Magic_Game/core/actions/FiniteTimeAction.cpp

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#include "..\e2daction.h"
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e2d::FiniteTimeAction::FiniteTimeAction(float duration)
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: delta_(0)
, duration_(std::max(duration, 0.f))
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{
}
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void e2d::FiniteTimeAction::Reset()
{
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Action::Reset();
delta_ = 0;
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}
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void e2d::FiniteTimeAction::Init()
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{
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Action::Init();
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}
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void e2d::FiniteTimeAction::Update()
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{
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Action::Update();
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if (duration_ == 0)
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{
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delta_ = 1;
this->Stop();
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}
else
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{
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delta_ = std::min((Time::Now() - started_).Seconds() / duration_, 1.f);
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if (delta_ >= 1)
{
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this->Stop();
}
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}
}
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void e2d::FiniteTimeAction::ResetTime()
{
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Action::ResetTime();
started_ = Time::Now() - Duration(delta_ * duration_);
}