Magic_Game/core/Action/EActionGradual.cpp

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#include "..\eactions.h"
#include "..\Win\winbase.h"
e2d::EActionGradual::EActionGradual(float duration)
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: m_fRateOfProgress(0)
, m_fDuration(0)
, m_fTotalDuration(duration * 1000)
{
}
bool e2d::EActionGradual::_isEnd() const
{
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return m_fDuration >= m_fTotalDuration;
}
void e2d::EActionGradual::_init()
{
EAction::_init();
}
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#include <iostream>
bool e2d::EActionGradual::_isDelayEnough()
{
// <20>ж<EFBFBD>ʱ<EFBFBD><CAB1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƿ<EFBFBD><C7B7>
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if (m_fTotalDuration == 0)
{
m_fRateOfProgress = 1;
return true;
}
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if (IsIntervalFull(m_tLast, m_nAnimationInterval))
{
// <20><><EFBFBD>¼<EFBFBD>¼ʱ<C2BC><CAB1>
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m_tLast.QuadPart += m_nAnimationInterval.QuadPart;
m_fDuration += static_cast<float>(ToMilliseconds(m_nAnimationInterval.QuadPart));
std::cout << ToMilliseconds(m_nAnimationInterval.QuadPart) << std::endl;
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// <20><><EFBFBD><EFBFBD><E3B6AF><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
m_fRateOfProgress = m_fDuration / m_fTotalDuration;
return true;
}
return false;
}
void e2d::EActionGradual::_reset()
{
EAction::_reset();
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m_fDuration = 0;
}