Magic_Game/Easy2D/Action/Animation.cpp

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2017-10-19 00:50:04 +08:00
#include "..\eactions.h"
#include "..\Win\winbase.h"
e2d::Animation::Animation(float duration)
{
m_nDuration = 0;
m_nTotalDuration = UINT(duration * 1000);
}
e2d::Animation::~Animation()
{
}
bool e2d::Animation::_isEnd() const
{
return m_nDuration >= m_nTotalDuration;
}
void e2d::Animation::_init()
{
EAction::_init();
// <20><>¼<EFBFBD><C2BC>ǰʱ<C7B0><CAB1>
m_nLast = GetNow();
}
bool e2d::Animation::_isDelayEnough()
{
// <20>ж<EFBFBD>ʱ<EFBFBD><CAB1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƿ<EFBFBD><C7B7>
if (GetInterval(m_nLast) > m_nAnimationInterval)
{
// <20><><EFBFBD>¼<EFBFBD>¼ʱ<C2BC><CAB1>
m_nLast += milliseconds(m_nAnimationInterval);
m_nDuration += m_nAnimationInterval;
return true;
}
return false;
}
void e2d::Animation::_reset()
{
EAction::_reset();
m_nDuration = 0;
// <20><>¼<EFBFBD><C2BC>ǰʱ<C7B0><CAB1>
m_nLast = GetNow();
}