Magic_Game/src/kiwano/renderer/ImageCache.h

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// Copyright (c) 2016-2019 Kiwano - Nomango
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
#pragma once
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#include "Image.h"
#include "GifImage.h"
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namespace kiwano
{
class KGE_API ImageCache
: public Singleton<ImageCache>
{
KGE_DECLARE_SINGLETON(ImageCache);
public:
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Image AddImage(Resource const& res);
void RemoveImage(Resource const& res);
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GifImagePtr AddGifImage(Resource const& res);
void RemoveGifImage(Resource const& res);
void Clear();
protected:
ImageCache();
virtual ~ImageCache();
protected:
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using ImageMap = UnorderedMap<size_t, Image>;
ImageMap image_cache_;
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using GifImageMap = UnorderedMap<size_t, GifImagePtr>;
GifImageMap gif_image_cache_;
};
}