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										 |  |  | // Copyright (c) 2016-2018 Easy2D - Nomango
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							|  |  |  | // 
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							|  |  |  | // Permission is hereby granted, free of charge, to any person obtaining a copy
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							|  |  |  | // of this software and associated documentation files (the "Software"), to deal
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							|  |  |  | // in the Software without restriction, including without limitation the rights
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							|  |  |  | // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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							|  |  |  | // copies of the Software, and to permit persons to whom the Software is
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							|  |  |  | // furnished to do so, subject to the following conditions:
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							|  |  |  | // 
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							|  |  |  | // The above copyright notice and this permission notice shall be included in
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							|  |  |  | // all copies or substantial portions of the Software.
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							|  |  |  | // 
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							|  |  |  | // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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							|  |  |  | // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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							|  |  |  | // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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							|  |  |  | // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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							|  |  |  | // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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							|  |  |  | // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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							|  |  |  | // THE SOFTWARE.
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							|  |  |  | 
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										 |  |  | #include "..\e2dutil.h"
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										 |  |  | #include <cmath>
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										 |  |  | namespace easy2d | 
					
						
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										 |  |  | { | 
					
						
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										 |  |  | 	Point::Point() | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 		x = 0; | 
					
						
							|  |  |  | 		y = 0; | 
					
						
							|  |  |  | 	} | 
					
						
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										 |  |  | 	Point::Point(float x, float y) | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 		this->x = x; | 
					
						
							|  |  |  | 		this->y = y; | 
					
						
							|  |  |  | 	} | 
					
						
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										 |  |  | 	Point::Point(const Point & other) | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 		x = other.x; | 
					
						
							|  |  |  | 		y = other.y; | 
					
						
							|  |  |  | 	} | 
					
						
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										 |  |  | 	Point Point::operator+(const Point & p) const | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 		return Point(x + p.x, y + p.y); | 
					
						
							|  |  |  | 	} | 
					
						
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										 |  |  | 	Point Point::operator-(const Point & p) const | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 		return Point(x - p.x, y - p.y); | 
					
						
							|  |  |  | 	} | 
					
						
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										 |  |  | 	Point Point::operator*(float value) const | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 		return Point(x * value, y * value); | 
					
						
							|  |  |  | 	} | 
					
						
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										 |  |  | 	Point Point::operator/(float value) const | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 		return Point(x / value, y / value); | 
					
						
							|  |  |  | 	} | 
					
						
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										 |  |  | 	Point::operator Size() const | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 		return Size(x, y); | 
					
						
							|  |  |  | 	} | 
					
						
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										 |  |  | 	float Point::Distance(const Point &p1, const Point &p2) | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 		return sqrt( | 
					
						
							|  |  |  | 			(p1.x - p2.x) * (p1.x - p2.x) + | 
					
						
							|  |  |  | 			(p1.y - p2.y) * (p1.y - p2.y) | 
					
						
							|  |  |  | 		); | 
					
						
							|  |  |  | 	} | 
					
						
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										 |  |  | 	Point Point::operator-() const | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 		return Point(-x, -y); | 
					
						
							|  |  |  | 	} | 
					
						
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										 |  |  | 	bool Point::operator==(const Point & point) const | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 		return (x == point.x) && (y == point.y); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | } |