Magic_Game/core/Common/Duration.cpp

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#include "..\e2dcommon.h"
using namespace std::chrono;
e2d::Duration::Duration()
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: _ms()
{
}
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e2d::Duration::Duration(float seconds)
: _ms(static_cast<long long>(seconds * 1000.f))
{
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}
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int e2d::Duration::milliseconds() const
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{
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return static_cast<int>(_ms.count());
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}
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float e2d::Duration::seconds() const
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{
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return _ms.count() / 1000.f;
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}
bool e2d::Duration::operator==(const Duration & other) const
{
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return _ms == other._ms;
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}
bool e2d::Duration::operator!=(const Duration & other) const
{
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return _ms != other._ms;
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}
bool e2d::Duration::operator>(const Duration & other) const
{
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return _ms > other._ms;
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}
bool e2d::Duration::operator>=(const Duration & other) const
{
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return _ms >= other._ms;
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}
bool e2d::Duration::operator<(const Duration & other) const
{
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return _ms < other._ms;
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}
bool e2d::Duration::operator<=(const Duration & other) const
{
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return _ms <= other._ms;
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}
e2d::Duration e2d::Duration::operator+(Duration const & other) const
{
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Duration d;
d._ms = _ms + other._ms;
return std::move(d);
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}
e2d::Duration e2d::Duration::operator-(Duration const & other) const
{
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Duration d;
d._ms = _ms - other._ms;
return std::move(d);
}
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e2d::Duration & e2d::Duration::operator+=(Duration const &other)
{
_ms += other._ms;
return (*this);
}
e2d::Duration & e2d::Duration::operator-=(Duration const &other)
{
_ms -= other._ms;
return (*this);
}