Magic_Game/src/kiwano/render/DirectX/TextRenderer.h

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// Copyright (c) 2016-2018 Kiwano - Nomango
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//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
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//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
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//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
#pragma once
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#include <kiwano/render/DirectX/D2DDeviceResources.h>
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namespace kiwano
{
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namespace graphics
{
namespace directx
{
interface DWRITE_DECLARE_INTERFACE("b293e798-9916-4096-a3c1-e5d4039dfa64") ITextRenderer
: public IDWriteTextRenderer
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{
public:
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static KGE_API HRESULT Create(_Out_ ITextRenderer** ppTextRenderer, _In_ ID2D1DeviceContext* pContext);
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STDMETHOD(DrawTextLayout)
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(_In_ IDWriteTextLayout* pTextLayout, float fOriginX, float fOriginY, _In_opt_ ID2D1Brush* pDefaultFillBrush,
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_In_opt_ ID2D1Brush* pDefaultOutlineBrush, float fDefaultOutlineWidth,
_In_opt_ ID2D1StrokeStyle* pDefaultStrokeStyle) PURE;
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STDMETHOD_(uint32_t, GetLastPrimitivesCount)() PURE;
};
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} // namespace directx
} // namespace graphics
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} // namespace kiwano