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										 |  |  | // Copyright (c) 2016-2018 Kiwano - Nomango
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							|  |  |  | // 
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							|  |  |  | // Permission is hereby granted, free of charge, to any person obtaining a copy
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							|  |  |  | // of this software and associated documentation files (the "Software"), to deal
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							|  |  |  | // in the Software without restriction, including without limitation the rights
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							|  |  |  | // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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							|  |  |  | // copies of the Software, and to permit persons to whom the Software is
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							|  |  |  | // furnished to do so, subject to the following conditions:
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							|  |  |  | // 
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							|  |  |  | // The above copyright notice and this permission notice shall be included in
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							|  |  |  | // all copies or substantial portions of the Software.
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							|  |  |  | // 
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							|  |  |  | // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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							|  |  |  | // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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							|  |  |  | // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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							|  |  |  | // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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							|  |  |  | // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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							|  |  |  | // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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							|  |  |  | // THE SOFTWARE.
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							|  |  |  | #include "ActionWalk.h"
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							|  |  |  | #include "../Actor.h"
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							|  |  |  | namespace kiwano | 
					
						
							|  |  |  | { | 
					
						
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										 |  |  | 	ActionWalk::ActionWalk(Duration duration, bool rotating, Float32 start, Float32 end, EaseFunc func) | 
					
						
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										 |  |  | 		: ActionTween(duration, func) | 
					
						
							|  |  |  | 		, start_(start) | 
					
						
							|  |  |  | 		, end_(end) | 
					
						
							|  |  |  | 		, rotating_(rotating) | 
					
						
							|  |  |  | 		, length_(0.f) | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 	} | 
					
						
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										 |  |  | 	ActionWalk::ActionWalk(Duration duration, Geometry const& path, bool rotating, Float32 start, Float32 end, EaseFunc func) | 
					
						
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										 |  |  | 		: ActionWalk(duration, rotating, start, end, func) | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 		path_ = path; | 
					
						
							|  |  |  | 	} | 
					
						
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							|  |  |  | 	ActionPtr ActionWalk::Clone() const | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 		ActionWalkPtr clone = new ActionWalk(dur_, rotating_, start_, end_, ease_func_); | 
					
						
							|  |  |  | 		if (clone) | 
					
						
							|  |  |  | 		{ | 
					
						
							|  |  |  | 			clone->SetPath(path_); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 		return clone; | 
					
						
							|  |  |  | 	} | 
					
						
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							|  |  |  | 	ActionPtr ActionWalk::Reverse() const | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 		ActionWalkPtr reverse = new ActionWalk(dur_, rotating_, end_, start_, ease_func_); | 
					
						
							|  |  |  | 		if (reverse) | 
					
						
							|  |  |  | 		{ | 
					
						
							|  |  |  | 			reverse->SetPath(path_); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 		return reverse; | 
					
						
							|  |  |  | 	} | 
					
						
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							|  |  |  | 	void ActionWalk::Init(ActorPtr target) | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 		if (!path_) | 
					
						
							|  |  |  | 		{ | 
					
						
							|  |  |  | 			Complete(target); | 
					
						
							|  |  |  | 			return; | 
					
						
							|  |  |  | 		} | 
					
						
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							|  |  |  | 		start_pos_ = target->GetPosition(); | 
					
						
							|  |  |  | 		length_ = path_.GetLength(); | 
					
						
							|  |  |  | 	} | 
					
						
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										 |  |  | 	void ActionWalk::UpdateTween(ActorPtr target, Float32 percent) | 
					
						
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										 |  |  | 	{ | 
					
						
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										 |  |  | 		Float32 distance = length_ * std::min(std::max((end_ - start_) * percent + start_, 0.f), 1.f); | 
					
						
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							|  |  |  | 		Point point, tangent; | 
					
						
							|  |  |  | 		if (path_.ComputePointAtLength(distance, point, tangent)) | 
					
						
							|  |  |  | 		{ | 
					
						
							|  |  |  | 			target->SetPosition(start_pos_ + point); | 
					
						
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							|  |  |  | 			if (rotating_) | 
					
						
							|  |  |  | 			{ | 
					
						
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										 |  |  | 				Float32 ac = math::Acos(tangent.x); | 
					
						
							|  |  |  | 				Float32 rotation = (tangent.y < 0.f) ? 360.f - ac : ac; | 
					
						
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										 |  |  | 				target->SetRotation(rotation); | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
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							|  |  |  | 	void ActionWalk::BeginPath() | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 		sink_.BeginPath(); | 
					
						
							|  |  |  | 	} | 
					
						
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							|  |  |  | 	void ActionWalk::EndPath(bool closed) | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 		sink_.EndPath(closed); | 
					
						
							|  |  |  | 		path_ = sink_.GetGeometry(); | 
					
						
							|  |  |  | 	} | 
					
						
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							|  |  |  | 	void ActionWalk::AddLine(Point const& point) | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 		sink_.AddLine(point); | 
					
						
							|  |  |  | 	} | 
					
						
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							|  |  |  | 	void ActionWalk::AddLines(Vector<Point> const& points) | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 		sink_.AddLines(points); | 
					
						
							|  |  |  | 	} | 
					
						
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							|  |  |  | 	void ActionWalk::AddBezier(Point const& point1, Point const& point2, Point const& point3) | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 		sink_.AddBezier(point1, point2, point3); | 
					
						
							|  |  |  | 	} | 
					
						
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										 |  |  | 	void ActionWalk::AddArc(Point const& point, Size const& radius, Float32 rotation, bool clockwise, bool is_small) | 
					
						
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										 |  |  | 	{ | 
					
						
							|  |  |  | 		sink_.AddArc(point, radius, rotation, clockwise, is_small); | 
					
						
							|  |  |  | 	} | 
					
						
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							|  |  |  | 	void ActionWalk::ClearPath() | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 		path_.SetGeometry(nullptr); | 
					
						
							|  |  |  | 	} | 
					
						
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							|  |  |  | } |