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										 |  |  |  | // Copyright (c) 2016-2018 Easy2D - Nomango
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							|  |  |  |  | // 
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							|  |  |  |  | // Permission is hereby granted, free of charge, to any person obtaining a copy
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							|  |  |  |  | // of this software and associated documentation files (the "Software"), to deal
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							|  |  |  |  | // in the Software without restriction, including without limitation the rights
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							|  |  |  |  | // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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							|  |  |  |  | // copies of the Software, and to permit persons to whom the Software is
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							|  |  |  |  | // furnished to do so, subject to the following conditions:
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							|  |  |  |  | // 
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							|  |  |  |  | // The above copyright notice and this permission notice shall be included in
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							|  |  |  |  | // all copies or substantial portions of the Software.
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							|  |  |  |  | // 
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							|  |  |  |  | // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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							|  |  |  |  | // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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							|  |  |  |  | // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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							|  |  |  |  | // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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							|  |  |  |  | // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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							|  |  |  |  | // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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							|  |  |  |  | // THE SOFTWARE.
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										 |  |  |  | #include "..\e2dtool.h"
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										 |  |  |  | #include "..\e2dmodule.h"
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										 |  |  |  | #include <shlobj.h>
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										 |  |  |  | namespace easy2d | 
					
						
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										 |  |  |  | 	namespace | 
					
						
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										 |  |  |  | 	{ | 
					
						
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										 |  |  |  | 		// <20><><EFBFBD><EFBFBD>ָ<EFBFBD><D6B8><EFBFBD>ļ<EFBFBD><C4BC><EFBFBD>
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							|  |  |  |  | 		bool CreateFolder(const std::wstring & dir_path) | 
					
						
							|  |  |  |  | 		{ | 
					
						
							|  |  |  |  | 			if (dir_path.empty() || dir_path.size() >= MAX_PATH) | 
					
						
							|  |  |  |  | 				return false; | 
					
						
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										 |  |  |  | 			wchar_t tmp_dir_path[MAX_PATH] = { 0 }; | 
					
						
							|  |  |  |  | 			size_t length = dir_path.length(); | 
					
						
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										 |  |  |  | 			for (size_t i = 0; i < length; ++i) | 
					
						
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										 |  |  |  | 			{ | 
					
						
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										 |  |  |  | 				tmp_dir_path[i] = dir_path.at(i); | 
					
						
							|  |  |  |  | 				if (tmp_dir_path[i] == L'\\' || tmp_dir_path[i] == L'/' || i == (length - 1)) | 
					
						
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										 |  |  |  | 				{ | 
					
						
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										 |  |  |  | 					if (::_waccess(tmp_dir_path, 0) != 0) | 
					
						
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										 |  |  |  | 					{ | 
					
						
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										 |  |  |  | 						if (::_wmkdir(tmp_dir_path) != 0) | 
					
						
							|  |  |  |  | 						{ | 
					
						
							|  |  |  |  | 							return false; | 
					
						
							|  |  |  |  | 						} | 
					
						
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										 |  |  |  | 					} | 
					
						
							|  |  |  |  | 				} | 
					
						
							|  |  |  |  | 			} | 
					
						
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										 |  |  |  | 			return true; | 
					
						
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										 |  |  |  | 		} | 
					
						
							|  |  |  |  | 	} | 
					
						
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										 |  |  |  | 	const std::wstring& Path::GetDataPath() | 
					
						
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										 |  |  |  | 		static std::wstring data_path; | 
					
						
							|  |  |  |  | 		if (data_path.empty()) | 
					
						
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										 |  |  |  | 			// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ݵı<DDB5><C4B1><EFBFBD>·<EFBFBD><C2B7>
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							|  |  |  |  | 			std::wstring local_app_data_path = Path::GetLocalAppDataPath(); | 
					
						
							|  |  |  |  | 			std::wstring title = Game::GetInstance()->GetTitle(); | 
					
						
							|  |  |  |  | 			std::wstring folder_name = std::to_wstring(std::hash<std::wstring>{}(title)); | 
					
						
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										 |  |  |  | 			if (!local_app_data_path.empty()) | 
					
						
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										 |  |  |  | 			{ | 
					
						
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										 |  |  |  | 				data_path.append(local_app_data_path) | 
					
						
							|  |  |  |  | 					.append(L"\\Easy2DGameData\\") | 
					
						
							|  |  |  |  | 					.append(folder_name) | 
					
						
							|  |  |  |  | 					.append(L"\\"); | 
					
						
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							|  |  |  |  | 				File file(data_path); | 
					
						
							|  |  |  |  | 				if (!file.Exists() && !CreateFolder(data_path)) | 
					
						
							|  |  |  |  | 				{ | 
					
						
							|  |  |  |  | 					data_path = L""; | 
					
						
							|  |  |  |  | 				} | 
					
						
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										 |  |  |  | 			} | 
					
						
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										 |  |  |  | 			data_path.append(L"Data.ini"); | 
					
						
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										 |  |  |  | 		} | 
					
						
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										 |  |  |  | 		return data_path; | 
					
						
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										 |  |  |  | 	} | 
					
						
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										 |  |  |  | 	const std::wstring& Path::GetTemporaryPath() | 
					
						
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										 |  |  |  | 		static std::wstring temp_path; | 
					
						
							|  |  |  |  | 		if (temp_path.empty()) | 
					
						
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										 |  |  |  | 			// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʱ<EFBFBD>ļ<EFBFBD><C4BC><EFBFBD><EFBFBD><EFBFBD>·<EFBFBD><C2B7>
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							|  |  |  |  | 			wchar_t path[_MAX_PATH]; | 
					
						
							|  |  |  |  | 			std::wstring title = Game::GetInstance()->GetTitle(); | 
					
						
							|  |  |  |  | 			std::wstring folder_name = std::to_wstring(std::hash<std::wstring>{}(title)); | 
					
						
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										 |  |  |  | 			if (0 != ::GetTempPath(_MAX_PATH, path)) | 
					
						
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										 |  |  |  | 			{ | 
					
						
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										 |  |  |  | 				temp_path.append(path) | 
					
						
							|  |  |  |  | 					.append(L"\\Easy2DGameTemp\\") | 
					
						
							|  |  |  |  | 					.append(folder_name) | 
					
						
							|  |  |  |  | 					.append(L"\\"); | 
					
						
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							|  |  |  |  | 				File file(temp_path); | 
					
						
							|  |  |  |  | 				if (!file.Exists() && !CreateFolder(temp_path)) | 
					
						
							|  |  |  |  | 				{ | 
					
						
							|  |  |  |  | 					temp_path = L""; | 
					
						
							|  |  |  |  | 				} | 
					
						
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										 |  |  |  | 			} | 
					
						
							|  |  |  |  | 		} | 
					
						
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										 |  |  |  | 		return temp_path; | 
					
						
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										 |  |  |  | 	} | 
					
						
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										 |  |  |  | 	const std::wstring& Path::GetLocalAppDataPath() | 
					
						
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										 |  |  |  | 		static std::wstring local_app_data_path; | 
					
						
							|  |  |  |  | 		if (local_app_data_path.empty()) | 
					
						
							|  |  |  |  | 		{ | 
					
						
							|  |  |  |  | 			// <20><>ȡ AppData/Local <20>ļ<EFBFBD><C4BC>е<EFBFBD>·<EFBFBD><C2B7>
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							|  |  |  |  | 			wchar_t path[MAX_PATH] = { 0 }; | 
					
						
							|  |  |  |  | 			::SHGetFolderPath(NULL, CSIDL_LOCAL_APPDATA, NULL, SHGFP_TYPE_CURRENT, path); | 
					
						
							|  |  |  |  | 			local_app_data_path = path; | 
					
						
							|  |  |  |  | 		} | 
					
						
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										 |  |  |  | 		return local_app_data_path; | 
					
						
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										 |  |  |  | 	const std::wstring& Path::GetExeFilePath() | 
					
						
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										 |  |  |  | 		static std::wstring exe_file_path; | 
					
						
							|  |  |  |  | 		if (exe_file_path.empty()) | 
					
						
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										 |  |  |  | 		{ | 
					
						
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										 |  |  |  | 			TCHAR path[_MAX_PATH] = { 0 }; | 
					
						
							|  |  |  |  | 			if (::GetModuleFileName(nullptr, path, _MAX_PATH) != 0) | 
					
						
							|  |  |  |  | 			{ | 
					
						
							|  |  |  |  | 				exe_file_path = path; | 
					
						
							|  |  |  |  | 			} | 
					
						
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										 |  |  |  | 		} | 
					
						
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										 |  |  |  | 		return exe_file_path; | 
					
						
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										 |  |  |  | 	} | 
					
						
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										 |  |  |  | } |