Magic_Game/core/Action/ActionScaleTo.cpp

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#include "..\eactions.h"
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e2d::EActionScaleTo::EActionScaleTo(float duration, float scale)
: EActionScaleBy(duration, 0, 0)
{
m_nEndScaleX = scale;
m_nEndScaleY = scale;
}
e2d::EActionScaleTo::EActionScaleTo(float duration, float scaleX, float scaleY)
: EActionScaleBy(duration, 0, 0)
{
m_nEndScaleX = scaleX;
m_nEndScaleY = scaleY;
}
e2d::EActionScaleTo * e2d::EActionScaleTo::clone() const
{
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return new EActionScaleTo(m_fDuration, m_nEndScaleX, m_nEndScaleY);
}
void e2d::EActionScaleTo::_init()
{
EActionScaleBy::_init();
m_nVariationX = m_nEndScaleX - m_nBeginScaleX;
m_nVariationY = m_nEndScaleY - m_nBeginScaleY;
}
void e2d::EActionScaleTo::_reset()
{
EActionScaleBy::_reset();
}