Magic_Game/Easy2D/Action/EActionTwo.cpp

79 lines
1.4 KiB
C++
Raw Normal View History

2017-10-19 00:50:04 +08:00
#include "..\eactions.h"
e2d::EActionTwo::EActionTwo(EAction * actionFirst, EAction * actionSecond) :
m_pFirstAction(actionFirst),
m_pSecondAction(actionSecond)
2017-10-19 00:50:04 +08:00
{
m_pFirstAction->retain();
m_pSecondAction->retain();
2017-10-19 00:50:04 +08:00
}
e2d::EActionTwo::~EActionTwo()
2017-10-19 00:50:04 +08:00
{
2017-10-31 17:19:13 +08:00
SafeRelease(&m_pFirstAction);
SafeRelease(&m_pSecondAction);
2017-10-19 00:50:04 +08:00
}
e2d::EActionTwo * e2d::EActionTwo::clone() const
2017-10-19 00:50:04 +08:00
{
return new EActionTwo(m_pFirstAction->clone(), m_pSecondAction->clone());
2017-10-19 00:50:04 +08:00
}
e2d::EActionTwo * e2d::EActionTwo::reverse(bool actionReverse) const
2017-10-19 00:50:04 +08:00
{
if (actionReverse)
{
return new EActionTwo(m_pSecondAction->reverse(), m_pFirstAction->reverse());
2017-10-19 00:50:04 +08:00
}
else
{
return new EActionTwo(m_pSecondAction->clone(), m_pFirstAction->clone());
2017-10-19 00:50:04 +08:00
}
}
void e2d::EActionTwo::_init()
2017-10-19 00:50:04 +08:00
{
EAction::_init();
2017-11-03 12:51:01 +08:00
m_pFirstAction->setTarget(m_pTarget);
m_pSecondAction->setTarget(m_pTarget);
2017-10-19 00:50:04 +08:00
m_pFirstAction->_init();
2017-10-19 00:50:04 +08:00
}
void e2d::EActionTwo::_update()
2017-10-19 00:50:04 +08:00
{
EAction::_update();
2017-11-03 12:51:01 +08:00
if (!m_pFirstAction->_isEnding())
2017-10-19 00:50:04 +08:00
{
m_pFirstAction->_update();
if (m_pFirstAction->_isEnding())
2017-10-19 00:50:04 +08:00
{
// <20><><EFBFBD><EFBFBD> true <20><>ʾ<EFBFBD><CABE>һ<EFBFBD><D2BB><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ѿ<EFBFBD><D1BE><EFBFBD><EFBFBD><EFBFBD>
m_pSecondAction->_init();
2017-10-19 00:50:04 +08:00
}
}
else if (!m_pSecondAction->_isEnding())
2017-10-19 00:50:04 +08:00
{
m_pSecondAction->_update();
2017-10-19 00:50:04 +08:00
}
else
{
this->stop();
}
}
void e2d::EActionTwo::_reset()
2017-10-19 00:50:04 +08:00
{
EAction::_reset();
m_pFirstAction->_reset();
m_pSecondAction->_reset();
2017-10-19 00:50:04 +08:00
}
void e2d::EActionTwo::_resetTime()
{
m_pFirstAction->_resetTime();
m_pSecondAction->_resetTime();
}