Magic_Game/src/utils/Path.cpp

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// Copyright (c) 2016-2018 Easy2D - Nomango
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
#include "Path.h"
#include "File.h"
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#include "../core/window.h"
#include <shlobj.h>
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namespace easy2d
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{
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namespace
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{
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// <20><><EFBFBD><EFBFBD>ָ<EFBFBD><D6B8><EFBFBD>ļ<EFBFBD><C4BC><EFBFBD>
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bool CreateFolder(String const& dir_path)
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{
if (dir_path.empty() || dir_path.size() >= MAX_PATH)
return false;
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wchar_t tmp_dir_path[MAX_PATH] = { 0 };
size_t length = dir_path.length();
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for (size_t i = 0; i < length; ++i)
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{
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tmp_dir_path[i] = dir_path.at(i);
if (tmp_dir_path[i] == L'\\' || tmp_dir_path[i] == L'/' || i == (length - 1))
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{
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if (::_waccess(tmp_dir_path, 0) != 0)
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{
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if (::_wmkdir(tmp_dir_path) != 0)
{
return false;
}
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}
}
}
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return true;
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}
}
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String const& Path::GetDataPath()
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{
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static String data_path;
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if (data_path.empty())
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{
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ݵı<DDB5><C4B1><EFBFBD>·<EFBFBD><C2B7>
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String local_app_data_path = Path::GetLocalAppDataPath();
String title = Window::Instance().GetTitle();
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String folder_name = std::to_wstring(std::hash<String>{}(title));
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if (!local_app_data_path.empty())
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{
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data_path.append(local_app_data_path)
.append(L"\\Easy2DGameData\\")
.append(folder_name)
.append(L"\\");
File file(data_path);
if (!file.Exists() && !CreateFolder(data_path))
{
data_path = L"";
}
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}
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data_path.append(L"Data.ini");
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}
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return data_path;
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}
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String const& Path::GetTemporaryPath()
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{
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static String temp_path;
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if (temp_path.empty())
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{
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʱ<EFBFBD>ļ<EFBFBD><C4BC><EFBFBD><EFBFBD><EFBFBD>·<EFBFBD><C2B7>
wchar_t path[_MAX_PATH];
String title = Window::Instance().GetTitle();
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String folder_name = std::to_wstring(std::hash<String>{}(title));
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if (0 != ::GetTempPath(_MAX_PATH, path))
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{
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temp_path.append(path)
.append(L"\\Easy2DGameTemp\\")
.append(folder_name)
.append(L"\\");
File file(temp_path);
if (!file.Exists() && !CreateFolder(temp_path))
{
temp_path = L"";
}
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}
}
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return temp_path;
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}
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String const& Path::GetLocalAppDataPath()
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{
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static String local_app_data_path;
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if (local_app_data_path.empty())
{
// <20><>ȡ AppData/Local <20>ļ<EFBFBD><C4BC>е<EFBFBD>·<EFBFBD><C2B7>
wchar_t path[MAX_PATH] = { 0 };
::SHGetFolderPath(NULL, CSIDL_LOCAL_APPDATA, NULL, SHGFP_TYPE_CURRENT, path);
local_app_data_path = path;
}
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return local_app_data_path;
}
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String const& Path::GetExeFilePath()
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{
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static String exe_file_path;
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if (exe_file_path.empty())
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{
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TCHAR path[_MAX_PATH] = { 0 };
if (::GetModuleFileName(nullptr, path, _MAX_PATH) != 0)
{
exe_file_path = path;
}
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}
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return exe_file_path;
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}
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}