Magic_Game/src/kiwano/render/Renderer.cpp

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// Copyright (c) 2016-2018 Kiwano - Nomango
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//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
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//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
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//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
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#include <kiwano/render/Renderer.h>
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#include <kiwano/render/TextureCache.h>
#include <kiwano/event/WindowEvent.h>
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namespace kiwano
{
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Renderer::Renderer()
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: vsync_(true)
, auto_reset_resolution_(false)
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, clear_color_(Color::Black)
{
}
void Renderer::SetClearColor(const Color& color)
{
clear_color_ = color;
}
void Renderer::SetVSyncEnabled(bool enabled)
{
vsync_ = enabled;
}
void Renderer::ResetResolutionWhenWindowResized(bool enabled)
{
auto_reset_resolution_ = enabled;
}
void Renderer::Destroy()
{
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TextureCache::GetInstance().Clear();
FontCache::GetInstance().Clear();
}
void Renderer::HandleEvent(EventModuleContext& ctx)
{
if (auto_reset_resolution_)
{
auto evt = ctx.evt->Cast<WindowResizedEvent>();
if (evt)
{
Resize(evt->width, evt->height);
}
}
}
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} // namespace kiwano