Magic_Game/src/kiwano/platform/Runner.h

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// Copyright (c) 2016-2018 Kiwano - Nomango
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
#pragma once
#include <kiwano/core/Common.h>
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#include <kiwano/core/Timer.h>
#include <kiwano/platform/Window.h>
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namespace kiwano
{
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class Application;
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KGE_DECLARE_SMART_PTR(Runner);
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/**
* \~chinese
* @brief
*/
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class KGE_API Runner : public virtual ObjectBase
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{
friend class Application;
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public:
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/// \~chinese
/// @brief 创建程序运行器
/// @param main_window 主窗口
static RunnerPtr Create(WindowPtr main_window);
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/// \~chinese
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/// @brief 创建程序运行器
/// @param main_window 主窗口
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/// @param on_ready 应用程序初始化完成后执行的回调函数
/// @param on_destroy 应用程序销毁时执行的回调函数
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static RunnerPtr Create(WindowPtr main_window, Function<void()> on_ready, Function<void()> on_destroy = nullptr);
Runner();
virtual ~Runner();
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/// \~chinese
/// @brief 初始化完成处理
/// @details 重载该函数以在应用程序初始化完成后自动执行
virtual void OnReady();
/// \~chinese
/// @brief 应用程序销毁处理
/// @details 重载该函数以处理应用程序销毁时的行为,如完成资源回收等
virtual void OnDestroy();
/// \~chinese
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/// @brief 应用程序关闭处理
/// @details 重载该函数以处理用户关闭应用程序时的行为,如保存用户数据等
/// @return 返回true允许用户关闭程序否则阻止程序关闭
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virtual bool OnClosing();
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/// \~chinese
/// @brief 应用程序主循环
/// @details 重载该函数以
/// @return 返回false退出主循环否则继续运行主循环
virtual bool MainLoop();
/// \~chinese
/// @brief 获取主窗口
WindowPtr GetMainWindow() const;
/// \~chinese
/// @brief 设置主窗口
void SetMainWindow(WindowPtr window);
/// \~chinese
/// @brief 获取上一次更新时间
Time GetLastUpdateTime() const;
private:
void Ready();
void Destroy();
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private:
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WindowPtr main_window_;
Time last_update_time_;
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};
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inline void Runner::OnReady() {}
inline void Runner::OnDestroy() {}
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inline bool Runner::OnClosing()
{
return true;
}
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inline WindowPtr Runner::GetMainWindow() const
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{
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return main_window_;
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}
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inline void Runner::SetMainWindow(WindowPtr window)
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{
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main_window_ = window;
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}
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inline Time Runner::GetLastUpdateTime() const
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{
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return last_update_time_;
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}
} // namespace kiwano