Magic_Game/core/actions/CallFunc.cpp

49 lines
1.5 KiB
C++
Raw Normal View History

2018-10-03 22:02:46 +08:00
// Copyright (c) 2016-2018 Easy2D - Nomango
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
2018-09-04 22:42:34 +08:00
#include "..\e2daction.h"
2018-11-08 00:21:59 +08:00
namespace easy2d
2018-09-04 22:42:34 +08:00
{
2018-11-08 00:21:59 +08:00
CallFunc::CallFunc(const Callback& func) :
callback_(func)
{
}
2018-09-04 22:42:34 +08:00
2018-11-08 00:21:59 +08:00
CallFunc * CallFunc::Clone() const
{
return new CallFunc(callback_);
}
2018-09-04 22:42:34 +08:00
2018-11-08 00:21:59 +08:00
CallFunc * CallFunc::Reverse() const
{
return new CallFunc(callback_);
}
2018-09-04 22:42:34 +08:00
2018-11-08 00:21:59 +08:00
void CallFunc::Init()
{
}
2018-09-04 22:42:34 +08:00
2018-11-08 00:21:59 +08:00
void CallFunc::Update()
{
callback_();
this->Stop();
}
}