Magic_Game/kiwano/2d/Sprite.h

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// Copyright (c) 2016-2018 Kiwano - Nomango
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
#pragma once
#include "Node.h"
#include "Image.h"
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namespace kiwano
{
// <20><><EFBFBD><EFBFBD>
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class KGE_API Sprite
: public VisualNode
{
public:
Sprite();
explicit Sprite(
ImagePtr image
);
explicit Sprite(
Resource const& res
);
explicit Sprite(
Resource const& res,
const Rect& crop_rect /* <20>ü<EFBFBD><C3BC><EFBFBD><EFBFBD><EFBFBD> */
);
virtual ~Sprite();
// <20><><EFBFBD><EFBFBD>ͼƬ<CDBC>ļ<EFBFBD>
bool Load(
Resource const& res
);
// <20><><EFBFBD><EFBFBD>ͼƬ
bool Load(
ImagePtr image
);
// <20><>ͼƬ<CDBC>ü<EFBFBD>Ϊ<EFBFBD><CEAA><EFBFBD><EFBFBD>
void Crop(
const Rect& crop_rect /* <20>ü<EFBFBD><C3BC><EFBFBD><EFBFBD><EFBFBD> */
);
// <20><>ȡ Image <20><><EFBFBD><EFBFBD>
ImagePtr GetImage() const;
// <20><>Ⱦ<EFBFBD><C8BE><EFBFBD><EFBFBD>
void OnRender() override;
protected:
ImagePtr image_;
};
}