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										 |  |  | #include "..\e2dtransition.h"
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										 |  |  | #include "..\e2dobject.h"
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										 |  |  | e2d::FadeTransition::FadeTransition(float duration) | 
					
						
							|  |  |  | 	: Transition(duration) | 
					
						
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										 |  |  | { | 
					
						
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										 |  |  | } | 
					
						
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										 |  |  | void e2d::FadeTransition::Init(Scene * prev, Scene * next, Game * game) | 
					
						
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										 |  |  | { | 
					
						
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										 |  |  | 	Transition::Init(prev, next, game); | 
					
						
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										 |  |  | 	 | 
					
						
							|  |  |  | 	out_layer_param_.opacity = 1; | 
					
						
							|  |  |  | 	in_layer_param_.opacity = 0; | 
					
						
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										 |  |  | } | 
					
						
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										 |  |  | void e2d::FadeTransition::Update() | 
					
						
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										 |  |  | { | 
					
						
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										 |  |  | 	Transition::Update(); | 
					
						
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										 |  |  | 	if (process_ < 0.5) | 
					
						
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										 |  |  | 	{ | 
					
						
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										 |  |  | 		out_layer_param_.opacity = 1 - process_ * 2; | 
					
						
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										 |  |  | 		in_layer_param_.opacity = 0; | 
					
						
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										 |  |  | 	} | 
					
						
							|  |  |  | 	else | 
					
						
							|  |  |  | 	{ | 
					
						
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										 |  |  | 		out_layer_param_.opacity = 0; | 
					
						
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										 |  |  | 		in_layer_param_.opacity = (process_ - 0.5f) * 2; | 
					
						
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										 |  |  | 	} | 
					
						
							|  |  |  | } |