2018-04-21 21:24:46 +08:00
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#include "..\..\e2dshape.h"
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2018-04-02 23:01:38 +08:00
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2018-05-22 22:29:42 +08:00
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e2d::CircleShape::CircleShape()
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: _radius(0)
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2018-04-02 23:01:38 +08:00
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{
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this->setPivot(0.5, 0.5);
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}
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2018-07-28 20:06:27 +08:00
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e2d::CircleShape::CircleShape(float radius)
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2018-04-02 23:01:38 +08:00
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{
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this->setRadius(radius);
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this->setPivot(0.5, 0.5);
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}
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2018-07-28 20:06:27 +08:00
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e2d::CircleShape::CircleShape(Point center, float radius)
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2018-04-02 23:01:38 +08:00
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{
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this->setRadius(radius);
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this->setPos(center);
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this->setPivot(0.5, 0.5);
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}
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2018-05-22 22:29:42 +08:00
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e2d::CircleShape::~CircleShape()
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2018-04-02 23:01:38 +08:00
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{
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}
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2018-07-28 20:06:27 +08:00
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float e2d::CircleShape::getRadius() const
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{
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return _radius;
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2018-04-02 23:01:38 +08:00
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}
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2018-07-28 20:06:27 +08:00
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void e2d::CircleShape::setRadius(float radius)
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{
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_radius = radius;
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Node::setSize(radius * 2, radius * 2);
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}
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2018-07-28 18:44:37 +08:00
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void e2d::CircleShape::_renderLine() const
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{
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auto renderer = Renderer::getInstance();
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renderer->getRenderTarget()->DrawEllipse(
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D2D1::Ellipse(D2D1::Point2F(_radius, _radius), _radius, _radius),
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renderer->getSolidColorBrush(),
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_strokeWidth,
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_strokeStyle
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);
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}
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2018-07-28 18:44:37 +08:00
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void e2d::CircleShape::_renderFill() const
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2018-04-02 23:01:38 +08:00
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{
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auto renderer = Renderer::getInstance();
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renderer->getRenderTarget()->FillEllipse(
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D2D1::Ellipse(D2D1::Point2F(_radius, _radius), _radius, _radius),
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renderer->getSolidColorBrush()
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);
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}
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