Magic_Game/Easy2D/Node/EButton.cpp

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#include "..\enodes.h"
#include "..\elisteners.h"
#include "..\emanagers.h"
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#include "..\Win\winbase.h"
e2d::EButton::EButton()
: m_Callback([] {})
, m_eStatus(STATUS::NORMAL)
, m_bIsDisable(false)
, m_bIsSelected(false)
, m_pNormal(nullptr)
, m_pMouseover(nullptr)
, m_pSelected(nullptr)
, m_pDisabled(nullptr)
, m_pDisplayed(nullptr)
{
}
e2d::EButton::EButton(ENode * normal, const BUTTON_CLICK_CALLBACK & callback)
: EButton()
{
this->setNormal(normal);
this->setCallback(callback);
}
e2d::EButton::EButton(ENode * normal, ENode * selected, const BUTTON_CLICK_CALLBACK & callback)
: EButton()
{
this->setNormal(normal);
this->setSelected(selected);
this->setCallback(callback);
}
e2d::EButton::EButton(ENode * normal, ENode * mouseover, ENode * selected, const BUTTON_CLICK_CALLBACK & callback)
: EButton()
{
this->setNormal(normal);
this->setMouseOver(mouseover);
this->setSelected(selected);
this->setCallback(callback);
}
e2d::EButton::EButton(ENode * normal, ENode * mouseover, ENode * selected, ENode * disabled, const BUTTON_CLICK_CALLBACK & callback)
: EButton()
{
this->setNormal(normal);
this->setMouseOver(mouseover);
this->setSelected(selected);
this->setDisabled(disabled);
this->setCallback(callback);
}
void e2d::EButton::setNormal(ENode * normal)
{
if (normal)
{
if (m_pNormal)
{
this->removeChild(m_pNormal);
}
m_pNormal = normal;
this->addChild(m_pNormal);
}
}
void e2d::EButton::setMouseOver(ENode * mouseover)
{
if (mouseover)
{
if (m_pMouseover)
{
this->removeChild(m_pMouseover);
}
m_pMouseover = mouseover;
this->addChild(m_pMouseover);
}
}
void e2d::EButton::setSelected(ENode * selected)
{
if (selected)
{
if (m_pSelected)
{
this->removeChild(m_pSelected);
}
m_pSelected = selected;
this->addChild(m_pSelected);
}
}
void e2d::EButton::setDisabled(ENode * disabled)
{
if (disabled)
{
if (m_pDisabled)
{
this->removeChild(m_pDisabled);
}
m_pDisabled = disabled;
this->addChild(m_pDisabled);
}
}
void e2d::EButton::setDisable(bool disable)
{
m_bIsDisable = disable;
}
void e2d::EButton::setCallback(const BUTTON_CLICK_CALLBACK & callback)
{
m_Callback = callback;
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// ֹͣ<CDA3><D6B9><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
EMsgManager::stopAllMouseListenersBindedWith(this);
// <20>½<EFBFBD>һ<EFBFBD><D2BB><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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auto listener = new EListenerMouse(std::bind(&EButton::_listenerCallback, this));
listener->setAlwaysWorking(true);
EMsgManager::bindListener(listener, this);
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}
void e2d::EButton::_callOn()
{
if (!m_bVisiable)
{
return;
}
if (m_bTransformChildrenNeeded)
{
_updateTransform(this);
}
if (!m_vChildren.empty())
{
GetRenderTarget()->SetTransform(m_Matri);
if (m_eStatus == STATUS::DISABLED && m_pDisabled)
{
m_pDisabled->_callOn();
}
else if (m_eStatus == STATUS::SELECTED && m_pSelected)
{
m_pSelected->_callOn();
}
else if (m_eStatus == STATUS::MOUSEOVER && m_pMouseover)
{
m_pMouseover->_callOn();
}
else if (m_pNormal)
{
m_pNormal->_callOn();
}
}
}
void e2d::EButton::_listenerCallback()
{
if (!m_bIsDisable)
{
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if (!m_pDisplayed)
{
m_pDisplayed = m_pNormal;
}
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if (EMouseMsg::getMsg() == EMouseMsg::LBUTTON_DOWN &&
m_pDisplayed &&
m_pDisplayed->isPointIn(EMouseMsg::getPos()))
{
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>£<EFBFBD><C2A3><EFBFBD>λ<EFBFBD>ڰ<EFBFBD>ť<EFBFBD><C5A5>ʱ<EFBFBD><CAB1><EFBFBD><EFBFBD><EFBFBD><EFBFBD> m_bIsSelected Ϊ true
m_bIsSelected = true;
}
else if (EMouseMsg::getMsg() == EMouseMsg::LBUTTON_UP)
{
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>̧<EFBFBD><CCA7>ʱ<EFBFBD><CAB1><EFBFBD>ж<EFBFBD><D0B6><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƿ<EFBFBD><C7B7>ڰ<EFBFBD>ť<EFBFBD>ڲ<EFBFBD>
if (m_bIsSelected &&
m_pDisplayed &&
m_pDisplayed->isPointIn(EMouseMsg::getPos()))
{
m_Callback();
m_eStatus = STATUS::NORMAL;
m_pDisplayed = m_pNormal;
}
// <20><><EFBFBD><EFBFBD> m_bIsSelected Ϊ false
m_bIsSelected = false;
}
if (EMouseMsg::isLButtonDown() &&
m_bIsSelected &&
m_pSelected &&
m_pSelected->isPointIn(EMouseMsg::getPos()))
{
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>£<EFBFBD><C2A3>Ұ<EFBFBD>ť<EFBFBD>DZ<EFBFBD>ѡ<EFBFBD>е<EFBFBD>״̬<D7B4><CCAC><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
// <20>ڰ<EFBFBD>ť<EFBFBD><C5A5>ʱ<EFBFBD><CAB1><EFBFBD><EFBFBD>ť״̬<D7B4><CCAC>Ϊ SELECTED
m_eStatus = STATUS::SELECTED;
m_pDisplayed = m_pSelected;
}
else if (EMouseMsg::getMsg() == EMouseMsg::MOVE &&
m_pDisplayed &&
m_pDisplayed->isPointIn(EMouseMsg::getPos()) &&
m_pMouseover)
{
m_eStatus = STATUS::MOUSEOVER;
m_pDisplayed = m_pMouseover;
}
else
{
m_eStatus = STATUS::NORMAL;
m_pDisplayed = m_pNormal;
}
}
else
{
if (m_pDisplayed)
{
m_eStatus = STATUS::DISABLED;
}
else
{
m_eStatus = STATUS::NORMAL;
}
}
}