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										 |  |  |  | // Copyright (c) 2016-2018 Easy2D - Nomango
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							|  |  |  |  | // 
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							|  |  |  |  | // Permission is hereby granted, free of charge, to any person obtaining a copy
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							|  |  |  |  | // of this software and associated documentation files (the "Software"), to deal
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							|  |  |  |  | // in the Software without restriction, including without limitation the rights
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							|  |  |  |  | // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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							|  |  |  |  | // copies of the Software, and to permit persons to whom the Software is
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							|  |  |  |  | // furnished to do so, subject to the following conditions:
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							|  |  |  |  | // 
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							|  |  |  |  | // The above copyright notice and this permission notice shall be included in
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							|  |  |  |  | // all copies or substantial portions of the Software.
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							|  |  |  |  | // 
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							|  |  |  |  | // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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							|  |  |  |  | // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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							|  |  |  |  | // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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							|  |  |  |  | // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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							|  |  |  |  | // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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							|  |  |  |  | // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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							|  |  |  |  | // THE SOFTWARE.
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										 |  |  |  | #pragma once
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							|  |  |  |  | #include "../base/BaseTypes.h"
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							|  |  |  |  | #include "../base/Size.h"
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							|  |  |  |  | #include <d2d1.h>
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										 |  |  |  | namespace easy2d | 
					
						
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										 |  |  |  | { | 
					
						
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										 |  |  |  | 	namespace math | 
					
						
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										 |  |  |  | 	{ | 
					
						
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										 |  |  |  | 		class Transform | 
					
						
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										 |  |  |  | 		{ | 
					
						
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										 |  |  |  | 		public: | 
					
						
							|  |  |  |  | 			Point position;		// <20><><EFBFBD><EFBFBD>
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							|  |  |  |  | 			Size size;			// <20><>С
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							|  |  |  |  | 			float scale_x;		// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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							|  |  |  |  | 			float scale_y;		// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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							|  |  |  |  | 			float rotation;		// <20><>ת
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							|  |  |  |  | 			float skew_x;		// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>б<EFBFBD>Ƕ<EFBFBD>
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							|  |  |  |  | 			float skew_y;		// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>б<EFBFBD>Ƕ<EFBFBD>
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							|  |  |  |  | 			float pivot_x;		// ֧<><D6A7><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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							|  |  |  |  | 			float pivot_y;		// ֧<><D6A7><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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							|  |  |  |  | 		public: | 
					
						
							|  |  |  |  | 			Transform(); | 
					
						
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							|  |  |  |  | 			explicit operator D2D1::Matrix3x2F() const; | 
					
						
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							|  |  |  |  | 			bool operator== (const Transform& other) const; | 
					
						
							|  |  |  |  | 		}; | 
					
						
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										 |  |  |  | 	} | 
					
						
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										 |  |  |  | } |