Magic_Game/core/base/Node.cpp

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// Copyright (c) 2016-2018 Easy2D - Nomango
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
#include "Node.h"
#include "Scene.h"
#include "Task.h"
#include "Action.hpp"
#include "render.h"
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#include "logs.h"
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namespace easy2d
{
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namespace
{
float default_pivot_x = 0.f;
float default_pivot_y = 0.f;
}
void Node::SetDefaultPivot(float pivot_x, float pivot_y)
{
default_pivot_x = pivot_x;
default_pivot_y = pivot_y;
}
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Node::Node()
: visible_(true)
, parent_(nullptr)
, hash_name_(0)
, dirty_sort_(false)
, order_(0)
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, opacity_(1.f)
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, display_opacity_(1.f)
, children_()
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, border_color_(Color::Red, 0.6f)
, initial_matrix_()
, final_matrix_()
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, pivot_(default_pivot_x, default_pivot_y)
, size_()
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{
}
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Node::~Node()
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{
}
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void Node::Visit()
{
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if (!visible_)
return;
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UpdateTransform();
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auto graphics = devices::Graphics::Instance();
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if (children_.IsEmpty())
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{
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graphics->SetTransform(final_matrix_);
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graphics->SetOpacity(display_opacity_);
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OnDraw();
}
else
{
if (dirty_sort_)
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{
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children_.Sort(
[](spNode const& n1, spNode const& n2) { return n1->GetOrder() < n2->GetOrder(); }
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);
dirty_sort_ = false;
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}
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spNode child = children_.First();
for (spNode next; child; child = next)
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{
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next = child->NextItem();
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if (child->GetOrder() < 0)
{
child->Visit();
}
else
{
break;
}
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}
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graphics->SetTransform(final_matrix_);
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graphics->SetOpacity(display_opacity_);
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OnDraw();
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for (spNode next; child; child = next)
{
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next = child->NextItem();
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child->Visit();
}
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}
}
void Node::Update(Duration const& dt)
{
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if (children_.IsEmpty())
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{
OnUpdate(dt);
UpdateActions(this, dt);
UpdateTasks(dt);
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}
else
{
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// <20><><EFBFBD><EFBFBD> Order С<><D0A1><EFBFBD><EFBFBD><EFBFBD>Ľڵ<C4BD>
spNode child = children_.First();
for (spNode next; child; child = next)
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{
if (child->GetOrder() < 0)
{
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next = child->NextItem();
child->Update(dt);
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}
else
{
break;
}
}
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OnUpdate(dt);
UpdateActions(this, dt);
UpdateTasks(dt);
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for (spNode next; child; child = next)
{
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next = child->NextItem();
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child->Update(dt);
}
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}
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}
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void Node::DrawBorder()
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{
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if (visible_)
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{
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if (border_)
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{
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devices::Graphics::Instance()->DrawGeometry(border_, border_color_, 1.5f);
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}
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DrawChildrenBorder();
}
}
void Node::DrawChildrenBorder()
{
for (auto child = children_.First(); child; child = child->NextItem())
{
child->DrawBorder();
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}
}
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math::Matrix const & Node::GetTransformMatrix()
{
UpdateTransform();
return final_matrix_;
}
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void Node::UpdateTransform()
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{
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if (!dirty_transform_)
return;
dirty_transform_ = false;
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Point center{ size_.width * pivot_.x, size_.height * pivot_.y };
final_matrix_ = math::Matrix::Scaling(transform_.scale, center)
* math::Matrix::Skewing(transform_.skew.x, transform_.skew.y, center)
* math::Matrix::Rotation(transform_.rotation, center)
* math::Matrix::Translation(transform_.position - center);
initial_matrix_ = final_matrix_ * math::Matrix::Translation(
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Point{ size_.width * pivot_.x, size_.height * pivot_.y }
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);
if (parent_)
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{
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initial_matrix_ = initial_matrix_ * parent_->initial_matrix_;
final_matrix_ = final_matrix_ * parent_->initial_matrix_;
}
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UpdateBorder();
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for (auto child = children_.First(); child; child = child->NextItem())
{
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child->dirty_transform_ = true;
}
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}
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void Node::UpdateBorder()
{
cpRectangleGeometry rect;
cpTransformedGeometry transformed;
ThrowIfFailed(
devices::Graphics::Instance()->CreateRectangleGeometry(
rect,
Rect(Point{}, size_)
)
);
ThrowIfFailed(
devices::Graphics::Instance()->CreateTransformedGeometry(
transformed,
final_matrix_,
rect
)
);
border_ = transformed;
}
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bool Node::Dispatch(const MouseEvent & e, bool handled)
{
if (visible_)
{
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spNode prev;
for (auto child = children_.Last(); child; child = prev)
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{
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prev = child->PrevItem();
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handled = child->Dispatch(e, handled);
}
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auto handler = dynamic_cast<MouseEventHandler*>(this);
if (handler)
handler->Handle(e);
}
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return handled;
}
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bool Node::Dispatch(const KeyEvent & e, bool handled)
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{
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if (visible_)
{
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spNode prev;
for (auto child = children_.Last(); child; child = prev)
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{
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prev = child->PrevItem();
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handled = child->Dispatch(e, handled);
}
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auto handler = dynamic_cast<KeyEventHandler*>(this);
if (handler)
handler->Handle(e);
}
return handled;
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}
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void Node::UpdateOpacity()
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{
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if (parent_)
{
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display_opacity_ = opacity_ * parent_->display_opacity_;
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}
for (auto child = children_.First(); child; child = child->NextItem())
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{
child->UpdateOpacity();
}
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}
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void Node::SetOrder(int order)
{
if (order_ == order)
return;
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order_ = order;
if (parent_)
{
parent_->dirty_sort_ = true;
}
}
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void Node::SetOpacity(float opacity)
{
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if (opacity_ == opacity)
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return;
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display_opacity_ = opacity_ = std::min(std::max(opacity, 0.f), 1.f);
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UpdateOpacity();
}
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void Node::SetPivotX(float pivot_x)
{
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this->SetPivot(pivot_x, pivot_.y);
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}
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void Node::SetPivotY(float pivot_y)
{
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this->SetPivot(pivot_.x, pivot_y);
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}
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void Node::SetPivot(float pivot_x, float pivot_y)
{
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if (pivot_.x == pivot_x && pivot_.y == pivot_y)
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return;
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pivot_.x = pivot_x;
pivot_.y = pivot_y;
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dirty_transform_ = true;
}
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void Node::SetWidth(float width)
{
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this->SetSize(width, size_.height);
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}
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void Node::SetHeight(float height)
{
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this->SetSize(size_.width, height);
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}
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void Node::SetSize(const Size& size)
{
this->SetSize(size.width, size.height);
}
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void Node::SetSize(float width, float height)
{
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if (size_.width == width && size_.height == height)
return;
size_.width = width;
size_.height = height;
dirty_transform_ = true;
}
void Node::SetTransform(Transform const& transform)
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{
transform_ = transform;
dirty_transform_ = true;
}
void Node::SetBorderColor(Color const& color)
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{
border_color_ = color;
}
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void Node::AddChild(spNode const& child, int order)
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{
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if (!child)
logs::Warningln("Node::AddChild failed, child is nullptr");
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if (child)
{
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#ifdef E2D_DEBUG
if (child->parent_)
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logs::Errorln("The node to be added already has a parent");
for (Node* parent = parent_; parent; parent = parent->parent_)
if (parent == child)
logs::Errorln("A node cannot be its own parent");
#endif // E2D_DEBUG
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children_.PushBack(Node::ItemType(child));
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child->parent_ = this;
child->dirty_transform_ = true;
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child->SetOrder(order);
child->UpdateOpacity();
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dirty_sort_ = true;
}
}
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void Node::AddChild(const Nodes& nodes, int order)
{
for (const auto& node : nodes)
{
this->AddChild(node, order);
}
}
Rect Node::GetBounds()
{
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return Rect(Point{}, size_);
}
Node::Nodes Node::GetChildren(String const& name) const
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{
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Nodes children;
size_t hash_code = std::hash<String>{}(name);
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for (auto child = children_.First(); child != children_.Last(); child = child->NextItem())
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{
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if (child->hash_name_ == hash_code && child->name_ == name)
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{
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children.push_back(child);
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}
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}
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return children;
}
spNode Node::GetChild(String const& name) const
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{
size_t hash_code = std::hash<String>{}(name);
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for (auto child = children_.First(); child != children_.Last(); child = child->NextItem())
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{
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if (child->hash_name_ == hash_code && child->name_ == name)
{
return child;
}
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}
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return nullptr;
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}
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Node::Children const & Node::GetChildren() const
{
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return children_;
}
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void Node::RemoveFromParent()
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{
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if (parent_)
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{
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parent_->RemoveChild(this);
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}
}
bool Node::RemoveChild(spNode const& child)
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{
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if (!child)
logs::Warningln("Node::RemoveChild failed, child is nullptr");
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if (children_.IsEmpty())
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{
return false;
}
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if (child)
{
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children_.Remove(Node::ItemType(child));
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return true;
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}
return false;
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}
void Node::RemoveChildren(String const& child_name)
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{
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if (children_.IsEmpty())
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{
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return;
}
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size_t hash_code = std::hash<String>{}(child_name);
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spNode next;
for (auto child = children_.First(); child; child = next)
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{
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next = child->NextItem();
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if (child->hash_name_ == hash_code && child->name_ == child_name)
children_.Remove(child);
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}
}
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void Node::RemoveAllChildren()
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{
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children_.Clear();
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}
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bool Node::ContainsPoint(const Point& point)
{
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if (size_.width == 0.f || size_.height == 0.f)
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return false;
UpdateTransform();
BOOL ret = 0;
ThrowIfFailed(
border_->FillContainsPoint(
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point,
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D2D1::Matrix3x2F::Identity(),
&ret
)
);
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return !!ret;
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}
void Node::SetVisible(bool val)
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{
visible_ = val;
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}
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void Node::SetName(String const& name)
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{
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if (name_ != name)
{
// <20><><EFBFBD><EFBFBD><EFBFBD>ڵ<EFBFBD><DAB5><EFBFBD>
name_ = name;
// <20><><EFBFBD><EFBFBD><EFBFBD>ڵ<EFBFBD> Hash <20><>
hash_name_ = std::hash<String>{}(name);
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}
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}
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}