Magic_Game/src/kiwano/platform/Window.h

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// Copyright (c) 2016-2018 Kiwano - Nomango
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
#pragma once
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#include <kiwano/macros.h>
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#include <kiwano/common/common.h>
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#include <kiwano/math/math.h>
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namespace kiwano
{
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// <20><><EFBFBD><EFBFBD>ָ<EFBFBD><D6B8><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
enum class CursorType
{
Arrow, /* ָ<><D6B8> */
TextInput, /* <20>ı<EFBFBD> */
Hand, /* <20><>ָ */
SizeAll,
SizeNESW,
SizeNS,
SizeNWSE,
SizeWE,
};
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
struct WindowConfig
{
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String title; // <20><><EFBFBD><EFBFBD>
uint32_t width; // <20><><EFBFBD><EFBFBD>
uint32_t height; // <20>߶<EFBFBD>
uint32_t icon; // ͼ<><CDBC><EFBFBD><EFBFBD>Դ ID
bool resizable; // <20><><EFBFBD>ڴ<EFBFBD>С<EFBFBD><D0A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
bool fullscreen; // ȫ<><C8AB>ģʽ
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WindowConfig(
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String const& title = L"Kiwano Game",
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uint32_t width = 640,
uint32_t height = 480,
uint32_t icon = 0,
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bool resizable = false,
bool fullscreen = false
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);
};
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// <20><><EFBFBD><EFBFBD>
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class KGE_API Window
: public Singleton<Window>
{
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OC_DECLARE_SINGLETON(Window);
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public:
// <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD>
String GetTitle() const;
// <20><>ȡ<EFBFBD><C8A1><EFBFBD>ڴ<EFBFBD>С
Size GetSize() const;
// <20><>ȡ<EFBFBD><C8A1><EFBFBD>ڿ<EFBFBD><DABF><EFBFBD>
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float GetWidth() const;
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// <20><>ȡ<EFBFBD><C8A1><EFBFBD>ڸ߶<DAB8>
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float GetHeight() const;
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// <20><><EFBFBD>ñ<EFBFBD><C3B1><EFBFBD>
void SetTitle(String const& title);
// <20><><EFBFBD>ô<EFBFBD><C3B4><EFBFBD>ͼ<EFBFBD><CDBC>
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void SetIcon(uint32_t icon_resource);
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// <20><><EFBFBD><EFBFBD>ڴ<EFBFBD>С
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void Resize(int width, int height);
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// <20><><EFBFBD><EFBFBD>ȫ<EFBFBD><C8AB>ģʽ
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void SetFullscreen(bool fullscreen, int width, int height);
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ָ<EFBFBD><D6B8><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
void SetCursor(CursorType cursor);
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public:
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void Init(WindowConfig const& config, WNDPROC proc);
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void Prepare();
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void PollEvents();
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HWND GetHandle() const;
DWORD GetWindowStyle() const;
void UpdateWindowRect();
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void UpdateCursor();
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void SetActive(bool actived);
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void Destroy();
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protected:
Window();
~Window();
private:
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bool resizable_;
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bool is_fullscreen_;
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HWND handle_;
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int width_;
int height_;
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wchar_t* device_name_;
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CursorType mouse_cursor_;
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};
}