84 lines
1.4 KiB
C++
84 lines
1.4 KiB
C++
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#include "..\eactions.h"
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#include "..\Win\winbase.h"
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e2d::ActionFrames::ActionFrames() :
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m_nFrameIndex(0)
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{
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// ֡<><D6A1><EFBFBD><EFBFBD>Ĭ<EFBFBD><C4AC> .5s ˢ<><CBA2>һ<EFBFBD><D2BB>
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setInterval(500);
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}
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e2d::ActionFrames::ActionFrames(LONGLONG frameDelay) :
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m_nFrameIndex(0)
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{
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setInterval(frameDelay);
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}
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e2d::ActionFrames::~ActionFrames()
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{
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for (auto frame : m_vFrames)
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{
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frame->autoRelease();
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frame->release();
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}
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}
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void e2d::ActionFrames::_init()
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{
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EAction::_init();
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// <20><>¼<EFBFBD><C2BC>ǰʱ<C7B0><CAB1>
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m_nLast = GetNow();
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}
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void e2d::ActionFrames::_exec()
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{
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// <20>ж<EFBFBD>ʱ<EFBFBD><CAB1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƿ<EFBFBD><C7B7>㹻
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while (GetInterval(m_nLast) > m_nAnimationInterval)
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{
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// <20><><EFBFBD>¼<EFBFBD>¼ʱ<C2BC><CAB1>
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m_nLast += milliseconds(m_nAnimationInterval);
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m_pTarget->setImage(m_vFrames[m_nFrameIndex]);
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m_nFrameIndex++;
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// <20>ж϶<D0B6><CFB6><EFBFBD><EFBFBD>Ƿ<EFBFBD><C7B7><EFBFBD><EFBFBD><EFBFBD>
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if (m_nFrameIndex == m_vFrames.size())
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{
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this->stop();
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break;
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}
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}
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}
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void e2d::ActionFrames::_reset()
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{
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EAction::_reset();
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m_nFrameIndex = 0;
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// <20><>¼<EFBFBD><C2BC>ǰʱ<C7B0><CAB1>
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m_nLast = steady_clock::now();
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}
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void e2d::ActionFrames::addFrame(Image * frame)
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{
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if (frame)
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{
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m_vFrames.push_back(frame);
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frame->retain();
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}
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}
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e2d::ActionFrames * e2d::ActionFrames::copy() const
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{
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auto a = new ActionFrames(this->m_nAnimationInterval);
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for (auto f : m_vFrames)
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{
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a->addFrame(f);
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}
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return a;
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}
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e2d::ActionFrames * e2d::ActionFrames::reverse() const
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{
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auto a = this->copy();
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a->m_vFrames.reserve(m_vFrames.size());
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return a;
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}
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