Magic_Game/src/easy2d/utils/ResLoader.h

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// Copyright (c) 2016-2018 Easy2D - Nomango
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
#pragma once
#include "../core/include-forwards.h"
#include "../core/Resource.h"
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#include "../audio/Music.h"
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namespace easy2d
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{
class E2D_API ResLoader
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{
public:
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// <20><><EFBFBD><EFBFBD>ͼƬ
bool AddImage(String const& id, Resource const& image);
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// <20><><EFBFBD><EFBFBD>ͼƬ
bool AddImage(String const& id, ImagePtr const& image);
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// <20><><EFBFBD><EFBFBD>֡<EFBFBD><D6A1><EFBFBD><EFBFBD>
int AddFrames(String const& id, Array<Resource> const& images);
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// <20><><EFBFBD><EFBFBD>֡<EFBFBD><D6A1><EFBFBD><EFBFBD>
int AddFrames(String const& id, Array<ImagePtr> const& images);
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// <20><><EFBFBD><EFBFBD>֡<EFBFBD><D6A1><EFBFBD><EFBFBD>
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ü<EFBFBD>ͼƬ
int AddFrames(String const& id, Resource const& image, int cols, int rows = 1);
// <20><><EFBFBD><EFBFBD>֡<EFBFBD><D6A1><EFBFBD><EFBFBD>
// <20><>ָ<EFBFBD><D6B8><EFBFBD>ü<EFBFBD><C3BC><EFBFBD><EFBFBD>βü<CEB2>ͼƬ
int AddFrames(String const& id, Resource const& image, Array<Rect> const& crop_rects);
// <20><><EFBFBD><EFBFBD>֡<EFBFBD><D6A1><EFBFBD><EFBFBD>
bool AddFrames(String const& id, FramesPtr const& frames);
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
bool AddMusic(String const& id, Resource const& music);
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
bool AddMusic(String const& id, MusicPtr const& music);
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// <20><><EFBFBD>Ӷ<EFBFBD><D3B6><EFBFBD>
bool AddObj(String const& id, ObjectPtr const& obj);
ImagePtr GetImage(String const& id) const;
FramesPtr GetFrames(String const& id) const;
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MusicPtr GetMusic(String const& id) const;
ObjectPtr GetObj(String const& id) const;
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// ɾ<><C9BE>ָ<EFBFBD><D6B8><EFBFBD><EFBFBD>Դ
void Delete(String const& id);
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Դ
void Destroy();
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Դ<EFBFBD><D4B4><EFBFBD><EFBFBD>·<EFBFBD><C2B7>
void AddSearchPath(
String const& path
);
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template<typename T>
auto Get(String const& id) const -> decltype(auto)
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{
auto iter = res_.find(id);
if (iter == res_.end())
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return T{};
return dynamic_cast<T>((*iter).second.Get());
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}
protected:
UnorderedMap<String, ObjectPtr> res_;
List<String> search_paths_;
};
}