Magic_Game/easy2d/base/EventDispatcher.h

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2018-10-03 22:02:46 +08:00
// Copyright (c) 2016-2018 Easy2D - Nomango
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
#pragma once
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#include "EventListener.h"
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namespace easy2d
{
class E2D_API EventDispatcher
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{
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using Listeners = IntrusiveList<EventListenerPtr>;
public:
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// <20><><EFBFBD>Ӽ<EFBFBD><D3BC><EFBFBD><EFBFBD><EFBFBD>
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EventListenerPtr AddListener(
EventListenerPtr const& listener
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);
// <20><><EFBFBD>Ӽ<EFBFBD><D3BC><EFBFBD><EFBFBD><EFBFBD>
void AddListener(
UINT type,
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EventCallback callback,
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String const& name = L""
);
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
void StartListeners(
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String const& listener_name
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);
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// ֹͣ<CDA3><D6B9><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
void StopListeners(
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String const& listener_name
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);
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// <20>Ƴ<EFBFBD><C6B3><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
void RemoveListeners(
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String const& listener_name
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);
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
void StartListeners(
UINT type
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);
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// ֹͣ<CDA3><D6B9><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
void StopListeners(
UINT type
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);
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// <20>Ƴ<EFBFBD><C6B3><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
void RemoveListeners(
UINT type
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);
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virtual void Dispatch(Event& evt);
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protected:
Listeners listeners_;
};
}