30 lines
601 B
C++
30 lines
601 B
C++
|
|
#include "..\eactions.h"
|
||
|
|
|
||
|
|
e2d::ActionScaleTo::ActionScaleTo(float duration, float scaleX, float scaleY) :
|
||
|
|
ActionScaleBy(duration, 0, 0)
|
||
|
|
{
|
||
|
|
m_nEndScaleX = scaleX;
|
||
|
|
m_nEndScaleY = scaleY;
|
||
|
|
}
|
||
|
|
|
||
|
|
e2d::ActionScaleTo::~ActionScaleTo()
|
||
|
|
{
|
||
|
|
}
|
||
|
|
|
||
|
|
e2d::ActionScaleTo * e2d::ActionScaleTo::copy() const
|
||
|
|
{
|
||
|
|
return new ActionScaleTo(m_nAnimationInterval / 1000.0f, m_nEndScaleX, m_nEndScaleY);
|
||
|
|
}
|
||
|
|
|
||
|
|
void e2d::ActionScaleTo::_init()
|
||
|
|
{
|
||
|
|
ActionScaleBy::_init();
|
||
|
|
m_nVariationX = m_nEndScaleX - m_nBeginScaleX;
|
||
|
|
m_nVariationY = m_nEndScaleY - m_nBeginScaleY;
|
||
|
|
}
|
||
|
|
|
||
|
|
void e2d::ActionScaleTo::_reset()
|
||
|
|
{
|
||
|
|
ActionScaleBy::_reset();
|
||
|
|
}
|