368 lines
8.4 KiB
C++
368 lines
8.4 KiB
C++
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// Copyright (c) 2016-2018 Easy2D - Nomango
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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#include "window.h"
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#include "render.h"
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#include "Game.h"
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#include "Scene.h"
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#include "KeyEvent.h"
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#include "MouseEvent.h"
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#include "../math/scalar.hpp"
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#include <imm.h>
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#pragma comment (lib ,"imm32.lib")
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#define WINDOW_STYLE WS_OVERLAPPEDWINDOW & ~WS_MAXIMIZEBOX & ~WS_THICKFRAME
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#define REGISTER_CLASS L"Easy2DApp"
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namespace easy2d
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{
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namespace window
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{
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namespace
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{
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void GetContentScale(float* xscale, float* yscale);
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Rect LocateWindow(int width, int height);
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LRESULT CALLBACK WndProc(HWND hwnd, UINT msg, WPARAM w_param, LPARAM l_param);
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}
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WindowInfo instance;
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WindowInfo::WindowInfo()
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: handle(nullptr)
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, xscale(1.f)
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, yscale(1.f)
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{
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}
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void WindowInfo::Initialize(const Property& property)
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{
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HINSTANCE hinstance = GetModuleHandle(nullptr);
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WNDCLASSEX wcex = { 0 };
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wcex.cbSize = sizeof(WNDCLASSEX);
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wcex.lpszClassName = REGISTER_CLASS;
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wcex.style = CS_HREDRAW | CS_VREDRAW | CS_DBLCLKS;
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wcex.lpfnWndProc = WndProc;
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wcex.hIcon = nullptr;
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wcex.cbClsExtra = 0;
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wcex.cbWndExtra = sizeof(LONG_PTR);
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wcex.hInstance = hinstance;
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wcex.hbrBackground = nullptr;
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wcex.lpszMenuName = nullptr;
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wcex.hCursor = ::LoadCursor(nullptr, IDC_ARROW);
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if (property.icon)
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{
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wcex.hIcon = (HICON)::LoadImage(
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hinstance,
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property.icon,
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IMAGE_ICON,
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0,
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0,
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LR_DEFAULTCOLOR | LR_CREATEDIBSECTION | LR_DEFAULTSIZE
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);
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}
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::RegisterClassEx(&wcex);
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GetContentScale(&xscale, &yscale);
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// <20><><EFBFBD>㴰<EFBFBD>ڴ<EFBFBD>С
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Rect client_rect = LocateWindow(property.width, property.height);
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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handle = ::CreateWindowEx(
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NULL,
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REGISTER_CLASS,
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property.title.c_str(),
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WINDOW_STYLE,
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static_cast<int>(client_rect.origin.x),
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static_cast<int>(client_rect.origin.y),
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static_cast<int>(client_rect.size.width),
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static_cast<int>(client_rect.size.height),
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nullptr,
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nullptr,
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hinstance,
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this
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);
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if (handle == nullptr)
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{
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::UnregisterClass(REGISTER_CLASS, hinstance);
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throw std::runtime_error("Create window failed");
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}
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>뷨
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::ImmAssociateContext(handle, nullptr);
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}
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void WindowInfo::Destroy()
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{
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if (handle)
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::DestroyWindow(handle);
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}
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String WindowInfo::GetTitle() const
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{
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if (handle)
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{
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wchar_t title[256];
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GetWindowTextW(handle, title, 256);
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return title;
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}
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return String();
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}
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void WindowInfo::SetTitle(const String& title)
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{
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if (handle)
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::SetWindowText(handle, title.c_str());
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}
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Size WindowInfo::GetSize() const
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{
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if (handle)
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{
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RECT rect;
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GetClientRect(handle, &rect);
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return Size(
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static_cast<float>(rect.right - rect.left),
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static_cast<float>(rect.bottom - rect.top)
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);
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}
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return Size();
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}
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float WindowInfo::GetWidth() const
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{
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return GetSize().width;
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}
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float WindowInfo::GetHeight() const
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{
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return GetSize().height;
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}
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void WindowInfo::SetSize(int width, int height)
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{
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if (handle)
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{
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Rect rect = LocateWindow(width, height);
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::MoveWindow(
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handle,
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static_cast<int>(rect.origin.x),
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static_cast<int>(rect.origin.y),
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static_cast<int>(rect.size.width),
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static_cast<int>(rect.size.height),
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TRUE
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);
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}
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}
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void WindowInfo::SetIcon(LPCWSTR icon_resource)
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{
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if (handle)
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{
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HINSTANCE hinstance = GetModuleHandle(nullptr);
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HICON icon = (HICON)::LoadImage(
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hinstance,
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icon_resource,
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IMAGE_ICON,
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0,
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0,
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LR_DEFAULTCOLOR | LR_CREATEDIBSECTION | LR_DEFAULTSIZE
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);
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::SendMessage(handle, WM_SETICON, ICON_BIG, (LPARAM)icon);
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::SendMessage(handle, WM_SETICON, ICON_SMALL, (LPARAM)icon);
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}
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}
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namespace
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{
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void GetContentScale(float* xscale, float* yscale)
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{
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const float DEFAULT_SCREEN_DPI = 96.f;
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const HDC dc = GetDC(NULL);
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float xdpi = static_cast<float>(GetDeviceCaps(dc, LOGPIXELSX));
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float ydpi = static_cast<float>(GetDeviceCaps(dc, LOGPIXELSY));
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ReleaseDC(NULL, dc);
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if (xscale)
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*xscale = xdpi / DEFAULT_SCREEN_DPI;
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if (yscale)
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*yscale = ydpi / DEFAULT_SCREEN_DPI;
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}
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Rect LocateWindow(int width, int height)
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{
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int max_width = ::GetSystemMetrics(SM_CXSCREEN);
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int max_height = ::GetSystemMetrics(SM_CYSCREEN);
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RECT rect =
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{
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0,
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0,
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static_cast<LONG>(math::Ceil(width * instance.xscale)),
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static_cast<LONG>(math::Ceil(height * instance.yscale))
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};
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʵĴ<CAB5><C4B4>ڴ<EFBFBD>С
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::AdjustWindowRectEx(&rect, WINDOW_STYLE, FALSE, NULL);
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width = static_cast<int>(rect.right - rect.left);
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height = static_cast<int>(rect.bottom - rect.top);
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ĵ<EFBFBD><C4B4>ڴ<EFBFBD>С<EFBFBD>ȷֱ<C8B7><D6B1>ʴ<EFBFBD>ʱ<EFBFBD><CAB1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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E2D_WARNING_IF(max_width < width || max_height < height, "The window Is larger than screen!");
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width = std::min(width, max_width);
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height = std::min(height, max_height);
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return Rect(
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static_cast<float>((max_width - width) / 2),
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static_cast<float>((max_height - height) / 2),
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static_cast<float>(width),
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static_cast<float>(height)
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);
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}
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LRESULT CALLBACK WndProc(HWND hwnd, UINT msg, WPARAM w_param, LPARAM l_param)
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{
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LRESULT result = 0;
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bool was_handled = false;
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Game * game = reinterpret_cast<Game*>(
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static_cast<LONG_PTR>(::GetWindowLongPtrW(hwnd, GWLP_USERDATA))
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);
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switch (msg)
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{
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϣ
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case WM_LBUTTONUP:
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case WM_LBUTTONDOWN:
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case WM_LBUTTONDBLCLK:
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case WM_MBUTTONUP:
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case WM_MBUTTONDOWN:
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case WM_MBUTTONDBLCLK:
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case WM_RBUTTONUP:
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case WM_RBUTTONDOWN:
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case WM_RBUTTONDBLCLK:
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case WM_MOUSEMOVE:
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case WM_MOUSEWHEEL:
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{
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if (game->IsTransitioning())
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break;
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auto curr_scene = game->GetCurrentScene();
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if (curr_scene)
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{
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curr_scene->Dispatch(MouseEvent(msg, w_param, l_param));
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}
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}
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result = 0;
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was_handled = true;
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break;
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϣ
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case WM_KEYDOWN:
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case WM_KEYUP:
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{
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if (game->IsTransitioning())
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break;
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auto curr_scene = game->GetCurrentScene();
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if (curr_scene)
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{
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curr_scene->Dispatch(KeyEvent(msg, w_param, l_param));
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}
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}
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result = 0;
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was_handled = true;
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break;
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ڴ<EFBFBD>С<EFBFBD>仯<EFBFBD><E4BBAF>Ϣ
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case WM_SIZE:
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{
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UINT width = LOWORD(l_param);
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UINT height = HIWORD(l_param);
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>յ<EFBFBD>һ<EFBFBD><D2BB> WM_SIZE <20><>Ϣ<EFBFBD><CFA2><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ⱦ
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// Ŀ<><C4BF><EFBFBD>Ĵ<EFBFBD>С<EFBFBD><D0A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ܻ<EFBFBD><DCBB><EFBFBD><EFBFBD><EFBFBD>ʧ<EFBFBD>ܣ<EFBFBD><DCA3><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ժ<EFBFBD><D4BA><EFBFBD><EFBFBD>п<EFBFBD><D0BF>ܵ<EFBFBD>
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϊ<EFBFBD><CEAA><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>һ<EFBFBD>ε<EFBFBD><CEB5><EFBFBD> EndDraw ʱ<><CAB1><EFBFBD><EFBFBD>
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auto render_target = render::D2D.HwndRenderTarget;
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if (render_target)
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{
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render_target->Resize(D2D1::SizeU(width, height));
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}
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}
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break;
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// <20><><EFBFBD><EFBFBD><EFBFBD>ֱ<EFBFBD><D6B1>ʱ仯<CAB1><E4BBAF>Ϣ
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case WM_DISPLAYCHANGE:
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{
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// <20>ػ<EFBFBD><D8BB>ͻ<EFBFBD><CDBB><EFBFBD>
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::InvalidateRect(hwnd, nullptr, FALSE);
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}
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result = 0;
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was_handled = true;
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break;
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// <20>ػ洰<D8BB><E6B4B0>
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case WM_PAINT:
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{
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game->DrawScene();
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::ValidateRect(hwnd, nullptr);
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}
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result = 0;
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was_handled = true;
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break;
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// <20><><EFBFBD>ڹر<DAB9><D8B1><EFBFBD>Ϣ
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case WM_CLOSE:
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{
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if (game->OnClose())
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{
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game->Quit();
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}
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|
}
|
|||
|
|
result = 0;
|
|||
|
|
was_handled = true;
|
|||
|
|
break;
|
|||
|
|
|
|||
|
|
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϣ
|
|||
|
|
case WM_DESTROY:
|
|||
|
|
{
|
|||
|
|
::PostQuitMessage(0);
|
|||
|
|
}
|
|||
|
|
result = 1;
|
|||
|
|
was_handled = true;
|
|||
|
|
break;
|
|||
|
|
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
if (!was_handled)
|
|||
|
|
{
|
|||
|
|
result = ::DefWindowProc(hwnd, msg, w_param, l_param);
|
|||
|
|
}
|
|||
|
|
return result;
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
}
|