2019-04-11 14:40:54 +08:00
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// Copyright (c) 2016-2018 Kiwano - Nomango
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2019-03-31 01:37:06 +08:00
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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#pragma once
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2019-10-11 21:55:29 +08:00
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#include <kiwano/2d/Actor.h>
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#include <kiwano/renderer/RenderTarget.h>
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2019-03-31 01:37:06 +08:00
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2019-04-11 14:40:54 +08:00
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namespace kiwano
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{
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KGE_DECLARE_SMART_PTR(Canvas);
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/**
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* \addtogroup Actors
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* @{
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*/
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/**
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* \~chinese
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* @brief <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ڻ<EFBFBD><EFBFBD><EFBFBD>ͼԪ
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*/
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class KGE_API Canvas
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: public Actor
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{
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public:
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/// \~chinese
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/// @brief <20><><EFBFBD><EFBFBD><EFBFBD>ջ<EFBFBD><D5BB><EFBFBD>
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Canvas();
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virtual ~Canvas();
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/// \~chinese
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/// @brief <20><>ʼ<EFBFBD><CABC>ͼ
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void BeginDraw();
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/// \~chinese
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/// @brief <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ͼ
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void EndDraw();
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/// \~chinese
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/// @brief <20><><EFBFBD>߶<EFBFBD>
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/// @param begin <20>߶<EFBFBD><DFB6><EFBFBD><EFBFBD><EFBFBD>
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/// @param end <20>߶<EFBFBD><DFB6>յ<EFBFBD>
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void DrawLine(Point const& begin, Point const& end);
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/// \~chinese
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/// @brief <20><>Բ<EFBFBD>α߿<CEB1>
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/// @param center Բ<><D4B2>ԭ<EFBFBD><D4AD>
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/// @param radius Բ<>ΰ뾶
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void DrawCircle(Point const& center, float radius);
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/// \~chinese
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/// @brief <20><><EFBFBD><EFBFBD>Բ<EFBFBD>α߿<CEB1>
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/// @param center <20><>Բԭ<D4B2><D4AD>
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/// @param radius <20><>Բ<EFBFBD>뾶
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void DrawEllipse(Point const& center, Vec2 const& radius);
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/// \~chinese
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/// @brief <20><><EFBFBD><EFBFBD><EFBFBD>α߿<CEB1>
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/// @param rect <20><><EFBFBD><EFBFBD>
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void DrawRect(Rect const& rect);
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/// \~chinese
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/// @brief <20><>Բ<EFBFBD>Ǿ<EFBFBD><C7BE>α߿<CEB1>
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/// @param rect <20><><EFBFBD><EFBFBD>
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/// @param radius <20><><EFBFBD><EFBFBD>Բ<EFBFBD>ǰ뾶
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void DrawRoundedRect(Rect const& rect, Vec2 const& radius);
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/// \~chinese
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/// @brief <20><><EFBFBD><EFBFBD>Բ<EFBFBD><D4B2>
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/// @param center Բ<><D4B2>ԭ<EFBFBD><D4AD>
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/// @param radius Բ<>ΰ뾶
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void FillCircle(Point const& center, float radius);
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/// \~chinese
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/// @brief <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Բ<EFBFBD><D4B2>
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/// @param center <20><>Բԭ<D4B2><D4AD>
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/// @param radius <20><>Բ<EFBFBD>뾶
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void FillEllipse(Point const& center, Vec2 const& radius);
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/// \~chinese
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/// @brief <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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/// @param rect <20><><EFBFBD><EFBFBD>
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void FillRect(Rect const& rect);
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/// \~chinese
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/// @brief <20><><EFBFBD><EFBFBD>Բ<EFBFBD>Ǿ<EFBFBD><C7BE><EFBFBD>
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/// @param rect <20><><EFBFBD><EFBFBD>
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/// @param radius <20><><EFBFBD><EFBFBD>Բ<EFBFBD>ǰ뾶
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void FillRoundedRect(Rect const& rect, Vec2 const& radius);
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/// \~chinese
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/// @brief <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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/// @param texture <20><><EFBFBD><EFBFBD>
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/// @param src_rect <20><><EFBFBD><EFBFBD><EFBFBD>ü<EFBFBD><C3BC><EFBFBD><EFBFBD><EFBFBD>
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/// @param dest_rect <20><><EFBFBD><EFBFBD>Ŀ<EFBFBD><C4BF><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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void DrawTexture(TexturePtr texture, const Rect* src_rect = nullptr, const Rect* dest_rect = nullptr);
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/// \~chinese
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/// @brief <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ֲ<EFBFBD><D6B2><EFBFBD>
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/// @param text <20><><EFBFBD><EFBFBD>
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/// @param point <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ֵ<EFBFBD>λ<EFBFBD><CEBB>
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void DrawTextLayout(String const& text, Point const& point);
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/// \~chinese
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/// @brief <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ֲ<EFBFBD><D6B2><EFBFBD>
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/// @param layout <20><><EFBFBD>ֲ<EFBFBD><D6B2><EFBFBD>
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/// @param point <20><><EFBFBD>Ʋ<EFBFBD><C6B2>ֵ<EFBFBD>λ<EFBFBD><CEBB>
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void DrawTextLayout(TextLayout const& layout, Point const& point);
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/// \~chinese
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/// @brief <20><>ʼ<EFBFBD><CABC><EFBFBD><EFBFBD>·<EFBFBD><C2B7>
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/// @param begin_pos ·<><C2B7><EFBFBD><EFBFBD>ʼ<EFBFBD><CABC>
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void BeginPath(Point const& begin_pos);
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/// \~chinese
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/// @brief <20><><EFBFBD><EFBFBD>·<EFBFBD><C2B7>
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/// @param closed ·<><C2B7><EFBFBD>Ƿ<EFBFBD><C7B7>պ<EFBFBD>
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void EndPath(bool closed = true);
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/// \~chinese
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/// @brief <20><><EFBFBD><EFBFBD>һ<EFBFBD><D2BB><EFBFBD>߶<EFBFBD>
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/// @param point <20>˵<EFBFBD>
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void AddLine(Point const& point);
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/// \~chinese
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/// @brief <20><><EFBFBD>Ӷ<EFBFBD><D3B6><EFBFBD><EFBFBD>߶<EFBFBD>
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/// @param points <20>˵㼯<CBB5><E3BCAF>
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void AddLines(Vector<Point> const& points);
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/// \~chinese
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/// @brief <20><><EFBFBD><EFBFBD>һ<EFBFBD><D2BB><EFBFBD><EFBFBD><EFBFBD>η<EFBFBD><CEB7><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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/// @param point1 <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ߵĵ<DFB5>һ<EFBFBD><D2BB><EFBFBD><EFBFBD><EFBFBD>Ƶ<EFBFBD>
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/// @param point2 <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ߵĵڶ<C4B5><DAB6><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƶ<EFBFBD>
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/// @param point3 <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ߵ<EFBFBD><DFB5>յ<EFBFBD>
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void AddBezier(Point const& point1, Point const& point2, Point const& point3);
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/// \~chinese
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/// @brief <20><><EFBFBD>ӻ<EFBFBD><D3BB><EFBFBD>
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/// @param point <20>յ<EFBFBD>
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/// @param radius <20><>Բ<EFBFBD>뾶
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/// @param rotation <20><>Բ<EFBFBD><D4B2>ת<EFBFBD>Ƕ<EFBFBD>
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/// @param clockwise ˳ʱ<CBB3><CAB1> or <20><>ʱ<EFBFBD><CAB1>
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/// @param is_small <20>Ƿ<EFBFBD>ȡС<C8A1><D0A1> 180<38><30> <20>Ļ<EFBFBD>
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void AddArc(Point const& point, Size const& radius, float rotation, bool clockwise = true, bool is_small = true);
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/// \~chinese
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/// @brief <20><><EFBFBD><EFBFBD><EFBFBD>ߵķ<DFB5>ʽ<EFBFBD><CABD><EFBFBD><EFBFBD>·<EFBFBD><C2B7>
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void StrokePath();
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/// \~chinese
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/// @brief <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ķ<EFBFBD>ʽ<EFBFBD><CABD><EFBFBD><EFBFBD>·<EFBFBD><C2B7>
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void FillPath();
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/// \~chinese
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/// @brief <20><><EFBFBD>ջ<EFBFBD><D5BB><EFBFBD>
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void Clear();
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/// \~chinese
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/// @brief <20><><EFBFBD>ջ<EFBFBD><D5BB><EFBFBD>
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/// @param clear_color <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɫ
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void Clear(Color const& clear_color);
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/// \~chinese
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/// @brief <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɫ
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/// @param color <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɫ
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void SetFillColor(Color const& color);
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/// \~chinese
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/// @brief <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>仭ˢ
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/// @param[in] brush <20><><EFBFBD>仭ˢ
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void SetFillBrush(BrushPtr brush);
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/// \~chinese
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/// @brief <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɫ
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/// @param color <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɫ
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void SetStrokeColor(Color const& color);
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/// \~chinese
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/// @brief <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ˢ
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/// @param[in] brush <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ˢ
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void SetStrokeBrush(BrushPtr brush);
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/// \~chinese
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/// @brief <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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/// @param width <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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void SetStrokeWidth(float width);
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/// \~chinese
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/// @brief <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʽ
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/// @param stroke_style <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʽ
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void SetStrokeStyle(StrokeStyle stroke_style);
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/// \~chinese
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/// @brief <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ֻ<EFBFBD>ˢ<EFBFBD><CBA2>ʽ
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/// @param text_style <20><><EFBFBD>ֻ<EFBFBD>ˢ<EFBFBD><CBA2>ʽ
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void SetTextStyle(TextStyle const& text_style);
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/// \~chinese
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/// @brief <20><><EFBFBD>û<EFBFBD>ˢ
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/// @param[in] brush <20><>ˢ
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void SetBrush(BrushPtr brush);
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/// \~chinese
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/// @brief <20><><EFBFBD>û<EFBFBD>ˢ<EFBFBD><CBA2>ά<EFBFBD>任
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/// @param transform <20><>ά<EFBFBD>任
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void SetBrushTransform(Transform const& transform);
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/// \~chinese
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2019-12-27 23:42:51 +08:00
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/// @brief <20><><EFBFBD>û<EFBFBD>ˢ<EFBFBD><CBA2>ά<EFBFBD>任<EFBFBD><E4BBBB><EFBFBD><EFBFBD>
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2019-12-23 18:05:08 +08:00
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/// @param transform <20><>ά<EFBFBD>任<EFBFBD><E4BBBB><EFBFBD><EFBFBD>
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void SetBrushTransform(Matrix3x2 const& transform);
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/// \~chinese
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/// @brief <20><><EFBFBD><EFBFBD>һ<EFBFBD><D2BB>ͼ<EFBFBD><CDBC>
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/// @param area ͼ<><CDBC><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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void PushLayerArea(LayerArea& area);
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/// \~chinese
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/// @brief ɾ<><C9BE><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ӵ<EFBFBD>ͼ<EFBFBD><CDBC>
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2019-08-20 19:32:36 +08:00
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void PopLayerArea();
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2019-12-23 18:05:08 +08:00
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/// \~chinese
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/// @brief <20><><EFBFBD><EFBFBD>һ<EFBFBD><D2BB><EFBFBD>ü<EFBFBD><C3BC><EFBFBD><EFBFBD><EFBFBD>
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/// @param clip_rect <20>ü<EFBFBD><C3BC><EFBFBD><EFBFBD><EFBFBD>
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void PushClipRect(Rect const& clip_rect);
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2019-08-20 19:32:36 +08:00
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2019-12-23 18:05:08 +08:00
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/// \~chinese
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/// @brief ɾ<><C9BE><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ӵIJü<C4B2><C3BC><EFBFBD><EFBFBD><EFBFBD>
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2019-08-20 19:32:36 +08:00
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void PopClipRect();
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2019-12-23 18:05:08 +08:00
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/// \~chinese
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/// @brief <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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2019-09-29 22:23:13 +08:00
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float GetStrokeWidth() const;
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2019-03-31 01:37:06 +08:00
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2019-12-23 18:05:08 +08:00
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/// \~chinese
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2019-12-27 23:42:51 +08:00
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/// @brief <20><>ȡ<EFBFBD><C8A1><EFBFBD>仭ˢ
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BrushPtr GetFillBrush() const;
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/// \~chinese
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/// @brief <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ˢ
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BrushPtr GetStrokeBrush() const;
|
2019-08-16 00:50:54 +08:00
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2019-12-23 18:05:08 +08:00
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/// \~chinese
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/// @brief <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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2019-12-26 14:15:25 +08:00
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TexturePtr ExportToTexture() const;
|
2019-03-31 01:37:06 +08:00
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2019-08-20 19:32:36 +08:00
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void OnRender(RenderTarget* rt) override;
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2019-03-31 01:37:06 +08:00
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2019-12-23 18:05:08 +08:00
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private:
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2019-12-27 23:42:51 +08:00
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void InitRenderTargetAndBrushs();
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|
2019-08-16 00:50:54 +08:00
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void UpdateCache() const;
|
2019-03-31 01:37:06 +08:00
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|
2019-12-23 18:05:08 +08:00
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private:
|
2019-12-27 23:42:51 +08:00
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float stroke_width_;
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TextStyle text_style_;
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StrokeStyle stroke_style_;
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GeometrySink geo_sink_;
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BrushPtr fill_brush_;
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BrushPtr stroke_brush_;
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mutable bool cache_expired_;
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mutable TexturePtr texture_cached_;
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mutable TextureRenderTargetPtr rt_;
|
2019-03-31 01:37:06 +08:00
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};
|
2019-12-23 18:05:08 +08:00
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/** @} */
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2019-12-27 23:42:51 +08:00
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inline void Canvas::SetStrokeWidth(float width)
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{
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stroke_width_ = std::max(width, 0.f);
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}
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inline void Canvas::SetStrokeStyle(StrokeStyle stroke_style)
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{
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stroke_style_ = stroke_style;
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}
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inline void Canvas::SetTextStyle(TextStyle const& text_style)
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{
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text_style_ = text_style;
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}
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inline void Canvas::SetStrokeColor(Color const& color)
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{
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InitRenderTargetAndBrushs();
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stroke_brush_->SetColor(color);
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}
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inline void Canvas::SetFillColor(Color const& color)
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{
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InitRenderTargetAndBrushs();
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|
fill_brush_->SetColor(color);
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}
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inline void Canvas::SetFillBrush(BrushPtr brush)
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{
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fill_brush_ = brush;
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}
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inline void Canvas::SetStrokeBrush(BrushPtr brush)
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|
|
{
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|
|
stroke_brush_ = brush;
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|
|
}
|
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|
|
inline BrushPtr Canvas::GetFillBrush() const
|
|
|
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|
|
{
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|
|
return fill_brush_;
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|
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|
|
}
|
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|
|
inline BrushPtr Canvas::GetStrokeBrush() const
|
|
|
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|
|
{
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|
|
return stroke_brush_;
|
|
|
|
|
|
}
|
|
|
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|
|
|
2019-08-08 14:15:06 +08:00
|
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|
|
}
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