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										 |  |  | // Copyright (c) 2016-2018 Easy2D - Nomango
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							|  |  |  | // 
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							|  |  |  | // Permission is hereby granted, free of charge, to any person obtaining a copy
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							|  |  |  | // of this software and associated documentation files (the "Software"), to deal
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							|  |  |  | // in the Software without restriction, including without limitation the rights
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							|  |  |  | // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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							|  |  |  | // copies of the Software, and to permit persons to whom the Software is
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							|  |  |  | // furnished to do so, subject to the following conditions:
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							|  |  |  | // 
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							|  |  |  | // The above copyright notice and this permission notice shall be included in
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							|  |  |  | // all copies or substantial portions of the Software.
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							|  |  |  | // 
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							|  |  |  | // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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							|  |  |  | // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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							|  |  |  | // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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							|  |  |  | // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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							|  |  |  | // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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							|  |  |  | // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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							|  |  |  | // THE SOFTWARE.
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										 |  |  | #include "..\e2dutil.h"
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										 |  |  | namespace easy2d | 
					
						
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										 |  |  | { | 
					
						
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										 |  |  | 	Transform::Transform() | 
					
						
							|  |  |  | 		: position() | 
					
						
							|  |  |  | 		, size() | 
					
						
							|  |  |  | 		, scale_x(1.f) | 
					
						
							|  |  |  | 		, scale_y(1.f) | 
					
						
							|  |  |  | 		, rotation(0) | 
					
						
							|  |  |  | 		, skew_x(0) | 
					
						
							|  |  |  | 		, skew_y(0) | 
					
						
							|  |  |  | 		, pivot_x(0) | 
					
						
							|  |  |  | 		, pivot_y(0) | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 	} | 
					
						
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										 |  |  | 	Transform::operator D2D1::Matrix3x2F() const | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 		auto pivot = D2D1::Point2F(size.width * pivot_x, size.height * pivot_y); | 
					
						
							|  |  |  | 		auto matrix = D2D1::Matrix3x2F::Scale( | 
					
						
							|  |  |  | 			scale_x, | 
					
						
							|  |  |  | 			scale_y, | 
					
						
							|  |  |  | 			pivot | 
					
						
							|  |  |  | 		) * D2D1::Matrix3x2F::Skew( | 
					
						
							|  |  |  | 			skew_x, | 
					
						
							|  |  |  | 			skew_y, | 
					
						
							|  |  |  | 			pivot | 
					
						
							|  |  |  | 		) * D2D1::Matrix3x2F::Rotation( | 
					
						
							|  |  |  | 			rotation, | 
					
						
							|  |  |  | 			pivot | 
					
						
							|  |  |  | 		) * D2D1::Matrix3x2F::Translation( | 
					
						
							|  |  |  | 			position.x - pivot.x, | 
					
						
							|  |  |  | 			position.y - pivot.y | 
					
						
							|  |  |  | 		); | 
					
						
							|  |  |  | 		return matrix; | 
					
						
							|  |  |  | 	} | 
					
						
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										 |  |  | 	bool Transform::operator==(const Transform & other) const | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 		return position == other.position && | 
					
						
							|  |  |  | 			size == other.size && | 
					
						
							|  |  |  | 			scale_x == other.scale_x && | 
					
						
							|  |  |  | 			scale_y == other.scale_y && | 
					
						
							|  |  |  | 			skew_x == other.skew_x && | 
					
						
							|  |  |  | 			skew_y == other.skew_y && | 
					
						
							|  |  |  | 			rotation == other.rotation && | 
					
						
							|  |  |  | 			pivot_x == other.pivot_x && | 
					
						
							|  |  |  | 			pivot_y == other.pivot_y; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | } |