Magic_Game/src/kiwano/2d/Frame.cpp

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// Copyright (c) 2016-2018 Kiwano - Nomango
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
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#include <kiwano/2d/Frame.h>
#include <kiwano/renderer/TextureCache.h>
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namespace kiwano
{
Frame::Frame()
{
}
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Frame::Frame(String const& file_path)
{
Load(file_path);
}
Frame::Frame(Resource const& res)
{
Load(res);
}
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Frame::Frame(Texture const& texture)
{
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SetTexture(texture);
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}
bool Frame::Load(String const& file_path)
{
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Texture texture = TextureCache::instance().AddOrGetTexture(file_path);
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if (texture.IsValid())
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{
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SetTexture(texture);
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return true;
}
return false;
}
bool Frame::Load(Resource const& res)
{
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Texture texture = TextureCache::instance().AddOrGetTexture(res);
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if (texture.IsValid())
{
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SetTexture(texture);
return true;
}
return false;
}
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void Frame::SetCropRect(Rect const& crop_rect)
{
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if (texture_.IsValid())
{
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auto bitmap_size = texture_.GetSize();
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crop_rect_.left_top.x = std::min(std::max(crop_rect.left_top.x, 0.f), bitmap_size.x);
crop_rect_.left_top.y = std::min(std::max(crop_rect.left_top.y, 0.f), bitmap_size.y);
crop_rect_.right_bottom.x = std::min(std::max(crop_rect.right_bottom.x, 0.f), bitmap_size.x);
crop_rect_.right_bottom.y = std::min(std::max(crop_rect.right_bottom.y, 0.f), bitmap_size.y);
}
}
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void Frame::SetTexture(Texture const& texture)
{
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texture_ = texture;
if (texture_.IsValid())
{
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crop_rect_.left_top.x = crop_rect_.left_top.y = 0;
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crop_rect_.right_bottom.x = texture_.GetWidth();
crop_rect_.right_bottom.y = texture_.GetHeight();
}
}
}