Magic_Game/core/base/Animation.h

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// Copyright (c) 2016-2018 Easy2D - Nomango
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
#pragma once
#include "Action.hpp"
namespace easy2d
{
// ֡<><D6A1><EFBFBD><EFBFBD>
class Animation
: public Action
{
public:
Animation();
explicit Animation(
spFrames const& animation
);
virtual ~Animation();
// <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD>
spFrames GetAnimation() const;
// <20><><EFBFBD>ö<EFBFBD><C3B6><EFBFBD>
void SetAnimation(
spFrames const& animation
);
// <20><>ȡ<EFBFBD>ö<EFBFBD><C3B6><EFBFBD><EFBFBD>Ŀ<EFBFBD><C4BF><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
virtual spAction Clone() const override;
// <20><>ȡ<EFBFBD>ö<EFBFBD><C3B6><EFBFBD><EFBFBD>ĵ<EFBFBD>ת
virtual spAction Reverse() const override;
// <20><><EFBFBD>ö<EFBFBD><C3B6><EFBFBD>
virtual void Reset() override;
protected:
// <20><>ʼ<EFBFBD><CABC><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
virtual void Init(Node* target) override;
// <20><><EFBFBD><EFBFBD><C2B6><EFBFBD>
virtual void Update(Node* target, Duration const& dt) override;
protected:
size_t frame_index_;
Duration delta_;
spFrames frames_;
};
}