Magic_Game/src/kiwano/platform/Director.h

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// Copyright (c) 2016-2018 Kiwano - Nomango
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
#pragma once
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#include <kiwano/2d/include-forwards.h>
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#include <kiwano/core/Component.h>
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namespace kiwano
{
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// <20><><EFBFBD><EFBFBD>
class KGE_API Director
: public Singleton<Director>
, public UpdateComponent
, public RenderComponent
, public EventComponent
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{
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OC_DECLARE_SINGLETON(Director);
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public:
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// <20>л<EFBFBD><D0BB><EFBFBD>̨
void EnterStage(
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StagePtr stage, /* <20><>̨ */
TransitionPtr transition = nullptr /* <20><><EFBFBD>ɶ<EFBFBD><C9B6><EFBFBD> */
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);
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// <20><>̨ѹջ
void PushStage(
StagePtr stage, /* <20><>̨ */
TransitionPtr transition = nullptr /* <20><><EFBFBD>ɶ<EFBFBD><C9B6><EFBFBD> */
);
// <20><>̨<EFBFBD><CCA8>ջ
void PopStage(
TransitionPtr transition = nullptr /* <20><><EFBFBD>ɶ<EFBFBD><C9B6><EFBFBD> */
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);
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// <20><>ȡ<EFBFBD><C8A1>ǰ<EFBFBD><C7B0>̨
StagePtr GetCurrentStage();
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// <20><><EFBFBD>û<EFBFBD><C3BB><EFBFBD><EFBFBD>ý<EFBFBD>ɫ<EFBFBD>߽<EFBFBD><DFBD><EFBFBD>Ⱦ<EFBFBD><C8BE><EFBFBD><EFBFBD>
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void SetRenderBorderEnabled(bool enabled);
// <20><>ʾ<EFBFBD><CABE><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϣ
void ShowDebugInfo(bool show = true);
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>̨
void ClearStages();
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public:
void SetupComponent() override {}
void DestroyComponent() override {}
void OnUpdate(Duration dt) override;
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void OnRender(RenderTarget* rt) override;
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void HandleEvent(Event& evt) override;
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protected:
Director();
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virtual ~Director();
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protected:
bool render_border_enabled_;
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Stack<StagePtr> stages_;
StagePtr current_stage_;
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StagePtr next_stage_;
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ActorPtr debug_actor_;
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TransitionPtr transition_;
};
}