Magic_Game/src/kiwano/2d/action/Animation.h

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// Copyright (c) 2016-2018 Kiwano - Nomango
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//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
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//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
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//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
#pragma once
#include <kiwano/render/FrameSequence.h>
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#include <kiwano/2d/action/ActionTween.h>
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namespace kiwano
{
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KGE_DECLARE_SMART_PTR(Animation);
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/**
* \addtogroup Actions
* @{
*/
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/// \~chinese
/// @brief ֡<><D6A1><EFBFBD><EFBFBD>
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class KGE_API Animation : public ActionTween
{
public:
/// \~chinese
/// @brief <20><><EFBFBD><EFBFBD>֡<EFBFBD><D6A1><EFBFBD><EFBFBD>
/// @param duration <20><><EFBFBD><EFBFBD>ʱ<EFBFBD><CAB1>
/// @param[in] frame_seq <20><><EFBFBD><EFBFBD>֡
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static AnimationPtr Create(Duration duration, FrameSequencePtr frame_seq);
Animation();
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virtual ~Animation();
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/// \~chinese
/// @brief <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD>֡
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FrameSequencePtr GetFrameSequence() const;
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/// \~chinese
/// @brief <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>֡
/// @param[in] frame_seq <20><><EFBFBD><EFBFBD>֡
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void SetFrameSequence(FrameSequencePtr frame_seq);
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/// \~chinese
/// @brief <20><>ȡ<EFBFBD>ö<EFBFBD><C3B6><EFBFBD><EFBFBD>Ŀ<EFBFBD><C4BF><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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ActionPtr Clone() const override;
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/// \~chinese
/// @brief <20><>ȡ<EFBFBD>ö<EFBFBD><C3B6><EFBFBD><EFBFBD>ĵ<EFBFBD>ת
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ActionPtr Reverse() const override;
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protected:
void Init(Actor* target) override;
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void UpdateTween(Actor* target, float percent) override;
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private:
FrameSequencePtr frame_seq_;
};
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/** @} */
} // namespace kiwano