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											2018-11-08 21:39:26 +08:00
										 |  |  |  | // Copyright (c) 2016-2018 Easy2D - Nomango
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							|  |  |  |  | // 
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							|  |  |  |  | // Permission is hereby granted, free of charge, to any person obtaining a copy
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							|  |  |  |  | // of this software and associated documentation files (the "Software"), to deal
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							|  |  |  |  | // in the Software without restriction, including without limitation the rights
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							|  |  |  |  | // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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							|  |  |  |  | // copies of the Software, and to permit persons to whom the Software is
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							|  |  |  |  | // furnished to do so, subject to the following conditions:
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							|  |  |  |  | // 
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							|  |  |  |  | // The above copyright notice and this permission notice shall be included in
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							|  |  |  |  | // all copies or substantial portions of the Software.
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							|  |  |  |  | // 
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							|  |  |  |  | // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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							|  |  |  |  | // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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							|  |  |  |  | // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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							|  |  |  |  | // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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							|  |  |  |  | // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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							|  |  |  |  | // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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							|  |  |  |  | // THE SOFTWARE.
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							|  |  |  |  | #pragma once
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							|  |  |  |  | #include "base.h"
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							|  |  |  |  | #include "time.h"
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							|  |  |  |  | #include "RefCounter.h"
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							|  |  |  |  | namespace easy2d | 
					
						
							|  |  |  |  | { | 
					
						
							|  |  |  |  | 	class Node; | 
					
						
							|  |  |  |  | 	class Loop; | 
					
						
							|  |  |  |  | 	class Sequence; | 
					
						
							|  |  |  |  | 	class Spawn; | 
					
						
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							|  |  |  |  | 	// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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							|  |  |  |  | 	class Action | 
					
						
							|  |  |  |  | 		: public RefCounter | 
					
						
							|  |  |  |  | 	{ | 
					
						
							|  |  |  |  | 		friend class Loop; | 
					
						
							|  |  |  |  | 		friend class Sequence; | 
					
						
							|  |  |  |  | 		friend class Spawn; | 
					
						
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											2018-11-12 20:46:54 +08:00
										 |  |  |  | 		E2D_DISABLE_COPY(Action); | 
					
						
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										 |  |  |  | 	public: | 
					
						
							|  |  |  |  | 		Action(); | 
					
						
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							|  |  |  |  | 		virtual ~Action(); | 
					
						
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							|  |  |  |  | 		// <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>״̬
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							|  |  |  |  | 		virtual bool IsRunning(); | 
					
						
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							|  |  |  |  | 		// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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							|  |  |  |  | 		virtual void Resume(); | 
					
						
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							|  |  |  |  | 		// <20><>ͣ<EFBFBD><CDA3><EFBFBD><EFBFBD>
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							|  |  |  |  | 		virtual void Pause(); | 
					
						
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							|  |  |  |  | 		// ֹͣ<CDA3><D6B9><EFBFBD><EFBFBD>
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							|  |  |  |  | 		virtual void Stop(); | 
					
						
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							|  |  |  |  | 		// <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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							|  |  |  |  | 		virtual const String& GetName() const; | 
					
						
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							|  |  |  |  | 		// <20><><EFBFBD>ö<EFBFBD><C3B6><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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							|  |  |  |  | 		virtual void SetName( | 
					
						
							|  |  |  |  | 			const String& name | 
					
						
							|  |  |  |  | 		); | 
					
						
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							|  |  |  |  | 		// <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD>Ŀ<EFBFBD><C4BF><EFBFBD>
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							|  |  |  |  | 		virtual Action * Clone() const = 0; | 
					
						
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							|  |  |  |  | 		// <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD>ĵ<EFBFBD>ת
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							|  |  |  |  | 		virtual Action * Reverse() const = 0; | 
					
						
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							|  |  |  |  | 		// <20><><EFBFBD>ö<EFBFBD><C3B6><EFBFBD>
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							|  |  |  |  | 		virtual void Reset(); | 
					
						
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							|  |  |  |  | 		// <20><>ȡ<EFBFBD>ö<EFBFBD><C3B6><EFBFBD><EFBFBD><EFBFBD>ִ<EFBFBD><D6B4>Ŀ<EFBFBD><C4BF>
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							|  |  |  |  | 		virtual Node * GetTarget(); | 
					
						
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							|  |  |  |  | 		// <20><>ʼ<EFBFBD><CABC><EFBFBD><EFBFBD>
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							|  |  |  |  | 		virtual void StartWithTarget( | 
					
						
							|  |  |  |  | 			Node* target | 
					
						
							|  |  |  |  | 		); | 
					
						
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							|  |  |  |  | 		// <20><>ʼ<EFBFBD><CABC><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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							|  |  |  |  | 		virtual void Initialize(); | 
					
						
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							|  |  |  |  | 		// <20><><EFBFBD>¶<EFBFBD><C2B6><EFBFBD>
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							|  |  |  |  | 		virtual void Update(); | 
					
						
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							|  |  |  |  | 		// <20><><EFBFBD>ö<EFBFBD><C3B6><EFBFBD>ʱ<EFBFBD><CAB1>
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							|  |  |  |  | 		virtual void ResetTime(); | 
					
						
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							|  |  |  |  | 		// <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>״̬
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							|  |  |  |  | 		virtual bool IsDone() const; | 
					
						
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							|  |  |  |  | 	protected: | 
					
						
							|  |  |  |  | 		String			name_; | 
					
						
							|  |  |  |  | 		bool			running_; | 
					
						
							|  |  |  |  | 		bool			done_; | 
					
						
							|  |  |  |  | 		bool			initialized_; | 
					
						
							|  |  |  |  | 		Node*			target_; | 
					
						
							|  |  |  |  | 		time::TimePoint	started_; | 
					
						
							|  |  |  |  | 	}; | 
					
						
							|  |  |  |  | } |