Magic_Game/Easy2D/Action/ActionDelay.cpp

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2017-10-19 00:50:04 +08:00
#include "..\eactions.h"
#include "..\Win\winbase.h"
e2d::ActionDelay::ActionDelay(float duration)
{
setInterval(LONGLONG(duration * 1000));
}
e2d::ActionDelay::~ActionDelay()
{
}
e2d::ActionDelay * e2d::ActionDelay::copy() const
{
return new ActionDelay(m_nAnimationInterval / 1000.0f);
}
void e2d::ActionDelay::_init()
{
EAction::_init();
// <20><>¼<EFBFBD><C2BC>ǰʱ<C7B0><CAB1>
m_nLast = GetNow();
}
void e2d::ActionDelay::_exec()
{
// <20>ж<EFBFBD>ʱ<EFBFBD><CAB1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƿ<EFBFBD><C7B7>
if (GetInterval(m_nLast) > m_nAnimationInterval)
{
this->stop();
}
}
void e2d::ActionDelay::_reset()
{
EAction::_reset();
// <20><>¼<EFBFBD><C2BC>ǰʱ<C7B0><CAB1>
m_nLast = GetNow();
}