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										 |  |  |  | // Copyright (c) 2016-2018 Easy2D - Nomango
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							|  |  |  |  | // 
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							|  |  |  |  | // Permission is hereby granted, free of charge, to any person obtaining a copy
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							|  |  |  |  | // of this software and associated documentation files (the "Software"), to deal
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							|  |  |  |  | // in the Software without restriction, including without limitation the rights
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							|  |  |  |  | // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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							|  |  |  |  | // copies of the Software, and to permit persons to whom the Software is
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							|  |  |  |  | // furnished to do so, subject to the following conditions:
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							|  |  |  |  | // 
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							|  |  |  |  | // The above copyright notice and this permission notice shall be included in
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							|  |  |  |  | // all copies or substantial portions of the Software.
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							|  |  |  |  | // 
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							|  |  |  |  | // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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							|  |  |  |  | // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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							|  |  |  |  | // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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							|  |  |  |  | // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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							|  |  |  |  | // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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							|  |  |  |  | // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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							|  |  |  |  | // THE SOFTWARE.
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										 |  |  |  | #pragma once
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							|  |  |  |  | #include "../base/Node.h"
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							|  |  |  |  | #include "Button.h"
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										 |  |  |  | namespace easy2d | 
					
						
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										 |  |  |  | 	namespace ui | 
					
						
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										 |  |  |  | 	{ | 
					
						
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										 |  |  |  | 		// <20>˵<EFBFBD>
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							|  |  |  |  | 		class Menu | 
					
						
							|  |  |  |  | 			: public Node | 
					
						
							|  |  |  |  | 		{ | 
					
						
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										 |  |  |  | 			E2D_DISABLE_COPY(Menu); | 
					
						
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										 |  |  |  | 		public: | 
					
						
							|  |  |  |  | 			Menu(); | 
					
						
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										 |  |  |  | 			explicit Menu( | 
					
						
							|  |  |  |  | 				const std::vector<Button*>& buttons	/* <20><>ť<EFBFBD><C5A5><EFBFBD><EFBFBD> */ | 
					
						
							|  |  |  |  | 			); | 
					
						
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										 |  |  |  | 			// <20><>ȡ<EFBFBD>˵<EFBFBD><CBB5>Ƿ<EFBFBD><C7B7><EFBFBD><EFBFBD><EFBFBD>
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							|  |  |  |  | 			bool IsEnable() const; | 
					
						
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										 |  |  |  | 			// <20><>ȡ<EFBFBD>˵<EFBFBD><CBB5>еİ<D0B5>ť<EFBFBD><C5A5><EFBFBD><EFBFBD>
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							|  |  |  |  | 			size_t GetButtonCount() const; | 
					
						
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										 |  |  |  | 			// <20><><EFBFBD>ò˵<C3B2><CBB5><EFBFBD><EFBFBD>û<EFBFBD><C3BB><EFBFBD><EFBFBD><EFBFBD>
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							|  |  |  |  | 			void SetEnabled( | 
					
						
							|  |  |  |  | 				bool enabled | 
					
						
							|  |  |  |  | 			); | 
					
						
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										 |  |  |  | 			// <20><><EFBFBD>Ӱ<EFBFBD>ť
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							|  |  |  |  | 			void AddButton( | 
					
						
							|  |  |  |  | 				Button * button | 
					
						
							|  |  |  |  | 			); | 
					
						
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										 |  |  |  | 			// <20>Ƴ<EFBFBD><C6B3><EFBFBD>ť
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							|  |  |  |  | 			bool RemoveButton( | 
					
						
							|  |  |  |  | 				Button * button | 
					
						
							|  |  |  |  | 			); | 
					
						
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										 |  |  |  | 			// <20><>ȡ<EFBFBD><C8A1><EFBFBD>а<EFBFBD>ť
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							|  |  |  |  | 			const std::vector<Button*>& GetAllButtons() const; | 
					
						
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										 |  |  |  | 		private: | 
					
						
							|  |  |  |  | 			bool enabled_; | 
					
						
							|  |  |  |  | 			std::vector<Button*> buttons_; | 
					
						
							|  |  |  |  | 		}; | 
					
						
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										 |  |  |  | 	} | 
					
						
							|  |  |  |  | } |