  |  | 		/// \~chinese
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							|  |  |  |  | 		/// @brief <20>Ŀ<DEB8><C4BF><EFBFBD>
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							|  |  |  |  | 		virtual void SetWidth(float width); | 
					
						
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							|  |  |  |  | 		/// \~chinese
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							|  |  |  |  | 		/// @brief <20>ĸ߶<C4B8>
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							|  |  |  |  | 		virtual void SetHeight(float height); | 
					
						
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							|  |  |  |  | 		/// \~chinese
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							|  |  |  |  | 		/// @brief <20>Ĵ<DEB8>С
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							|  |  |  |  | 		virtual void SetSize(Size const& size); | 
					
						
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							|  |  |  |  | 		/// \~chinese
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							|  |  |  |  | 		/// @brief <20>Ĵ<DEB8>С
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							|  |  |  |  | 		void SetSize(float width, float height); | 
					
						
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							|  |  |  |  | 		/// \~chinese
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							|  |  |  |  | 		/// @brief <20><><EFBFBD><EFBFBD><EFBFBD><CDB8><EFBFBD>ȣ<EFBFBD>Ĭ<EFBFBD><C4AC>Ϊ 1.0, <20><>Χ [0, 1]
 | 
					
						
							|  |  |  |  | 		virtual void SetOpacity(float opacity); | 
					
						
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							|  |  |  |  | 		/// \~chinese
 | 
					
						
							|  |  |  |  | 		/// @brief <20><><EFBFBD>û<EFBFBD><C3BB><EFBFBD><EFBFBD>ü<EFBFBD><C3BC><EFBFBD><EFBFBD><CDB8><EFBFBD><EFBFBD>
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							|  |  |  |  | 		void SetCascadeOpacityEnabled(bool enabled); | 
					
						
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							|  |  |  |  | 		/// \~chinese
 | 
					
						
							|  |  |  |  | 		/// @brief <20><><EFBFBD>ö<EFBFBD>ά<EFBFBD><CEAC><EFBFBD><EFBFBD><EFBFBD>任
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							|  |  |  |  | 		void SetTransform(Transform const& transform); | 
					
						
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							|  |  |  |  | 		/// \~chinese
 | 
					
						
							|  |  |  |  | 		/// @brief <20><><EFBFBD><EFBFBD> Z <20><>˳<EFBFBD><CBB3><EFBFBD><EFBFBD>Ĭ<EFBFBD><C4AC>Ϊ 0
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							|  |  |  |  | 		void SetZOrder(int zorder); | 
					
						
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							|  |  |  |  | 		/// \~chinese
 | 
					
						
							|  |  |  |  | 		/// @brief <20><><EFBFBD>ý<EFBFBD>ɫ<EFBFBD>Ƿ<EFBFBD><C7B7><EFBFBD><EFBFBD><EFBFBD>Ӧ<EFBFBD><D3A6>Ĭ<EFBFBD><C4AC>Ϊ false
 | 
					
						
							|  |  |  |  | 		/// @details <20><><EFBFBD><EFBFBD>Ӧ<EFBFBD>Ľ<EFBFBD>ɫ<EFBFBD><C9AB><EFBFBD>յ<EFBFBD><D5B5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> Hover | Out | Click <20><>Ϣ
 | 
					
						
							|  |  |  |  | 		void SetResponsible(bool enable); | 
					
						
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							|  |  |  |  | 		/// \~chinese
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							|  |  |  |  | 		/// @brief <20><><EFBFBD><EFBFBD><EFBFBD>ӽ<EFBFBD>ɫ
 | 
					
						
							|  |  |  |  | 		void AddChild(ActorPtr child, int zorder = 0); | 
					
						
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							|  |  |  |  | 		/// \~chinese
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							|  |  |  |  | 		/// @brief <20><><EFBFBD><EFBFBD><EFBFBD>ӽ<EFBFBD>ɫ
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							|  |  |  |  | 		void AddChild(Actor* child, int zorder = 0); | 
					
						
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							|  |  |  |  | 		/// \~chinese
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							|  |  |  |  | 		/// @brief <20><><EFBFBD>Ӷ<EFBFBD><D3B6><EFBFBD><EFBFBD>ӽ<EFBFBD>ɫ
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							|  |  |  |  | 		void AddChildren(Vector<ActorPtr> const& children); | 
					
						
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							|  |  |  |  | 		/// \~chinese
 | 
					
						
							|  |  |  |  | 		/// @brief <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ͬ<EFBFBD><CDAC><EFBFBD>ӽ<EFBFBD>ɫ
 | 
					
						
							|  |  |  |  | 		Actor* GetChild(String const& name) const; | 
					
						
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							|  |  |  |  | 		/// \~chinese
 | 
					
						
							|  |  |  |  | 		/// @brief <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ͬ<EFBFBD><CDAC><EFBFBD>ӽ<EFBFBD>ɫ
 | 
					
						
							|  |  |  |  | 		Vector<ActorPtr> GetChildren(String const& name) const; | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  | 		/// \~chinese
 | 
					
						
							|  |  |  |  | 		/// @brief <20><>ȡȫ<C8A1><C8AB><EFBFBD>ӽ<EFBFBD>ɫ
 | 
					
						
							| 
									
										
										
										
											2019-10-31 20:34:38 +08:00
										 |  |  |  | 		Children& GetAllChildren(); | 
					
						
							|  |  |  |  | 
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							| 
									
										
										
										
											2019-12-23 18:05:08 +08:00
										 |  |  |  | 		/// \~chinese
 | 
					
						
							|  |  |  |  | 		/// @brief <20><>ȡȫ<C8A1><C8AB><EFBFBD>ӽ<EFBFBD>ɫ
 | 
					
						
							| 
									
										
										
										
											2019-10-21 11:15:22 +08:00
										 |  |  |  | 		Children const& GetAllChildren() const; | 
					
						
							| 
									
										
										
										
											2019-03-31 01:37:06 +08:00
										 |  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-12-23 18:05:08 +08:00
										 |  |  |  | 		/// \~chinese
 | 
					
						
							|  |  |  |  | 		/// @brief <20>Ƴ<EFBFBD><C6B3>ӽ<EFBFBD>ɫ
 | 
					
						
							|  |  |  |  | 		void RemoveChild(ActorPtr child); | 
					
						
							| 
									
										
										
										
											2019-03-31 01:37:06 +08:00
										 |  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-12-23 18:05:08 +08:00
										 |  |  |  | 		/// \~chinese
 | 
					
						
							|  |  |  |  | 		/// @brief <20>Ƴ<EFBFBD><C6B3>ӽ<EFBFBD>ɫ
 | 
					
						
							|  |  |  |  | 		void RemoveChild(Actor* child); | 
					
						
							| 
									
										
										
										
											2019-03-31 01:37:06 +08:00
										 |  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-12-23 18:05:08 +08:00
										 |  |  |  | 		/// \~chinese
 | 
					
						
							|  |  |  |  | 		/// @brief <20>Ƴ<EFBFBD><C6B3><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ͬ<EFBFBD><CDAC><EFBFBD>ӽ<EFBFBD>ɫ
 | 
					
						
							|  |  |  |  | 		void RemoveChildren(String const& child_name); | 
					
						
							| 
									
										
										
										
											2019-03-31 01:37:06 +08:00
										 |  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-12-23 18:05:08 +08:00
										 |  |  |  | 		/// \~chinese
 | 
					
						
							|  |  |  |  | 		/// @brief <20>Ƴ<EFBFBD><C6B3><EFBFBD><EFBFBD>н<EFBFBD>ɫ
 | 
					
						
							| 
									
										
										
										
											2019-03-31 01:37:06 +08:00
										 |  |  |  | 		void RemoveAllChildren(); | 
					
						
							|  |  |  |  | 
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							| 
									
										
										
										
											2019-12-23 18:05:08 +08:00
										 |  |  |  | 		/// \~chinese
 | 
					
						
							|  |  |  |  | 		/// @brief <20>Ӹ<EFBFBD><D3B8><EFBFBD>ɫ<EFBFBD>Ƴ<EFBFBD>
 | 
					
						
							| 
									
										
										
										
											2019-03-31 01:37:06 +08:00
										 |  |  |  | 		void RemoveFromParent(); | 
					
						
							|  |  |  |  | 
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							| 
									
										
										
										
											2019-12-23 18:05:08 +08:00
										 |  |  |  | 		/// \~chinese
 | 
					
						
							|  |  |  |  | 		/// @brief <20>жϵ<D0B6><CFB5>Ƿ<EFBFBD><C7B7>ڽ<EFBFBD>ɫ<EFBFBD><C9AB>
 | 
					
						
							| 
									
										
										
										
											2019-08-20 21:15:15 +08:00
										 |  |  |  | 		virtual bool ContainsPoint(const Point& point) const; | 
					
						
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											2019-08-14 00:28:25 +08:00
										 |  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-12-23 18:05:08 +08:00
										 |  |  |  | 		/// \~chinese
 | 
					
						
							|  |  |  |  | 		/// @brief <20><>ͣ<EFBFBD><CDA3>ɫ<EFBFBD><C9AB><EFBFBD><EFBFBD>
 | 
					
						
							| 
									
										
										
										
											2019-11-07 18:16:28 +08:00
										 |  |  |  | 		void PauseUpdating(); | 
					
						
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											2019-03-31 01:37:06 +08:00
										 |  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-12-23 18:05:08 +08:00
										 |  |  |  | 		/// \~chinese
 | 
					
						
							|  |  |  |  | 		/// @brief <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɫ<EFBFBD><C9AB><EFBFBD><EFBFBD>
 | 
					
						
							| 
									
										
										
										
											2019-11-07 18:16:28 +08:00
										 |  |  |  | 		void ResumeUpdating(); | 
					
						
							| 
									
										
										
										
											2019-03-31 01:37:06 +08:00
										 |  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-12-23 18:05:08 +08:00
										 |  |  |  | 		/// \~chinese
 | 
					
						
							|  |  |  |  | 		/// @brief <20><>ɫ<EFBFBD><C9AB><EFBFBD><EFBFBD><EFBFBD>Ƿ<EFBFBD><C7B7><EFBFBD>ͣ
 | 
					
						
							| 
									
										
										
										
											2019-11-07 18:16:28 +08:00
										 |  |  |  | 		bool IsUpdatePausing() const; | 
					
						
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											2019-03-31 01:37:06 +08:00
										 |  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-12-23 18:05:08 +08:00
										 |  |  |  | 		/// \~chinese
 | 
					
						
							|  |  |  |  | 		/// @brief <20><><EFBFBD>ø<EFBFBD><C3B8><EFBFBD>ʱ<EFBFBD>Ļص<C4BB><D8B5><EFBFBD><EFBFBD><EFBFBD>
 | 
					
						
							| 
									
										
										
										
											2019-11-07 18:16:28 +08:00
										 |  |  |  | 		void SetCallbackOnUpdate(UpdateCallback const& cb); | 
					
						
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											2019-03-31 01:37:06 +08:00
										 |  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-12-23 18:05:08 +08:00
										 |  |  |  | 		/// \~chinese
 | 
					
						
							|  |  |  |  | 		/// @brief <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD>ʱ<EFBFBD>Ļص<C4BB><D8B5><EFBFBD><EFBFBD><EFBFBD>
 | 
					
						
							| 
									
										
										
										
											2019-11-07 18:16:28 +08:00
										 |  |  |  | 		UpdateCallback GetCallbackOnUpdate() const; | 
					
						
							| 
									
										
										
										
											2019-07-31 10:12:59 +08:00
										 |  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-12-23 18:05:08 +08:00
										 |  |  |  | 		/// \~chinese
 | 
					
						
							|  |  |  |  | 		/// @brief <20><>Ⱦ<EFBFBD><C8BE>ɫ<EFBFBD>߽<EFBFBD>
 | 
					
						
							| 
									
										
										
										
											2019-11-07 18:16:28 +08:00
										 |  |  |  | 		void ShowBorder(bool show); | 
					
						
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										 |  |  |  | 		/// \~chinese
 | 
					
						
							|  |  |  |  | 		/// @brief <20>ַ<EFBFBD><D6B7>¼<EFBFBD>
 | 
					
						
							| 
									
										
										
										
											2019-11-14 13:18:16 +08:00
										 |  |  |  | 		void Dispatch(Event& evt) override; | 
					
						
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										 |  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-12-23 18:05:08 +08:00
										 |  |  |  | 		/// \~chinese
 | 
					
						
							|  |  |  |  | 		/// @brief <20><><EFBFBD><EFBFBD>Ĭ<EFBFBD><C4AC>ê<EFBFBD><C3AA>
 | 
					
						
							|  |  |  |  | 		static void SetDefaultAnchor(float anchor_x, float anchor_y); | 
					
						
							| 
									
										
										
										
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										 |  |  |  | 
 | 
					
						
							|  |  |  |  | 	protected: | 
					
						
							| 
									
										
										
										
											2019-04-14 22:37:05 +08:00
										 |  |  |  | 		virtual void Update(Duration dt); | 
					
						
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										 |  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-08-20 19:32:36 +08:00
										 |  |  |  | 		virtual void Render(RenderTarget* rt); | 
					
						
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										 |  |  |  | 
 | 
					
						
							| 
									
										
										
										
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										 |  |  |  | 		virtual void PrepareRender(RenderTarget* rt); | 
					
						
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 | 
					
						
							| 
									
										
										
										
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										 |  |  |  | 		virtual void RenderBorder(RenderTarget* rt); | 
					
						
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										 |  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-08-27 15:29:32 +08:00
										 |  |  |  | 		virtual bool CheckVisibilty(RenderTarget* rt) const; | 
					
						
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 | 
					
						
							| 
									
										
										
										
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										 |  |  |  | 		void UpdateTransform() const; | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  | 		void UpdateOpacity(); | 
					
						
							|  |  |  |  | 
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							| 
									
										
										
										
											2019-06-06 12:56:38 +08:00
										 |  |  |  | 		void Reorder(); | 
					
						
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							| 
									
										
										
										
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										 |  |  |  | 		void SetStage(Stage* stage); | 
					
						
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										 |  |  |  | 
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							| 
									
										
										
										
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										 |  |  |  | 	private: | 
					
						
							| 
									
										
										
										
											2019-04-08 14:15:27 +08:00
										 |  |  |  | 		bool			visible_; | 
					
						
							|  |  |  |  | 		bool			update_pausing_; | 
					
						
							| 
									
										
										
										
											2019-07-29 13:42:13 +08:00
										 |  |  |  | 		bool			cascade_opacity_; | 
					
						
							| 
									
										
										
										
											2019-07-31 10:12:59 +08:00
										 |  |  |  | 		bool			show_border_; | 
					
						
							| 
									
										
										
										
											2019-08-27 15:29:32 +08:00
										 |  |  |  | 		bool			hover_; | 
					
						
							|  |  |  |  | 		bool			pressed_; | 
					
						
							|  |  |  |  | 		bool			responsible_; | 
					
						
							| 
									
										
										
										
											2019-09-29 22:23:13 +08:00
										 |  |  |  | 		int				z_order_; | 
					
						
							|  |  |  |  | 		float			opacity_; | 
					
						
							|  |  |  |  | 		float			displayed_opacity_; | 
					
						
							| 
									
										
										
										
											2019-08-12 18:30:42 +08:00
										 |  |  |  | 		Actor*			parent_; | 
					
						
							|  |  |  |  | 		Stage*			stage_; | 
					
						
							| 
									
										
										
										
											2019-10-12 11:26:41 +08:00
										 |  |  |  | 		size_t			hash_name_; | 
					
						
							| 
									
										
										
										
											2019-04-08 14:15:27 +08:00
										 |  |  |  | 		Point			anchor_; | 
					
						
							|  |  |  |  | 		Size			size_; | 
					
						
							|  |  |  |  | 		Children		children_; | 
					
						
							|  |  |  |  | 		UpdateCallback	cb_update_; | 
					
						
							| 
									
										
										
										
											2019-07-29 12:58:17 +08:00
										 |  |  |  | 		Transform		transform_; | 
					
						
							| 
									
										
										
										
											2019-03-31 01:37:06 +08:00
										 |  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-08-19 09:28:59 +08:00
										 |  |  |  | 		bool				is_fast_transform_; | 
					
						
							| 
									
										
										
										
											2019-08-27 15:29:32 +08:00
										 |  |  |  | 		mutable bool		visible_in_rt_; | 
					
						
							|  |  |  |  | 		mutable	bool		dirty_visibility_; | 
					
						
							| 
									
										
										
										
											2019-08-19 09:28:59 +08:00
										 |  |  |  | 		mutable bool		dirty_transform_; | 
					
						
							|  |  |  |  | 		mutable bool		dirty_transform_inverse_; | 
					
						
							| 
									
										
										
										
											2019-08-14 23:36:29 +08:00
										 |  |  |  | 		mutable Matrix3x2	transform_matrix_; | 
					
						
							|  |  |  |  | 		mutable Matrix3x2	transform_matrix_inverse_; | 
					
						
							| 
									
										
										
										
											2019-03-31 01:37:06 +08:00
										 |  |  |  | 	}; | 
					
						
							|  |  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-12-23 18:05:08 +08:00
										 |  |  |  | 	/** @} */ | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-11-07 18:16:28 +08:00
										 |  |  |  | 	inline void Actor::OnUpdate(Duration dt) | 
					
						
							|  |  |  |  | 	{ | 
					
						
							|  |  |  |  | 		KGE_NOT_USED(dt); | 
					
						
							|  |  |  |  | 	} | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  | 	inline void Actor::OnRender(RenderTarget* rt) | 
					
						
							|  |  |  |  | 	{ | 
					
						
							|  |  |  |  | 		KGE_NOT_USED(rt); | 
					
						
							|  |  |  |  | 	} | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  | 	inline bool Actor::IsVisible() const | 
					
						
							|  |  |  |  | 	{ | 
					
						
							|  |  |  |  | 		return visible_; | 
					
						
							|  |  |  |  | 	} | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  | 	inline bool Actor::IsResponsible() const | 
					
						
							|  |  |  |  | 	{ | 
					
						
							|  |  |  |  | 		return responsible_; | 
					
						
							|  |  |  |  | 	} | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  | 	inline bool Actor::IsCascadeOpacityEnabled() const | 
					
						
							|  |  |  |  | 	{ | 
					
						
							|  |  |  |  | 		return cascade_opacity_; | 
					
						
							|  |  |  |  | 	} | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  | 	inline size_t Actor::GetHashName() const | 
					
						
							|  |  |  |  | 	{ | 
					
						
							|  |  |  |  | 		return hash_name_; | 
					
						
							|  |  |  |  | 	} | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  | 	inline int Actor::GetZOrder() const | 
					
						
							|  |  |  |  | 	{ | 
					
						
							|  |  |  |  | 		return z_order_; | 
					
						
							|  |  |  |  | 	} | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  | 	inline Point const& Actor::GetPosition() const | 
					
						
							|  |  |  |  | 	{ | 
					
						
							|  |  |  |  | 		return transform_.position; | 
					
						
							|  |  |  |  | 	} | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  | 	inline float Actor::GetPositionX() const | 
					
						
							|  |  |  |  | 	{ | 
					
						
							|  |  |  |  | 		return GetPosition().x; | 
					
						
							|  |  |  |  | 	} | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  | 	inline float Actor::GetPositionY() const | 
					
						
							|  |  |  |  | 	{ | 
					
						
							|  |  |  |  | 		return GetPosition().y; | 
					
						
							|  |  |  |  | 	} | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  | 	inline Point const& Actor::GetScale() const | 
					
						
							|  |  |  |  | 	{ | 
					
						
							|  |  |  |  | 		return transform_.scale; | 
					
						
							|  |  |  |  | 	} | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  | 	inline float Actor::GetScaleX() const | 
					
						
							|  |  |  |  | 	{ | 
					
						
							|  |  |  |  | 		return GetScale().x; | 
					
						
							|  |  |  |  | 	} | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  | 	inline float Actor::GetScaleY() const | 
					
						
							|  |  |  |  | 	{ | 
					
						
							|  |  |  |  | 		return GetScale().y; | 
					
						
							|  |  |  |  | 	} | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  | 	inline Point const& Actor::GetSkew() const | 
					
						
							|  |  |  |  | 	{ | 
					
						
							|  |  |  |  | 		return transform_.skew; | 
					
						
							|  |  |  |  | 	} | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  | 	inline float Actor::GetSkewX() const | 
					
						
							|  |  |  |  | 	{ | 
					
						
							|  |  |  |  | 		return GetSkew().x; | 
					
						
							|  |  |  |  | 	} | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  | 	inline float Actor::GetSkewY() const | 
					
						
							|  |  |  |  | 	{ | 
					
						
							|  |  |  |  | 		return GetSkew().y; | 
					
						
							|  |  |  |  | 	} | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  | 	inline float Actor::GetRotation() const | 
					
						
							|  |  |  |  | 	{ | 
					
						
							|  |  |  |  | 		return transform_.rotation; | 
					
						
							|  |  |  |  | 	} | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  | 	inline float Actor::GetWidth() const | 
					
						
							|  |  |  |  | 	{ | 
					
						
							|  |  |  |  | 		return GetSize().x; | 
					
						
							|  |  |  |  | 	} | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  | 	inline float Actor::GetHeight() const | 
					
						
							|  |  |  |  | 	{ | 
					
						
							|  |  |  |  | 		return GetSize().y; | 
					
						
							|  |  |  |  | 	} | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  | 	inline Size const& Actor::GetSize() const | 
					
						
							|  |  |  |  | 	{ | 
					
						
							|  |  |  |  | 		return size_; | 
					
						
							|  |  |  |  | 	} | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  | 	inline float Actor::GetScaledWidth() const | 
					
						
							|  |  |  |  | 	{ | 
					
						
							|  |  |  |  | 		return GetWidth() * GetScaleX(); | 
					
						
							|  |  |  |  | 	} | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  | 	inline float Actor::GetScaledHeight() const | 
					
						
							|  |  |  |  | 	{ | 
					
						
							|  |  |  |  | 		return GetHeight() * GetScaleY(); | 
					
						
							|  |  |  |  | 	} | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  | 	inline Size Actor::GetScaledSize() const | 
					
						
							|  |  |  |  | 	{ | 
					
						
							|  |  |  |  | 		return Size{ GetScaledWidth(), GetScaledHeight() }; | 
					
						
							|  |  |  |  | 	} | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  | 	inline Point const& Actor::GetAnchor() const | 
					
						
							|  |  |  |  | 	{ | 
					
						
							|  |  |  |  | 		return anchor_; | 
					
						
							|  |  |  |  | 	} | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  | 	inline float Actor::GetAnchorX() const | 
					
						
							|  |  |  |  | 	{ | 
					
						
							|  |  |  |  | 		return GetAnchor().x; | 
					
						
							|  |  |  |  | 	} | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  | 	inline float Actor::GetAnchorY() const | 
					
						
							|  |  |  |  | 	{ | 
					
						
							|  |  |  |  | 		return GetAnchor().y; | 
					
						
							|  |  |  |  | 	} | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  | 	inline float Actor::GetOpacity() const | 
					
						
							|  |  |  |  | 	{ | 
					
						
							|  |  |  |  | 		return opacity_; | 
					
						
							|  |  |  |  | 	} | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  | 	inline float Actor::GetDisplayedOpacity() const | 
					
						
							|  |  |  |  | 	{ | 
					
						
							|  |  |  |  | 		return displayed_opacity_; | 
					
						
							|  |  |  |  | 	} | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  | 	inline Transform Actor::GetTransform() const | 
					
						
							|  |  |  |  | 	{ | 
					
						
							|  |  |  |  | 		return transform_; | 
					
						
							|  |  |  |  | 	} | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  | 	inline Actor* Actor::GetParent() const | 
					
						
							|  |  |  |  | 	{ | 
					
						
							|  |  |  |  | 		return parent_; | 
					
						
							|  |  |  |  | 	} | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  | 	inline Stage* Actor::GetStage() const | 
					
						
							|  |  |  |  | 	{ | 
					
						
							|  |  |  |  | 		return stage_; | 
					
						
							|  |  |  |  | 	} | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  | 	inline void Actor::PauseUpdating() | 
					
						
							|  |  |  |  | 	{ | 
					
						
							|  |  |  |  | 		update_pausing_ = true; | 
					
						
							|  |  |  |  | 	} | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  | 	inline void Actor::ResumeUpdating() | 
					
						
							|  |  |  |  | 	{ | 
					
						
							|  |  |  |  | 		update_pausing_ = false; | 
					
						
							|  |  |  |  | 	} | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  | 	inline bool Actor::IsUpdatePausing() const | 
					
						
							|  |  |  |  | 	{ | 
					
						
							|  |  |  |  | 		return update_pausing_; | 
					
						
							|  |  |  |  | 	} | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  | 	inline void Actor::SetCallbackOnUpdate(UpdateCallback const& cb) | 
					
						
							|  |  |  |  | 	{ | 
					
						
							|  |  |  |  | 		cb_update_ = cb; | 
					
						
							|  |  |  |  | 	} | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  | 	inline Actor::UpdateCallback Actor::GetCallbackOnUpdate() const | 
					
						
							|  |  |  |  | 	{ | 
					
						
							|  |  |  |  | 		return cb_update_; | 
					
						
							|  |  |  |  | 	} | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  | 	inline void Actor::ShowBorder(bool show) | 
					
						
							|  |  |  |  | 	{ | 
					
						
							|  |  |  |  | 		show_border_ = show; | 
					
						
							|  |  |  |  | 	} | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  | 	inline void Actor::SetPosition(float x, float y) | 
					
						
							|  |  |  |  | 	{ | 
					
						
							|  |  |  |  | 		SetPosition(Point{ x, y }); | 
					
						
							|  |  |  |  | 	} | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  | 	inline void Actor::Move(float vx, float vy) | 
					
						
							|  |  |  |  | 	{ | 
					
						
							|  |  |  |  | 		Move(Vec2{ vx, vy }); | 
					
						
							|  |  |  |  | 	} | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  | 	inline void Actor::SetScale(float scalex, float scaley) | 
					
						
							|  |  |  |  | 	{ | 
					
						
							|  |  |  |  | 		SetScale(Vec2{ scalex, scaley }); | 
					
						
							|  |  |  |  | 	} | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  | 	inline void Actor::SetAnchor(float anchorx, float anchory) | 
					
						
							|  |  |  |  | 	{ | 
					
						
							|  |  |  |  | 		SetAnchor(Vec2{ anchorx, anchory }); | 
					
						
							|  |  |  |  | 	} | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  | 	inline void Actor::SetSize(float width, float height) | 
					
						
							|  |  |  |  | 	{ | 
					
						
							|  |  |  |  | 		SetSize(Size{ width, height }); | 
					
						
							|  |  |  |  | 	} | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  | 	inline void Actor::SetSkew(float skewx, float skewy) | 
					
						
							|  |  |  |  | 	{ | 
					
						
							|  |  |  |  | 		SetSkew(Vec2{ skewx, skewy }); | 
					
						
							|  |  |  |  | 	} | 
					
						
							|  |  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-03-31 01:37:06 +08:00
										 |  |  |  | } |