Magic_Game/core/Node/Shape/RectShape.cpp

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#include "..\..\e2dshape.h"
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e2d::RectShape::RectShape()
{
}
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e2d::RectShape::RectShape(Size size)
{
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this->setSize(size);
}
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e2d::RectShape::RectShape(Point topLeft, Size size)
{
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this->setPivot(0, 0);
this->setPos(topLeft);
this->setSize(size);
}
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e2d::RectShape::~RectShape()
{
}
void e2d::RectShape::_renderLine() const
{
auto renderer = Renderer::getInstance();
renderer->getRenderTarget()->DrawRectangle(
D2D1::RectF(0, 0, _width, _height),
renderer->getSolidColorBrush(),
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_strokeWidth,
_strokeStyle
);
}
void e2d::RectShape::_renderFill() const
{
auto renderer = Renderer::getInstance();
renderer->getRenderTarget()->FillRectangle(
D2D1::RectF(0, 0, _width, _height),
renderer->getSolidColorBrush()
);
}