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								// Copyright (c) 2016-2018 Kiwano - Nomango
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								//
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								// Permission is hereby granted, free of charge, to any person obtaining a copy
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								// of this software and associated documentation files (the "Software"), to deal
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								// in the Software without restriction, including without limitation the rights
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								// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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								// copies of the Software, and to permit persons to whom the Software is
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								// furnished to do so, subject to the following conditions:
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								//
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								// The above copyright notice and this permission notice shall be included in
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								// all copies or substantial portions of the Software.
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								//
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								// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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								// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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								// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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								// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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								// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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								// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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								// THE SOFTWARE.
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								#pragma once
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								#include <kiwano/render/Renderer.h>
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								#include <kiwano/render/DirectX/FontCollectionLoader.h>
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								#include <kiwano/render/DirectX/RenderContextImpl.h>
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								#if defined(KGE_USE_DIRECTX10)
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								#include <kiwano/render/DirectX/D3D10DeviceResources.h>
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								#else
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								#include <kiwano/render/DirectX/D3D11DeviceResources.h>
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								#endif
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								namespace kiwano
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								{
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								#if defined(KGE_USE_DIRECTX10)
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								typedef ID3D10DeviceResources ID3DDeviceResources;
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								#else
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								typedef ID3D11DeviceResources ID3DDeviceResources;
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								#endif
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								class KGE_API RendererImpl
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								    : public Renderer
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								{
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								public:
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								    static RendererImpl& GetInstance();
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								    void CreateTexture(Texture& texture, const String& file_path) override;
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								    void CreateTexture(Texture& texture, const Resource& resource) override;
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								    void CreateGifImage(GifImage& gif, const String& file_path) override;
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								    void CreateGifImage(GifImage& gif, const Resource& resource) override;
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								    void CreateGifImageFrame(GifImage::Frame& frame, const GifImage& gif, size_t frame_index) override;
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								    void CreateFontCollection(Font& font, const String& file_path) override;
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								    void CreateFontCollection(Font& font, const Resource& res) override;
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								    void CreateTextLayout(TextLayout& layout, const String& content, const TextStyle& style) override;
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								    void CreateLineShape(Shape& shape, const Point& begin_pos, const Point& end_pos) override;
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								    void CreateRectShape(Shape& shape, const Rect& rect) override;
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								    void CreateRoundedRectShape(Shape& shape, const Rect& rect, const Vec2& radius) override;
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								    void CreateEllipseShape(Shape& shape, const Point& center, const Vec2& radius) override;
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								    void CreateShapeSink(ShapeMaker& maker) override;
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								    void CreateBrush(Brush& brush, const Color& color) override;
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								    void CreateBrush(Brush& brush, const LinearGradientStyle& style) override;
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								    void CreateBrush(Brush& brush, const RadialGradientStyle& style) override;
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								    void CreateBrush(Brush& brush, TexturePtr texture) override;
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								    void CreateStrokeStyle(StrokeStyle& stroke_style) override;
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								    RenderContextPtr CreateTextureRenderContext(Texture& texture, const Size* desired_size = nullptr) override;
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								public:
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								    void Clear() override;
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								    void Present() override;
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								    /// \~chinese
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								    /// @brief <20><>ȡDirect2D<32>豸<EFBFBD><E8B1B8>Դ
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								    ID2DDeviceResources* GetD2DDeviceResources();
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								    /// \~chinese
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								    /// @brief <20><>ȡDirect3D<33>豸<EFBFBD><E8B1B8>Դ
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								    ID3DDeviceResources* GetD3DDeviceResources();
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								    /// \~chinese
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								    /// @brief <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ⱦ<EFBFBD><C8BE><EFBFBD><EFBFBD><EFBFBD><EFBFBD>С
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								    void Resize(uint32_t width, uint32_t height) override;
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								protected:
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								    RendererImpl();
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								    void MakeContextForWindow(WindowPtr window) override;
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								    void Destroy() override;
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								private:
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								    ComPtr<ID2DDeviceResources>           d2d_res_;
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								    ComPtr<ID3DDeviceResources>           d3d_res_;
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								    ComPtr<IFontCollectionLoader>         font_collection_loader_;
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								    ComPtr<IResourceFontFileLoader>       res_font_file_loader_;
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								    ComPtr<IResourceFontCollectionLoader> res_font_collection_loader_;
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								};
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								/** @} */
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								inline ID2DDeviceResources* RendererImpl::GetD2DDeviceResources()
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								{
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								    KGE_ASSERT(d2d_res_);
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											2020-02-15 17:32:32 +08:00
										 
									 
								 
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								    return d2d_res_.Get();
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											2020-02-09 18:41:59 +08:00
										 
									 
								 
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								}
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								inline ID3DDeviceResources* RendererImpl::GetD3DDeviceResources()
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								{
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								    KGE_ASSERT(d3d_res_);
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											2020-02-15 17:32:32 +08:00
										 
									 
								 
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								    return d3d_res_.Get();
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											2020-02-09 18:41:59 +08:00
										 
									 
								 
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								}
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								}  // namespace kiwano
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