2018-04-02 23:01:38 +08:00
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#include "..\emanager.h"
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2018-01-30 16:45:38 +08:00
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#include "..\ebase.h"
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2018-04-02 23:01:38 +08:00
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#include "..\etransition.h"
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2018-01-30 16:45:38 +08:00
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2018-04-17 01:11:56 +08:00
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static e2d::Scene * s_pCurrScene = nullptr;
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2018-02-07 16:37:12 +08:00
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static e2d::Scene * s_pNextScene = nullptr;
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static e2d::Transition * s_pTransition = nullptr;
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static std::stack<e2d::Scene*> s_SceneStack;
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2018-01-30 16:45:38 +08:00
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2018-03-03 11:46:57 +08:00
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void e2d::SceneManager::enter(Scene * scene, Transition * transition /* = nullptr */, bool saveCurrentScene /* = true */)
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2018-01-30 16:45:38 +08:00
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{
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ASSERT(scene != nullptr, "Next scene NULL pointer exception!");
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scene->retain();
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>һ<EFBFBD><D2BB><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ָ<EFBFBD><D6B8>
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s_pNextScene = scene;
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// <20><><EFBFBD><EFBFBD><EFBFBD>л<EFBFBD><D0BB><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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if (transition)
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{
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2018-04-17 01:11:56 +08:00
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if (s_pTransition)
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{
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s_pTransition->_stop();
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s_pTransition->release();
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}
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2018-01-30 16:45:38 +08:00
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s_pTransition = transition;
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transition->retain();
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2018-04-17 01:11:56 +08:00
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transition->_init(s_pCurrScene, s_pNextScene);
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transition->_update();
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2018-01-30 16:45:38 +08:00
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}
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2018-04-17 01:11:56 +08:00
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if (s_pCurrScene)
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2018-01-30 16:45:38 +08:00
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{
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2018-04-17 01:11:56 +08:00
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s_pCurrScene->m_bWillSave = saveCurrentScene;
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2018-01-30 16:45:38 +08:00
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}
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}
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2018-03-03 11:46:57 +08:00
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void e2d::SceneManager::back(Transition * transition /* = nullptr */)
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2018-01-30 16:45:38 +08:00
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{
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// ջΪ<D5BB><CEAA>ʱ<EFBFBD><CAB1><EFBFBD><EFBFBD><EFBFBD>÷<EFBFBD><C3B7>س<EFBFBD><D8B3><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʧ<EFBFBD><CAA7>
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2018-04-17 01:11:56 +08:00
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WARN_IF(s_SceneStack.size() == 0, "Scene stack is empty!");
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2018-01-30 16:45:38 +08:00
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if (s_SceneStack.size() == 0) return;
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// <20><>ջ<EFBFBD><D5BB>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ָ<EFBFBD>룬<EFBFBD><EBA3AC>Ϊ<EFBFBD><CEAA>һ<EFBFBD><D2BB><EFBFBD><EFBFBD>
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s_pNextScene = s_SceneStack.top();
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s_SceneStack.pop();
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>һ<EFBFBD><D2BB><EFBFBD><EFBFBD>ʱ<EFBFBD><CAB1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>浱ǰ<E6B5B1><C7B0><EFBFBD><EFBFBD>
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2018-04-17 01:11:56 +08:00
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if (s_pCurrScene)
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2018-01-30 16:45:38 +08:00
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{
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2018-04-17 01:11:56 +08:00
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s_pCurrScene->m_bWillSave = false;
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2018-01-30 16:45:38 +08:00
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}
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// <20><><EFBFBD><EFBFBD><EFBFBD>л<EFBFBD><D0BB><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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if (transition)
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{
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s_pTransition = transition;
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transition->retain();
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2018-04-17 01:11:56 +08:00
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transition->_init(s_pCurrScene, s_pNextScene);
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transition->_update();
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2018-01-30 16:45:38 +08:00
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}
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}
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2018-03-03 11:46:57 +08:00
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void e2d::SceneManager::clear()
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2018-01-30 16:45:38 +08:00
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{
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// <20><><EFBFBD>ճ<EFBFBD><D5B3><EFBFBD>ջ
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while (s_SceneStack.size())
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{
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auto temp = s_SceneStack.top();
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SafeRelease(&temp);
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s_SceneStack.pop();
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}
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}
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2018-02-07 16:37:12 +08:00
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e2d::Scene * e2d::SceneManager::getCurrentScene()
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2018-01-30 16:45:38 +08:00
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{
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2018-04-17 01:11:56 +08:00
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return s_pCurrScene;
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2018-01-30 16:45:38 +08:00
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}
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2018-03-11 23:56:40 +08:00
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std::stack<e2d::Scene*> e2d::SceneManager::getSceneStack()
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{
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return s_SceneStack;
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}
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2018-02-07 16:37:12 +08:00
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bool e2d::SceneManager::isTransitioning()
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2018-02-06 21:11:54 +08:00
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{
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return s_pTransition != nullptr;
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}
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2018-02-07 16:37:12 +08:00
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void e2d::SceneManager::__update()
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2018-01-30 16:45:38 +08:00
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{
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2018-04-17 01:11:56 +08:00
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if (s_pTransition == nullptr)
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2018-01-30 16:45:38 +08:00
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{
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2018-02-03 22:04:43 +08:00
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// <20><><EFBFBD>³<EFBFBD><C2B3><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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2018-04-17 01:11:56 +08:00
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if (s_pCurrScene)
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2018-02-03 22:04:43 +08:00
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{
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2018-04-17 01:11:56 +08:00
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s_pCurrScene->_update();
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2018-02-03 22:04:43 +08:00
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}
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2018-04-17 01:11:56 +08:00
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}
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else
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{
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2018-02-03 22:04:43 +08:00
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// <20><><EFBFBD>³<EFBFBD><C2B3><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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2018-01-30 16:45:38 +08:00
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s_pTransition->_update();
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2018-02-03 22:04:43 +08:00
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2018-01-30 16:45:38 +08:00
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if (s_pTransition->isEnding())
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{
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s_pTransition->release();
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s_pTransition = nullptr;
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}
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2018-02-03 22:04:43 +08:00
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else
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{
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return;
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}
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2018-01-30 16:45:38 +08:00
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}
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// <20><>һ<EFBFBD><D2BB><EFBFBD><EFBFBD>ָ<EFBFBD>벻Ϊ<EBB2BB><CEAA>ʱ<EFBFBD><CAB1><EFBFBD>л<EFBFBD><D0BB><EFBFBD><EFBFBD><EFBFBD>
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if (s_pNextScene)
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{
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2018-02-03 22:04:43 +08:00
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// ִ<>е<EFBFBD>ǰ<EFBFBD><C7B0><EFBFBD><EFBFBD><EFBFBD><EFBFBD> onExit <20><><EFBFBD><EFBFBD>
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2018-04-17 01:11:56 +08:00
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s_pCurrScene->onExit();
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2018-02-03 22:04:43 +08:00
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2018-02-01 22:07:44 +08:00
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// <20><>Ҫ<EFBFBD><D2AA><EFBFBD>浱ǰ<E6B5B1><C7B0><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ջ<EFBFBD><D5BB>
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2018-04-17 01:11:56 +08:00
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if (s_pCurrScene->m_bWillSave)
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2018-02-01 22:07:44 +08:00
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{
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2018-04-17 01:11:56 +08:00
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s_SceneStack.push(s_pCurrScene);
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2018-02-01 22:07:44 +08:00
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}
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else
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{
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2018-04-17 01:11:56 +08:00
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SafeRelease(&s_pCurrScene);
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2018-02-01 22:07:44 +08:00
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}
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// ִ<><D6B4><EFBFBD><EFBFBD>һ<EFBFBD><D2BB><EFBFBD><EFBFBD><EFBFBD><EFBFBD> onEnter <20><><EFBFBD><EFBFBD>
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s_pNextScene->onEnter();
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2018-04-17 01:11:56 +08:00
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s_pCurrScene = s_pNextScene; // <20>л<EFBFBD><D0BB><EFBFBD><EFBFBD><EFBFBD>
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2018-02-01 22:07:44 +08:00
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s_pNextScene = nullptr; // <20><>һ<EFBFBD><D2BB><EFBFBD><EFBFBD><EFBFBD>ÿ<EFBFBD>
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2018-01-30 16:45:38 +08:00
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}
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}
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2018-02-07 16:37:12 +08:00
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void e2d::SceneManager::__render()
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2018-01-30 16:45:38 +08:00
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{
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2018-04-17 01:11:56 +08:00
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if (s_pTransition)
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2018-01-30 16:45:38 +08:00
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{
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2018-04-17 01:11:56 +08:00
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s_pTransition->_render();
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2018-01-30 16:45:38 +08:00
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}
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2018-04-17 01:11:56 +08:00
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else
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2018-01-30 16:45:38 +08:00
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{
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2018-04-17 01:11:56 +08:00
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// <20><><EFBFBD>Ƶ<EFBFBD>ǰ<EFBFBD><C7B0><EFBFBD><EFBFBD>
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if (s_pCurrScene)
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{
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s_pCurrScene->_render();
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}
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2018-01-30 16:45:38 +08:00
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}
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}
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2018-02-07 16:37:12 +08:00
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bool e2d::SceneManager::__init()
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2018-01-30 16:45:38 +08:00
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{
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2018-03-08 15:03:12 +08:00
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// <20><><EFBFBD><EFBFBD>Ϸ<EFBFBD><CFB7>ʼ<EFBFBD><CABC>ʱ<EFBFBD><CAB1><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϊ<EFBFBD>գ<EFBFBD><D5A3><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ó<EFBFBD><C3B3><EFBFBD>
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if (s_pNextScene)
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2018-02-06 21:11:54 +08:00
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{
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2018-04-17 01:11:56 +08:00
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s_pCurrScene = s_pNextScene;
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s_pCurrScene->onEnter();
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2018-03-08 15:03:12 +08:00
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s_pNextScene = nullptr;
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2018-02-06 21:11:54 +08:00
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}
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2018-01-30 16:45:38 +08:00
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2018-03-08 15:03:12 +08:00
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// <20><><EFBFBD>³<EFBFBD><C2B3><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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SceneManager::__update();
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2018-02-01 22:07:44 +08:00
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return true;
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}
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2018-01-30 16:45:38 +08:00
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2018-02-07 16:37:12 +08:00
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void e2d::SceneManager::__uninit()
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2018-02-01 22:07:44 +08:00
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{
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2018-04-17 01:11:56 +08:00
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SafeRelease(&s_pCurrScene);
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2018-02-01 22:07:44 +08:00
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SafeRelease(&s_pNextScene);
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SafeRelease(&s_pTransition);
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2018-03-03 11:46:57 +08:00
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SceneManager::clear();
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2018-01-30 16:45:38 +08:00
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}
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