Magic_Game/core/base/render.h

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// Copyright (c) 2016-2018 Easy2D - Nomango
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
#pragma once
#include "base.h"
#include "TextRenderer.h"
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namespace easy2d
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{
namespace render
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{
typedef struct
{
ID2D1Factory* Factory;
IWICImagingFactory* WICImagingFactory;
IDWriteFactory* DWriteFactory;
ITextRenderer* TextRenderer;
ID2D1SolidColorBrush* SolidColorBrush;
ID2D1HwndRenderTarget* HwndRenderTarget;
ID2D1StrokeStyle* MiterStrokeStyle;
ID2D1StrokeStyle* BevelStrokeStyle;
ID2D1StrokeStyle* RoundStrokeStyle;
} _D2D_Resource;
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extern _D2D_Resource D2D;
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void Initialize(HWND hwnd);
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void CreateDeviceResources(HWND hwnd);
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void Uninitialize();
class GraphicsDevice
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{
public:
GraphicsDevice();
~GraphicsDevice();
// <20><>ʼ<EFBFBD><CABC>Ⱦ
void BeginDraw(HWND hwnd);
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ⱦ
void EndDraw();
// <20><>Ⱦ<EFBFBD><C8BE><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϣ
void DrawDebugInfo();
// <20><><EFBFBD>ñ<EFBFBD><C3B1><EFBFBD>ɫ
void SetBackgroundColor(
const Color& color
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);
protected:
D2D1_COLOR_F clear_color_;
IDWriteTextFormat* fps_text_format_;
IDWriteTextLayout* fps_text_layout_;
};
extern GraphicsDevice instance;
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}
}