Magic_Game/core/modules/Audio.cpp

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// Copyright (c) 2016-2018 Easy2D - Nomango
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
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#include "..\e2dmodule.h"
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namespace easy2d
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{
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Audio::Audio()
: x_audio2_(nullptr)
, mastering_voice_(nullptr)
{
ThrowIfFailed(
MFStartup(MF_VERSION)
);
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ThrowIfFailed(
XAudio2Create(&x_audio2_)
);
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ThrowIfFailed(
x_audio2_->CreateMasteringVoice(&mastering_voice_)
);
}
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Audio::~Audio()
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{
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if (mastering_voice_)
{
mastering_voice_->DestroyVoice();
mastering_voice_ = nullptr;
}
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SafeRelease(x_audio2_);
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MFShutdown();
}
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HRESULT Audio::CreateVoice(IXAudio2SourceVoice ** voice, WAVEFORMATEX * wfx)
{
return x_audio2_->CreateSourceVoice(voice, wfx, 0, XAUDIO2_DEFAULT_FREQ_RATIO);
}
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void Audio::Open()
{
x_audio2_->StartEngine();
}
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void Audio::Close()
{
x_audio2_->StopEngine();
}
}