Magic_Game/core/Base/Renderer.cpp

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#include "..\ebase.h"
#include "..\emanager.h"
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#include "..\enode.h"
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static bool s_bShowFps = false;
static IDWriteTextFormat * s_pTextFormat = nullptr;
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static ID2D1Factory * s_pDirect2dFactory = nullptr;
static ID2D1HwndRenderTarget * s_pRenderTarget = nullptr;
static ID2D1SolidColorBrush * s_pSolidBrush = nullptr;
static IWICImagingFactory * s_pIWICFactory = nullptr;
static IDWriteFactory * s_pDWriteFactory = nullptr;
static D2D1_COLOR_F s_nClearColor = D2D1::ColorF(D2D1::ColorF::Black);
bool e2d::Renderer::__createDeviceIndependentResources()
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{
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>޹<EFBFBD><DEB9><EFBFBD>Դ<EFBFBD><D4B4><EFBFBD><EFBFBD><EFBFBD>ǵ<EFBFBD><C7B5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ںͳ<DABA><CDB3><EFBFBD><EFBFBD><EFBFBD>ʱ<EFBFBD><CAB1><EFBFBD><EFBFBD>ͬ
HRESULT hr = D2D1CreateFactory(
D2D1_FACTORY_TYPE_SINGLE_THREADED,
&s_pDirect2dFactory
);
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ASSERT(SUCCEEDED(hr), "Create ID2D1Factory Failed!");
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if (SUCCEEDED(hr))
{
// <20><><EFBFBD><EFBFBD> WIC <20><>ͼ<EFBFBD><CDBC><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ͳһ<CDB3><D2BB><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ָ<EFBFBD>ʽ<EFBFBD><CABD>ͼƬ
hr = CoCreateInstance(
CLSID_WICImagingFactory,
NULL,
CLSCTX_INPROC_SERVER,
IID_IWICImagingFactory,
reinterpret_cast<void**>(&s_pIWICFactory)
);
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ASSERT(SUCCEEDED(hr), "Create IWICImagingFactory Failed!");
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}
if (SUCCEEDED(hr))
{
// <20><><EFBFBD><EFBFBD> DirectWrite <20><><EFBFBD><EFBFBD>
hr = DWriteCreateFactory(
DWRITE_FACTORY_TYPE_SHARED,
__uuidof(IDWriteFactory),
reinterpret_cast<IUnknown**>(&s_pDWriteFactory)
);
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ASSERT(SUCCEEDED(hr), "Create IDWriteFactory Failed!");
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}
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if (SUCCEEDED(hr))
{
// <20><><EFBFBD><EFBFBD><EFBFBD>ı<EFBFBD><C4B1><EFBFBD>ʽ<EFBFBD><CABD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
hr = s_pDWriteFactory->CreateTextFormat(
L"",
NULL,
DWRITE_FONT_WEIGHT_NORMAL,
DWRITE_FONT_STYLE_NORMAL,
DWRITE_FONT_STRETCH_NORMAL,
18,
L"",
&s_pTextFormat
);
if (s_pTextFormat)
{
s_pTextFormat->SetWordWrapping(DWRITE_WORD_WRAPPING_NO_WRAP);
}
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}
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return SUCCEEDED(hr);
}
bool e2d::Renderer::__createDeviceResources()
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{
HRESULT hr = S_OK;
if (!s_pRenderTarget)
{
HWND hWnd = Window::getHWnd();
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><E8B1B8><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Դ<EFBFBD><D4B4><EFBFBD><EFBFBD>Щ<EFBFBD><D0A9>ԴӦ<D4B4><D3A6> Direct3D <20><EFBFBD><E8B1B8>ʧʱ<CAA7>ؽ<EFBFBD><D8BD><EFBFBD>
// <20><><EFBFBD>統 isVisiable <20><><EFBFBD>޸ģ<DEB8><C4A3>ȵ<EFBFBD>
RECT rc;
GetClientRect(hWnd, &rc);
D2D1_SIZE_U size = D2D1::SizeU(
rc.right - rc.left,
rc.bottom - rc.top
);
// <20><><EFBFBD><EFBFBD>һ<EFBFBD><D2BB> Direct2D <20><>ȾĿ<C8BE><C4BF>
hr = s_pDirect2dFactory->CreateHwndRenderTarget(
D2D1::RenderTargetProperties(),
D2D1::HwndRenderTargetProperties(
hWnd,
size),
&s_pRenderTarget
);
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ASSERT(SUCCEEDED(hr), "Create ID2D1HwndRenderTarget Failed!");
if (SUCCEEDED(hr))
{
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ˢ
hr = s_pRenderTarget->CreateSolidColorBrush(
D2D1::ColorF(D2D1::ColorF::White),
&s_pSolidBrush
);
ASSERT(SUCCEEDED(hr), "Create ID2D1SolidColorBrush Failed!");
}
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}
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return SUCCEEDED(hr);
}
void e2d::Renderer::__discardDeviceResources()
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{
SafeReleaseInterface(&s_pRenderTarget);
SafeReleaseInterface(&s_pSolidBrush);
}
void e2d::Renderer::__discardResources()
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{
SafeReleaseInterface(&s_pTextFormat);
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SafeReleaseInterface(&s_pDirect2dFactory);
SafeReleaseInterface(&s_pRenderTarget);
SafeReleaseInterface(&s_pSolidBrush);
SafeReleaseInterface(&s_pIWICFactory);
SafeReleaseInterface(&s_pDWriteFactory);
}
void e2d::Renderer::__render()
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{
HRESULT hr = S_OK;
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><E8B1B8><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Դ
Renderer::__createDeviceResources();
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// <20><>ʼ<EFBFBD><CABC>Ⱦ
s_pRenderTarget->BeginDraw();
// ʹ<>ñ<EFBFBD><C3B1><EFBFBD>ɫ<EFBFBD><C9AB><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ļ
s_pRenderTarget->Clear(s_nClearColor);
// <20><>Ⱦ<EFBFBD><C8BE><EFBFBD><EFBFBD>
SceneManager::__render();
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// <20><>Ⱦ FPS
if (s_bShowFps)
{
static int s_nRenderTimes = 0;
static double s_fLastRenderTime = 0;
static e2d::String s_sFpsText = L"";
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s_nRenderTimes++;
double fDelay = Time::getTotalTime() - s_fLastRenderTime;
if (fDelay >= 0.3)
{
s_sFpsText = String::format(L"FPS: %.1lf", (1 / fDelay) * s_nRenderTimes);
s_fLastRenderTime = Time::getTotalTime();
s_nRenderTimes = 0;
}
s_pSolidBrush->SetColor(D2D1::ColorF(D2D1::ColorF::White));
s_pRenderTarget->SetTransform(D2D1::Matrix3x2F::Identity());
s_pRenderTarget->DrawTextW(s_sFpsText, (UINT32)s_sFpsText.getLength(), s_pTextFormat, D2D1::RectF(), s_pSolidBrush);
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}
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// <20><>ֹ<EFBFBD><D6B9>Ⱦ
hr = s_pRenderTarget->EndDraw();
if (hr == D2DERR_RECREATE_TARGET)
{
// <20><><EFBFBD><EFBFBD> Direct3D <20><EFBFBD><E8B1B8>ִ<EFBFBD>й<EFBFBD><D0B9><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʧ<EFBFBD><CAA7><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ǰ<EFBFBD><C7B0><EFBFBD><EFBFBD><E8B1B8><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Դ
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>һ<EFBFBD>ε<EFBFBD><CEB5><EFBFBD>ʱ<EFBFBD>ؽ<EFBFBD><D8BD><EFBFBD>Դ
hr = S_OK;
Renderer::__discardDeviceResources();
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}
if (FAILED(hr))
{
// <20><>Ⱦʱ<C8BE><CAB1><EFBFBD><EFBFBD><EFBFBD><EFBFBD>δ֪<CEB4>Ĵ<EFBFBD><C4B4><EFBFBD><EFBFBD><EFBFBD><EFBFBD>˳<EFBFBD><CBB3><EFBFBD>Ϸ
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ASSERT(false, L"Renderer error: %#X!", hr);
Game::quit();
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}
}
void e2d::Renderer::setBackgroundColor(UINT32 color)
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{
s_nClearColor = D2D1::ColorF(color);
}
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void e2d::Renderer::showFps(bool show)
{
s_bShowFps = show;
}
ID2D1Factory * e2d::Renderer::getID2D1Factory()
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{
return s_pDirect2dFactory;
}
ID2D1HwndRenderTarget * e2d::Renderer::getRenderTarget()
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{
return s_pRenderTarget;
}
ID2D1SolidColorBrush * e2d::Renderer::getSolidColorBrush()
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{
return s_pSolidBrush;
}
IWICImagingFactory * e2d::Renderer::getIWICImagingFactory()
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{
return s_pIWICFactory;
}
IDWriteFactory * e2d::Renderer::getIDWriteFactory()
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{
return s_pDWriteFactory;
}