Magic_Game/src/kiwano/renderer/Image.cpp

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// Copyright (c) 2016-2018 Kiwano - Nomango
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
#include "Image.h"
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#include "Renderer.h"
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#include "../base/Logger.h"
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namespace kiwano
{
Image::Image()
{
}
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Image::Image(Resource const& res)
{
Load(res);
}
Image::Image(ComPtr<ID2D1Bitmap> const & bitmap)
: Image()
{
SetBitmap(bitmap);
}
Image::~Image()
{
}
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bool Image::Load(Resource const& res)
{
Renderer::GetInstance()->CreateImage(*this, res);
return IsValid();
}
bool Image::IsValid() const
{
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return bitmap_ != nullptr;
}
float Image::GetWidth() const
{
if (bitmap_)
{
return bitmap_->GetSize().width;
}
return 0;
}
float Image::GetHeight() const
{
if (bitmap_)
{
return bitmap_->GetSize().height;
}
return 0;
}
Size Image::GetSize() const
{
if (bitmap_)
{
auto bitmap_size = bitmap_->GetSize();
return Size{ bitmap_size.width, bitmap_size.height };
}
return Size{};
}
UINT32 Image::GetWidthInPixels() const
{
if (bitmap_)
{
return bitmap_->GetPixelSize().width;
}
return 0;
}
UINT32 Image::GetHeightInPixels() const
{
if (bitmap_)
{
return bitmap_->GetPixelSize().height;
}
return 0;
}
math::Vec2T<UINT32> Image::GetSizeInPixels() const
{
if (bitmap_)
{
auto bitmap_size = bitmap_->GetPixelSize();
return math::Vec2T<UINT32>{ bitmap_size.width, bitmap_size.height };
}
return math::Vec2T<UINT32>{};
}
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void Image::CopyFrom(Image const& copy_from)
{
if (IsValid() && copy_from.IsValid())
{
HRESULT hr = bitmap_->CopyFromBitmap(nullptr, copy_from.GetBitmap().get(), nullptr);
ThrowIfFailed(hr);
}
}
void Image::CopyFrom(Image const& copy_from, Rect const& src_rect, Point const& dest_point)
{
if (IsValid() && copy_from.IsValid())
{
HRESULT hr = bitmap_->CopyFromBitmap(
&D2D1::Point2U(UINT(dest_point.x), UINT(dest_point.y)),
copy_from.GetBitmap().get(),
&D2D1::RectU(
UINT(src_rect.GetLeft()),
UINT(src_rect.GetTop()),
UINT(src_rect.GetRight()),
UINT(src_rect.GetBottom()))
);
ThrowIfFailed(hr);
}
}
D2D1_PIXEL_FORMAT Image::GetPixelFormat() const
{
if (bitmap_)
{
return bitmap_->GetPixelFormat();
}
return D2D1_PIXEL_FORMAT();
}
ComPtr<ID2D1Bitmap> Image::GetBitmap() const
{
return bitmap_;
}
void Image::SetBitmap(ComPtr<ID2D1Bitmap> bitmap)
{
bitmap_ = bitmap;
}
}