Magic_Game/src/core/Singleton.hpp

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// Copyright (c) 2016-2018 Easy2D - Nomango
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
#pragma once
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namespace easy2d
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{
template <typename _Ty>
class Singleton
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{
public:
static inline _Ty& Instance()
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{
static _Ty instance; // Thread safe
return instance;
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}
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protected:
Singleton() = default;
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private:
Singleton(const Singleton&) = delete;
Singleton& operator=(const Singleton&) = delete;
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};
}
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// Class that will implement the singleton mode,
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// must use the macro in its delare file
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#ifndef E2D_DECLARE_SINGLETON
#define E2D_DECLARE_SINGLETON( type ) \
friend class ::easy2d::Singleton< type >
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#endif