Magic_Game/src/kiwano/renderer/Font.h

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// Copyright (c) 2016-2018 Kiwano - Nomango
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
#pragma once
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#include "../core/core.h"
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#include "../base/Resource.h"
#include "win32/ComPtr.hpp"
#include <dwrite.h>
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namespace kiwano
{
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ϸֵ
enum FontWeight : unsigned int
{
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Thin = 100,
ExtraLight = 200,
Light = 300,
Normal = 400,
Medium = 500,
Bold = 700,
ExtraBold = 800,
Black = 900,
ExtraBlack = 950
};
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// <20><><EFBFBD>
class FontCollection
{
public:
FontCollection();
FontCollection(Resource const& res);
// <20><><EFBFBD><EFBFBD>Դ<EFBFBD><D4B4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
bool Load(Resource const& res);
public:
inline ComPtr<IDWriteFontCollection> GetFontCollection() const { return collection_; }
inline void SetFontCollection(ComPtr<IDWriteFontCollection> collection) { collection_ = collection; }
protected:
ComPtr<IDWriteFontCollection> collection_;
};
// <20><><EFBFBD><EFBFBD>
class Font
{
public:
String family; // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
float size; // <20>ֺ<EFBFBD>
unsigned int weight; // <20><>ϸֵ
bool italic; // <20>Ƿ<EFBFBD>б<EFBFBD><D0B1>
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FontCollection collection; // <20><><EFBFBD>
public:
Font(
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const String& family = L"",
float size = 18,
unsigned int weight = FontWeight::Normal,
bool italic = false,
FontCollection collection = FontCollection()
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);
};
}