291 lines
		
	
	
		
			6.1 KiB
		
	
	
	
		
			C++
		
	
	
	
		
		
			
		
	
	
			291 lines
		
	
	
		
			6.1 KiB
		
	
	
	
		
			C++
		
	
	
	
|  | // Copyright (c) 2016-2018 Easy2D - Nomango
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|  | // 
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|  | // Permission is hereby granted, free of charge, to any person obtaining a copy
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|  | // of this software and associated documentation files (the "Software"), to deal
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|  | // in the Software without restriction, including without limitation the rights
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|  | // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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|  | // copies of the Software, and to permit persons to whom the Software is
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|  | // furnished to do so, subject to the following conditions:
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|  | // 
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|  | // The above copyright notice and this permission notice shall be included in
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|  | // all copies or substantial portions of the Software.
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|  | // 
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|  | // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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|  | // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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|  | // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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|  | // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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|  | // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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|  | // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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|  | // THE SOFTWARE.
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|  | 
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|  | #include "Geometry.h"
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|  | #include "render.h"
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|  | #include "logs.h"
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|  | 
 | ||
|  | namespace easy2d | ||
|  | { | ||
|  | 	//-------------------------------------------------------
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|  | 	// Geometry
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|  | 	//-------------------------------------------------------
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|  | 
 | ||
|  | 	Geometry::Geometry() | ||
|  | 	{ | ||
|  | 	} | ||
|  | 
 | ||
|  | 	Geometry::~Geometry() | ||
|  | 	{ | ||
|  | 	} | ||
|  | 
 | ||
|  | 	float Geometry::GetLength() | ||
|  | 	{ | ||
|  | 		float length = 0.f; | ||
|  | 		if (geo_) | ||
|  | 		{ | ||
|  | 			// no matter it failed or not
 | ||
|  | 			geo_->ComputeLength( | ||
|  | 				ConvertToD2DMatrix(GetTransformMatrix()), | ||
|  | 				&length | ||
|  | 			); | ||
|  | 		} | ||
|  | 		return length; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	bool Geometry::ComputePointAt(float length, Point* point, Point* tangent) | ||
|  | 	{ | ||
|  | 		if (geo_) | ||
|  | 		{ | ||
|  | 			D2D1_POINT_2F point_tmp, tangent_tmp; | ||
|  | 			if (SUCCEEDED(geo_->ComputePointAtLength( | ||
|  | 				length, | ||
|  | 				ConvertToD2DMatrix(GetTransformMatrix()), | ||
|  | 				&point_tmp, | ||
|  | 				&tangent_tmp))) | ||
|  | 			{ | ||
|  | 				(*point).x = point_tmp.x; | ||
|  | 				(*point).y = point_tmp.y; | ||
|  | 				(*tangent).x = tangent_tmp.x; | ||
|  | 				(*tangent).y = tangent_tmp.y; | ||
|  | 				return true; | ||
|  | 			} | ||
|  | 		} | ||
|  | 		return false; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	bool Geometry::ContainsPoint(Point const & point) | ||
|  | 	{ | ||
|  | 		if (!geo_) | ||
|  | 			return false; | ||
|  | 
 | ||
|  | 		BOOL ret = 0; | ||
|  | 		// no matter it failed or not
 | ||
|  | 		geo_->FillContainsPoint( | ||
|  | 			point, | ||
|  | 			ConvertToD2DMatrix(GetTransformMatrix()), | ||
|  | 			&ret | ||
|  | 		); | ||
|  | 		return !!ret; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	GeometryRelation Geometry::GetRelationWith(spGeometry const & other) | ||
|  | 	{ | ||
|  | 		if (!geo_ || !other->geo_) | ||
|  | 			return GeometryRelation::Unknown; | ||
|  | 
 | ||
|  | 		cpTransformedGeometry transformed; | ||
|  | 		HRESULT hr = devices::Graphics::Instance()->CreateTransformedGeometry( | ||
|  | 			transformed, | ||
|  | 			GetTransformMatrix(), | ||
|  | 			geo_.Get() | ||
|  | 		); | ||
|  | 
 | ||
|  | 		D2D1_GEOMETRY_RELATION relation = D2D1_GEOMETRY_RELATION_UNKNOWN; | ||
|  | 		 | ||
|  | 		if (SUCCEEDED(hr)) | ||
|  | 		{ | ||
|  | 			transformed->CompareWithGeometry( | ||
|  | 				other->geo_.Get(), | ||
|  | 				ConvertToD2DMatrix(other->GetTransformMatrix()), | ||
|  | 				&relation | ||
|  | 			); | ||
|  | 		} | ||
|  | 		return GeometryRelation(relation); | ||
|  | 	} | ||
|  | 
 | ||
|  | 
 | ||
|  | 	//-------------------------------------------------------
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|  | 	// RectangleGeometry
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|  | 	//-------------------------------------------------------
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|  | 
 | ||
|  | 	RectangleGeometry::RectangleGeometry() | ||
|  | 	{ | ||
|  | 	} | ||
|  | 
 | ||
|  | 	RectangleGeometry::RectangleGeometry(Size const & rect_size) | ||
|  | 	{ | ||
|  | 		SetSize(rect_size); | ||
|  | 	} | ||
|  | 
 | ||
|  | 	RectangleGeometry::~RectangleGeometry() | ||
|  | 	{ | ||
|  | 	} | ||
|  | 
 | ||
|  | 	void RectangleGeometry::SetSize(Size const & rect_size) | ||
|  | 	{ | ||
|  | 		cpRectangleGeometry geo; | ||
|  | 		if (SUCCEEDED(devices::Graphics::Instance()->CreateRectangleGeometry(geo, Rect(Point{}, rect_size)))) | ||
|  | 		{ | ||
|  | 			geo_ = geo; | ||
|  | 			size_ = rect_size; | ||
|  | 		} | ||
|  | 	} | ||
|  | 
 | ||
|  | 
 | ||
|  | 	//-------------------------------------------------------
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|  | 	// CircleGeometry
 | ||
|  | 	//-------------------------------------------------------
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|  | 
 | ||
|  | 	CircleGeometry::CircleGeometry() | ||
|  | 	{ | ||
|  | 	} | ||
|  | 
 | ||
|  | 	CircleGeometry::CircleGeometry(float radius) | ||
|  | 	{ | ||
|  | 		SetRadius(radius); | ||
|  | 	} | ||
|  | 
 | ||
|  | 	CircleGeometry::~CircleGeometry() | ||
|  | 	{ | ||
|  | 	} | ||
|  | 
 | ||
|  | 	void CircleGeometry::SetRadius(float radius) | ||
|  | 	{ | ||
|  | 		cpEllipseGeometry geo; | ||
|  | 		if (SUCCEEDED(devices::Graphics::Instance()->CreateEllipseGeometry(geo, Point{}, radius, radius))) | ||
|  | 		{ | ||
|  | 			geo_ = geo; | ||
|  | 			radius_ = radius; | ||
|  | 		} | ||
|  | 	} | ||
|  | 
 | ||
|  | 
 | ||
|  | 	//-------------------------------------------------------
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|  | 	// EllipseGeometry
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|  | 	//-------------------------------------------------------
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|  | 
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|  | 	EllipseGeometry::EllipseGeometry() | ||
|  | 	{ | ||
|  | 	} | ||
|  | 
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|  | 	EllipseGeometry::EllipseGeometry(float radius_x, float radius_y) | ||
|  | 	{ | ||
|  | 		SetRadius(radius_x, radius_y); | ||
|  | 	} | ||
|  | 
 | ||
|  | 	EllipseGeometry::~EllipseGeometry() | ||
|  | 	{ | ||
|  | 	} | ||
|  | 
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|  | 	void EllipseGeometry::SetRadius(float radius_x, float radius_y) | ||
|  | 	{ | ||
|  | 		cpEllipseGeometry geo; | ||
|  | 		if (SUCCEEDED(devices::Graphics::Instance()->CreateEllipseGeometry(geo, Point{}, radius_x, radius_y))) | ||
|  | 		{ | ||
|  | 			geo_ = geo; | ||
|  | 			radius_x_ = radius_x; | ||
|  | 			radius_y_ = radius_y; | ||
|  | 		} | ||
|  | 	} | ||
|  | 
 | ||
|  | 
 | ||
|  | 	//-------------------------------------------------------
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|  | 	// PathGeometry
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|  | 	//-------------------------------------------------------
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|  | 
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|  | 	PathGeometry::PathGeometry() | ||
|  | 	{ | ||
|  | 	} | ||
|  | 
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|  | 	PathGeometry::~PathGeometry() | ||
|  | 	{ | ||
|  | 	} | ||
|  | 
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|  | 	void PathGeometry::BeginPath() | ||
|  | 	{ | ||
|  | 		current_geometry_ = nullptr; | ||
|  | 
 | ||
|  | 		ThrowIfFailed( | ||
|  | 			devices::Graphics::Instance()->CreatePathGeometry(current_geometry_) | ||
|  | 		); | ||
|  | 
 | ||
|  | 		ThrowIfFailed( | ||
|  | 			current_geometry_->Open(¤t_sink_) | ||
|  | 		); | ||
|  | 
 | ||
|  | 		current_sink_->BeginFigure(D2D1::Point2F(), D2D1_FIGURE_BEGIN_FILLED); | ||
|  | 	} | ||
|  | 
 | ||
|  | 	void PathGeometry::EndPath(bool closed) | ||
|  | 	{ | ||
|  | 		if (current_sink_) | ||
|  | 		{ | ||
|  | 			current_sink_->EndFigure(closed ? D2D1_FIGURE_END_CLOSED : D2D1_FIGURE_END_OPEN); | ||
|  | 			ThrowIfFailed( | ||
|  | 				current_sink_->Close() | ||
|  | 			); | ||
|  | 
 | ||
|  | 			geo_ = current_geometry_; | ||
|  | 
 | ||
|  | 			current_sink_ = nullptr; | ||
|  | 			current_geometry_ = nullptr; | ||
|  | 		} | ||
|  | 	} | ||
|  | 
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|  | 	void PathGeometry::AddLine(Point const & point) | ||
|  | 	{ | ||
|  | 		if (current_sink_) | ||
|  | 			current_sink_->AddLine(point); | ||
|  | 	} | ||
|  | 
 | ||
|  | 	void PathGeometry::AddLines(std::vector<Point> const& points) | ||
|  | 	{ | ||
|  | 		if (current_sink_) | ||
|  | 		{ | ||
|  | 			if (!points.empty()) | ||
|  | 			{ | ||
|  | 				size_t size = points.size(); | ||
|  | 				std::vector<D2D1_POINT_2F> d2d_points(size); | ||
|  | 				for (size_t i = 0; i < size; ++i) | ||
|  | 				{ | ||
|  | 					d2d_points[i] = points[i]; | ||
|  | 				} | ||
|  | 
 | ||
|  | 				current_sink_->AddLines( | ||
|  | 					&d2d_points[0], | ||
|  | 					static_cast<UINT32>(size) | ||
|  | 				); | ||
|  | 			} | ||
|  | 		} | ||
|  | 	} | ||
|  | 
 | ||
|  | 	void PathGeometry::AddBezier(Point const & point1, Point const & point2, Point const & point3) | ||
|  | 	{ | ||
|  | 		if (current_sink_) | ||
|  | 		{ | ||
|  | 			current_sink_->AddBezier( | ||
|  | 				D2D1::BezierSegment( | ||
|  | 					point1, | ||
|  | 					point2, | ||
|  | 					point3 | ||
|  | 				) | ||
|  | 			); | ||
|  | 		} | ||
|  | 	} | ||
|  | 
 | ||
|  | 	void PathGeometry::ClearPath() | ||
|  | 	{ | ||
|  | 		geo_ = nullptr; | ||
|  | 		current_sink_ = nullptr; | ||
|  | 		current_geometry_ = nullptr; | ||
|  | 	} | ||
|  | 
 | ||
|  | } |