Magic_Game/Easy2D/Action/ActionTwo.cpp

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2017-10-19 00:50:04 +08:00
#include "..\eactions.h"
e2d::ActionTwo::ActionTwo(EAction * actionFirst, EAction * actionSecond) :
m_FirstAction(actionFirst),
m_SecondAction(actionSecond)
{
m_FirstAction->retain();
m_SecondAction->retain();
}
e2d::ActionTwo::~ActionTwo()
{
SafeRelease(&m_FirstAction);
SafeRelease(&m_SecondAction);
}
e2d::ActionTwo * e2d::ActionTwo::copy() const
{
return new ActionTwo(m_FirstAction->copy(), m_SecondAction->copy());
}
e2d::ActionTwo * e2d::ActionTwo::reverse(bool actionReverse) const
{
if (actionReverse)
{
return new ActionTwo(m_SecondAction->reverse(), m_FirstAction->reverse());
}
else
{
return new ActionTwo(m_SecondAction->copy(), m_FirstAction->copy());
}
}
void e2d::ActionTwo::_init()
{
EAction::_init();
m_FirstAction->m_pTarget = m_pTarget;
m_SecondAction->m_pTarget = m_pTarget;
m_FirstAction->_init();
}
void e2d::ActionTwo::_exec()
{
if (!m_FirstAction->isEnding())
{
m_FirstAction->_exec();
if (m_FirstAction->isEnding())
{
// <20><><EFBFBD><EFBFBD> true <20><>ʾ<EFBFBD><CABE>һ<EFBFBD><D2BB><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ѿ<EFBFBD><D1BE><EFBFBD><EFBFBD><EFBFBD>
m_SecondAction->_init();
}
}
else if (!m_SecondAction->isEnding())
{
m_SecondAction->_exec();
}
else
{
this->stop();
}
}
void e2d::ActionTwo::_reset()
{
EAction::_reset();
m_FirstAction->_reset();
m_SecondAction->_reset();
}