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										 |  |  |  | // Copyright (c) 2016-2018 Easy2D - Nomango
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							|  |  |  |  | // 
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							|  |  |  |  | // Permission is hereby granted, free of charge, to any person obtaining a copy
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							|  |  |  |  | // of this software and associated documentation files (the "Software"), to deal
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							|  |  |  |  | // in the Software without restriction, including without limitation the rights
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							|  |  |  |  | // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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							|  |  |  |  | // copies of the Software, and to permit persons to whom the Software is
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							|  |  |  |  | // furnished to do so, subject to the following conditions:
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							|  |  |  |  | // 
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							|  |  |  |  | // The above copyright notice and this permission notice shall be included in
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							|  |  |  |  | // all copies or substantial portions of the Software.
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							|  |  |  |  | // 
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							|  |  |  |  | // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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							|  |  |  |  | // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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							|  |  |  |  | // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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							|  |  |  |  | // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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							|  |  |  |  | // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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							|  |  |  |  | // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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							|  |  |  |  | // THE SOFTWARE.
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										 |  |  |  | #pragma once
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							|  |  |  |  | #include "base.h"
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							|  |  |  |  | #include "TextRenderer.h"
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										 |  |  |  | namespace easy2d | 
					
						
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										 |  |  |  | 	namespace render | 
					
						
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										 |  |  |  | 	{ | 
					
						
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										 |  |  |  | 		typedef struct | 
					
						
							|  |  |  |  | 		{ | 
					
						
							|  |  |  |  | 			ID2D1Factory*			Factory; | 
					
						
							|  |  |  |  | 			IWICImagingFactory*		WICImagingFactory; | 
					
						
							|  |  |  |  | 			IDWriteFactory*			DWriteFactory; | 
					
						
							|  |  |  |  | 			ITextRenderer*			TextRenderer; | 
					
						
							|  |  |  |  | 			ID2D1SolidColorBrush*	SolidColorBrush; | 
					
						
							|  |  |  |  | 			ID2D1HwndRenderTarget*	HwndRenderTarget; | 
					
						
							|  |  |  |  | 			ID2D1StrokeStyle*		MiterStrokeStyle; | 
					
						
							|  |  |  |  | 			ID2D1StrokeStyle*		BevelStrokeStyle; | 
					
						
							|  |  |  |  | 			ID2D1StrokeStyle*		RoundStrokeStyle; | 
					
						
							|  |  |  |  | 		} _D2D_Resource; | 
					
						
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										 |  |  |  | 		extern _D2D_Resource D2D; | 
					
						
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										 |  |  |  | 		void Initialize(HWND hwnd); | 
					
						
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										 |  |  |  | 		void CreateDeviceResources(HWND hwnd); | 
					
						
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										 |  |  |  | 		void Uninitialize(); | 
					
						
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							|  |  |  |  | 		class GraphicsDevice | 
					
						
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										 |  |  |  | 		{ | 
					
						
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										 |  |  |  | 		public: | 
					
						
							|  |  |  |  | 			GraphicsDevice(); | 
					
						
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							|  |  |  |  | 			~GraphicsDevice(); | 
					
						
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							|  |  |  |  | 			// <20><>ʼ<EFBFBD><CABC>Ⱦ
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							|  |  |  |  | 			void BeginDraw(HWND hwnd); | 
					
						
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							|  |  |  |  | 			// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ⱦ
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							|  |  |  |  | 			void EndDraw(); | 
					
						
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							|  |  |  |  | 			// <20><>Ⱦ<EFBFBD><C8BE><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϣ
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							|  |  |  |  | 			void DrawDebugInfo(); | 
					
						
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							|  |  |  |  | 			// <20><><EFBFBD>ñ<EFBFBD><C3B1><EFBFBD>ɫ
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							|  |  |  |  | 			void SetBackgroundColor( | 
					
						
							|  |  |  |  | 				const Color& color | 
					
						
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										 |  |  |  | 			); | 
					
						
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							|  |  |  |  | 		protected: | 
					
						
							|  |  |  |  | 			D2D1_COLOR_F		clear_color_; | 
					
						
							|  |  |  |  | 			IDWriteTextFormat*	fps_text_format_; | 
					
						
							|  |  |  |  | 			IDWriteTextLayout*	fps_text_layout_; | 
					
						
							|  |  |  |  | 		}; | 
					
						
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							|  |  |  |  | 		extern GraphicsDevice instance; | 
					
						
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										 |  |  |  | 	} | 
					
						
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										 |  |  |  | } |