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										 |  |  |  | #include "..\ebase.h"
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										 |  |  |  | #include "..\etransition.h"
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										 |  |  |  | e2d::Transition::Transition(double duration) | 
					
						
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										 |  |  |  | 	: m_bEnd(false) | 
					
						
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										 |  |  |  | 	, m_fLast(0) | 
					
						
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										 |  |  |  | 	, m_fRateOfProgress(0) | 
					
						
							|  |  |  |  | 	, m_pPrevScene(nullptr) | 
					
						
							|  |  |  |  | 	, m_pNextScene(nullptr) | 
					
						
							|  |  |  |  | { | 
					
						
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										 |  |  |  | 	m_fDuration = max(duration, 0); | 
					
						
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										 |  |  |  | } | 
					
						
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										 |  |  |  | bool e2d::Transition::isEnding() | 
					
						
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										 |  |  |  | { | 
					
						
							|  |  |  |  | 	return m_bEnd; | 
					
						
							|  |  |  |  | } | 
					
						
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										 |  |  |  | void e2d::Transition::_calcRateOfProgress() | 
					
						
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										 |  |  |  | { | 
					
						
							|  |  |  |  | 	// <20>ж<EFBFBD>ʱ<EFBFBD><CAB1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƿ<EFBFBD><C7B7>㹻
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										 |  |  |  | 	if (m_fDuration == 0) | 
					
						
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										 |  |  |  | 	{ | 
					
						
							|  |  |  |  | 		m_fRateOfProgress = 1; | 
					
						
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										 |  |  |  | 		return; | 
					
						
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										 |  |  |  | 	} | 
					
						
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										 |  |  |  | 	// <20><><EFBFBD>㶯<EFBFBD><E3B6AF><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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										 |  |  |  | 	m_fRateOfProgress = min((Time::getTotalTime() - m_fLast) / m_fDuration, 1); | 
					
						
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										 |  |  |  | } | 
					
						
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										 |  |  |  | void e2d::Transition::_stop() | 
					
						
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										 |  |  |  | { | 
					
						
							|  |  |  |  | 	m_bEnd = true; | 
					
						
							|  |  |  |  | 	_reset(); | 
					
						
							|  |  |  |  | } | 
					
						
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										 |  |  |  | void e2d::Transition::_setTarget(Scene * prev, Scene * next) | 
					
						
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										 |  |  |  | { | 
					
						
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										 |  |  |  | 	m_fLast = Time::getTotalTime(); | 
					
						
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										 |  |  |  | 	m_pPrevScene = prev; | 
					
						
							|  |  |  |  | 	m_pNextScene = next; | 
					
						
							|  |  |  |  | 	_init(); | 
					
						
							|  |  |  |  | } |